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Skills:Missile Launcher Operation: Difference between revisions

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These skills are important for anyone who uses [[Missile_Launchers|missile launchers]]. Training missile skills will be key for most Caldari combat pilots, but some Minmatar and Amarr ships use missiles too, as secondary or even as primary weapons.
These skills are important for anyone who uses [[Missile_Launchers|missile launchers]]. Training missile skills will be key for most Caldari combat pilots, but some Minmatar and Amarr ships use missiles too, as secondary or even as primary weapons.


Note that while the prerequisite skills for T2 turrets are hierarchical -- so, for example, you must train small T2 pulse lasers before training medium T2 pulses, and medium T2 pulses before training T2 large pulses -- the prerequisite skills for T2 missiles are not. You can train to use T2 cruise missiles or torpedoes without training T2 medium-sized missiles.
Note that while the prerequisite skills for T2 turrets are hierarchical -- so, for example, you must train small T2 pulse lasers before training medium T2 pulses, and medium T2 pulses before training T2 large pulses -- the prerequisite skills for T2 missiles are not. You can train to use T2 cruise missiles or torpedoes without training T2 medium-sized missiles. Nevertheless, the skills below are loosely ordered from small to large, T1 to T2.
 
=Support skills=
These skills are generally not needed to fit hardware (there are a couple of exceptions, which are noted) but support missile deployment and maximise damage.


{{Skill
{{Skill
|skill=Bomb Deployment
|skill=Missile Launcher Operation
|desc=Basic operation of bomb delivery systems. 5% reduction of Bomb Launcher reactivation delay per skill level.  
|desc=Basic operation of missile launcher systems. 2% Bonus to missile launcher rate of fire per skill level.
|1=Perception
|1=Perception
|2=Willpower
|2=Willpower
|mult=4x
|mult=1x
|pre=[[Skills:Missiles#Missile_Bombardment|Missile Bombardment]] IV
|pre=none
|price=7,200,000
|reqI=All Missile Launchers and Charges; [[Skills:Missiles#Heavy_Assault_Missile_Specialization|Heavy ssault Missile Specialization]] I; [[Skills:Missiles#Rocket_Specialization|Rocket Specialization]] I; [[Skills:Missiles#Light_Missile_Specialization|Light Missile Specialization]] I; [[Skills:Missiles#Heavy_Missile_Specialization|Heavy Missile Specialization]] I; [[Skills:Missiles#Cruise_Missile_Specialization|Cruise Missile Specialization]] I; [[Skills:Missiles#Torpedo_Specialization|Torpedo Specialization]] I; [[Skills:Missiles#Rocketsn|Rockets]] I; [[Skills:Missiles#Missile_Bombardment|Missile Bombarment I]]
|notes=This skill is used to launch [[Bombs|bombs]] from [[Frigate#Stealth_Bombers|stealth bombers]]. It is only useful to bomber pilots.
|reqII=Rocket Launcher II; [[Skills:Missiles#Target_Navigation_Prediction|Target Navigation Prediction]] I; [[Skills:Missiles#Light_Missiles|Light Missiles]] I; [[Skills:Missiles#Auto-Targeting_Missiles|Auto-Targeting Missiles]] I; [[Skills:Missiles#Defender_Missiles|Defender Missiles]] I; [[Skills:Missiles#Rapid_Launch|Rapid Launch]] I
|reqIII=Rapid Light Missile Laucnehr II; Light Missile Launcher II; Minimatar Offensive Systems; [[Skills:Missiles#Heavy_Assault_Missiles|Heavy Assault Missiles]] I; [[Skills:Missiles#Heavy_Missiles|Heavy Missiles]] I; [[Skills:Missiles#Missile_Projection|Missile Projection]] I
|reqIV=Heavy Assault Missile Launcher II; Heavy Missile Launcher II; Torpedo Launcher II; Warhead Upgrades I; [[Skills:Missiles#Torpedos|Torpedos]] I
|reqV=Citadel Cruise Launcher I; Limos Citadel Cruise Launcher I; Shock Limos Citadel Torpedo Bay I; Citadel Torpedo Launcher I; All T2 Rockets, Missiles, Cruise Missiles and Torpedos; [[Skills:Missiles#Citadel_Cruise_Missiles|Citadel Cruise Missiles]] I; Caldari Offensive Systems I; [[Skills:Missiles#Guided_Missile_Precision|Guided Missile Precision]] I; [[Skills:Missiles#Cruise_Missiles|Cruise Missiles]] I; [[Skills:Missiles#Citadel_Torpedoes|Citadel Torpedoes]] I
|price=18,000
|notes=The base skill of the missiles category. Plan to train it to V in the medium term if you use missiles, even if you only use them as a secondary weapon.<br>
}}
}}


{{Skill
{{Skill
|skill=Citadel Cruise Missiles
|skill=Guided Missile Precision
|desc=Skill at the handling and firing of Citadel Cruise Missiles. 5% bonus to Citadel Cruise Missile damage per skill level.  
|desc=Skill at precision missile homing. Proficiency at this skill increases the accuracy of a fired missile's exact point of impact, resulting in greater damage to small targets. 5% decreased factor of signature radius for light, heavy and cruise missile explosions per level of skill.
|1=Perception
|1=Perception
|2=Willpower
|2=Willpower
|mult=7x
|mult=5x
|pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] V, [[Skills:Missiles#Cruise_Missiles|Cruise Missiles]] V
|pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] V
|price=13,500,000
|price=450,000
|notes=For capital-ship-sized long-range missile launchers.<br>
|notes=Helpful support skill once you start using medium and large missiles, as now and then you will need to kill small targets with them.<br>
}}
}}


{{Skill
{{Skill
|skill=Citadel Torpedoes
|skill=Missile Bombardment
|desc=Skill at the handling and firing of citadel torpedoes. 5% bonus to citadel torpedo damage per skill level.
|desc=Proficiency at long-range missile combat. 10% bonus to all missiles' maximum flight time per level.
|1=Perception
|1=Perception
|2=Willpower
|2=Willpower
|mult=7x
|mult=2x
|pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] IV, [[Skills:Missiles#Torpedoes|Torpedoes]] V
|pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] I
|price=13,500,000
|reqIV=[[Skills:Missiles#Bomb_Deployment|Bomb Deployment]] I
|notes=<br>
|price=72,000
|notes=A flight time bonus is effectively a range bonus.<br>
}}
}}


{{Skill
{{Skill
|skill=Cruise Missile Specialization
|skill=Missile Projection
|desc=Specialist training in the operation of advanced cruise missile launchers. 2% bonus per level to the rate of fire of modules requiring Cruise Missile Specialization.
|desc=Skill at boosting missile bay trigger circuits and enhancing guided missiles' ignition systems. 10% bonus to all missiles' maximum velocity per level.
|1=Perception
|1=Perception
|2=Willpower
|2=Willpower
|mult=8x
|mult=4x
|pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] I, [[Skills:Missiles#Cruise_Missiles|Cruise Missiles]] V
|pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] III
|price=8,100,000
|price=90,000
|notes=<br>
|notes=A bonus to velocity is a bonus to missile range.<br>
}}
}}


{{Skill
{{Skill
|skill=Cruise Missiles
|skill=Rapid Launch
|desc=Skill at the handling and firing of very large guided missiles. 5% bonus to cruise missile damage per skill level.
|desc=Proficiency at rapid missile launcher firing. 3% bonus to missile launcher rate of fire per level.
|1=Perception
|1=Perception
|2=Willpower
|2=Willpower
|mult=5x
|mult=2x
|pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] V, [[Skills:Missiles#Heavy_Missiles|Heavy Missiles]] III
|pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] II
|price=315,000
|price=36,000
|notes=<br>
|notes=DPS boost. Essential support skill.<br>
}}
}}


{{Skill
{{Skill
|skill=Defender Missiles
|skill=Target Navigation Prediction
|desc=Skill with anti-missile missiles. Special: 5% bonus to defender missile max velocity per skill level.
|desc=Proficiency at optimizing a missile's flight path to negate the effects of a target's speed upon the explosion's impact. 10% decrease per level in factor of target's velocity for all missiles.
|1=Perception
|1=Perception
|2=Willpower
|2=Willpower
|mult=2x
|mult=2x
|pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] II
|pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] II
|price=27,000
|notes=Like Guided Missile Precision, this skill helps you hurt small targets with large missiles.<br>
|notes=[[Missile_Launchers#Defender_Missiles|Defender missiles]] are not, in practice, very useful.<br>
|price=54,000
}}
}}


{{Skill
{{Skill
|skill=FoF Missiles
|skill=Warhead Upgrades
|desc=Skill with friend or foe missiles. Special: 5% bonus to F.O.F (light, heavy and cruise) damage per skill level.
|desc=Proficiency at upgrading missile warheads with deadlier payloads. 2% bonus to all missile damage per skill level.
|1=Perception
|1=Perception
|2=Willpower
|2=Willpower
|mult=3x
|mult=5x
|pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] II
|pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] IV
|price=22,500
|price=900,000
|notes=[[Missile_Launchers#Friend_or_Foe_Missiles|FoF missiles]] don't require designated targets -- instead, they attack any hostile things within range. They can be helpful if you're jammed by ECM, but they're only very situationally useful and need not be a high training priority.<br>
|notes=DPS boost. Essential support skill.<br>
}}
}}


=Rockets and light missiles=
{{Skill
{{Skill
|skill=Guided Missile Precision
|skill=Rockets
|desc=Skill at precision missile homing. Proficiency at this skill increases the accuracy of a fired missile's exact point of impact, resulting in greater damage to small targets. 5% decreased factor of signature radius for light, heavy and cruise missile explosions per level of skill.
|desc=Skill with small short range missiles. Special: 5% bonus to rocket damage per skill level.
|1=Perception
|1=Perception
|2=Willpower
|2=Willpower
|mult=5x
|mult=1x
|pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] V
|pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] I
|price=450,000
|reqI=T1 and Faction charges
|notes=Helpful support skill once you start using medium and large missiles, as now and then you will need to kill small targets with them.<br>
|reqV=T2 charges; [[Skills:Missiles#Rocket_Specialization|Rocket Specialization]] I
|price=9,000
|notes=<br>
}}
}}


{{Skill
{{Skill
|skill=Heavy Assault Missile Specialization
|skill=Rocket Specialization
|desc=Specialist training in the operation of advanced heavy assault missile launchers. 2% bonus per level to the rate of fire of modules requiring Heavy Assault Missile Specialization.
|desc=Specialist training in the operation of advanced rocket launchers. 2% bonus per level to the rate of fire of modules requiring Rocket Specialization.
|1=Perception
|1=Perception
|2=Willpower
|2=Willpower
|mult=5x
|mult=3x
|pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] I, [[Skills:Missiles#Heavy_Assault_Missiles|Heavy Assault Missiles]] V
|pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] I, [[Skills:Missiles#Rockets|Rockets]] V
|price=2,700,000
|reqI=Rocket Laucneher II; T2 charges
|price=900,000
|notes=<br>
|notes=<br>
}}
}}


{{Skill
{{Skill
|skill=Heavy Assault Missiles
|skill=Light Missiles
|desc=Skill with heavy assault missiles. Special: 5% bonus to heavy assault missile damage per skill level.
|desc=Skill with manually targeted missiles. Special: 5% Bonus to light missile damage per skill level.
|1=Perception
|1=Perception
|2=Willpower
|2=Willpower
|mult=3x
|mult=2x
|pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] III, [[Skills:Missiles#Standard_Missiles|Standard Missiles]] III
|pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] II
|price=90,000
|reqI=T1 and Faction charges
|reqIII=[[Skills:Missiles#Heavy_Assault_Missiles|Heavy Assault Missiles]] I; [[Skills:Missiles#Heavy_Missiles|Heavy Missiles]] I
|reqV=T2 charges; [[Skills:Missiles#Light_Missile_Specialization|Light Missile Specialization]] I
|price=18,000
|notes=<br>
|notes=<br>
}}
}}


{{Skill
{{Skill
|skill=Heavy Missile Specialization
|skill=Light Missile Specialization
|desc=Specialist training in the operation of advanced heavy missile launchers. 2% bonus per level to the rate of fire of modules requiring Heavy Missile Specialization.
|desc=Specialist training in the operation of advanced lightmissile launchers and arrays. 2% bonus per level to the rate of fire of modules requiring Light Missile Specialization.
|1=Perception
|1=Perception
|2=Willpower
|2=Willpower
|mult=5x
|mult=3x
|pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] I, [[Skills:Missiles#Heavy_Missiles|Heavy Missiles]] V
|pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] I, [[Skills:Missiles#Standard_Missiles|Standard Missiles]] V
|price=2,700,000
|reqI=Rapid Light Missile Laucncher II; Light Missile Launcher II; T2 charges
|price=900,000
|notes=<br>
|notes=<br>
}}
}}


=Heavy Missiles=
{{Skill
{{Skill
|skill=Heavy Missiles
|skill=Heavy Missiles
Line 134: Line 152:
|mult=3x
|mult=3x
|pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] III, [[Skills:Missiles#Standard_Missiles|Standard Missiles]] III
|pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] III, [[Skills:Missiles#Standard_Missiles|Standard Missiles]] III
|reqI=T1 and Faction Charges
|reqIII=[[Skills:Missiles#Torpedoes|Torpedoes]] I; [[Skills:Missiles#Cruise_Missiles|CruiseMissiles]] I
|reqV=T2 charges; [[Skills:Missiles#Heavy_Missile_Specialization|Heavy Missile Specialization]] I
|price=2,700,000
|price=2,700,000
|notes=<br>
|notes=<br>
Line 139: Line 160:


{{Skill
{{Skill
|skill=Missile Bombardment
|skill=Heavy Missile Specialization
|desc=Proficiency at long-range missile combat. 10% bonus to all missiles' maximum flight time per level.
|desc=Specialist training in the operation of advanced heavy missile launchers. 2% bonus per level to the rate of fire of modules requiring Heavy Missile Specialization.
|1=Perception
|1=Perception
|2=Willpower
|2=Willpower
|mult=2x
|mult=5x
|pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] I
|pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] I, [[Skills:Missiles#Heavy_Missiles|Heavy Missiles]] V
|price=72,000
|reqI=Heavy Missile Launcher II; T2 charges
|notes=A flight time bonus is effectively a range bonus.<br>
|price=2,700,000
|notes=<br>
}}
}}


{{Skill
{{Skill
|skill=Missile Launcher Operation
|skill=Heavy Assault Missiles
|desc=Basic operation of missile launcher systems. 2% Bonus to missile launcher rate of fire per skill level.
|desc=Skill with heavy assault missiles. Special: 5% bonus to heavy assault missile damage per skill level.
|1=Perception
|1=Perception
|2=Willpower
|2=Willpower
|mult=1x
|mult=3x
|pre=none
|pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] III, [[Skills:Missiles#Standard_Missiles|Standard Missiles]] III
|price=18,000
|reqI=T1 and Faction charges
|notes=The base skill of the missiles category. Plan to train it to V in the medium term if you use missiles, even if you only use them as a secondary weapon.<br>
|reqV=T2 charges; [[Skills:Missiles#Heavy_Assault_Missile_Specialization|Heavy Assault Missile Specialization]] I
|price=90,000
|notes=<br>
}}
}}


{{Skill
{{Skill
|skill=Missile Projection
|skill=Heavy Assault Missile Specialization
|desc=Skill at boosting missile bay trigger circuits and enhancing guided missiles' ignition systems. 10% bonus to all missiles' maximum velocity per level.
|desc=Specialist training in the operation of advanced heavy assault missile launchers. 2% bonus per level to the rate of fire of modules requiring Heavy Assault Missile Specialization.
|1=Perception
|1=Perception
|2=Willpower
|2=Willpower
|mult=4x
|mult=5x
|pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] III
|pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] I, [[Skills:Missiles#Heavy_Assault_Missiles|Heavy Assault Missiles]] V
|price=90,000
|reqI=Heavy Missile Launcher II; T2 charges
|notes=A bonus to velocity is a bonus to missile range.<br>
|price=2,700,000
|notes=<br>
}}
}}


=Cruise Missiles and Torpedos=
{{Skill
{{Skill
|skill=Rapid Launch
|skill=Cruise Missiles
|desc=Proficiency at rapid missile launcher firing. 3% bonus to missile launcher rate of fire per level.
|desc=Skill at the handling and firing of very large guided missiles. 5% bonus to cruise missile damage per skill level.
|1=Perception
|1=Perception
|2=Willpower
|2=Willpower
|mult=2x
|mult=5x
|pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] II
|pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] V, [[Skills:Missiles#Heavy_Missiles|Heavy Missiles]] III
|price=36,000
|reqI=T1 and Faction charges
|notes=DPS boost. Essential support skill.<br>
|reqV=T2 charges; [[Skills:Missiles#Citadel_Cruise_Missiles|Citadel Cruise Missiles]] I; [[Skills:Missiles#Cruise_Missile_Specialization|Cruise Missile Specialization]] I
|price=315,000
|notes=<br>
}}
}}


{{Skill
{{Skill
|skill=Rocket Specialization
|skill=Cruise Missile Specialization
|desc=Specialist training in the operation of advanced rocket launchers. 2% bonus per level to the rate of fire of modules requiring Rocket Specialization.
|desc=Specialist training in the operation of advanced cruise missile launchers. 2% bonus per level to the rate of fire of modules requiring Cruise Missile Specialization.
|1=Perception
|1=Perception
|2=Willpower
|2=Willpower
|mult=3x
|mult=8x
|pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] I, [[Skills:Missiles#Rockets|Rockets]] V
|pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] I
|price=900,000
|reqI=Cruise Missile Laucner II; T2 charges
|price=8,100,000
|notes=<br>
|notes=<br>
}}
}}


{{Skill
{{Skill
|skill=Rockets
|skill=Torpedoes
|desc=Skill with small short range missiles. Special: 5% bonus to rocket damage per skill level.
|desc=Skill at the handling and firing of torpedoes. 5% bonus to torpedo damage per skill level.
|1=Perception
|1=Perception
|2=Willpower
|2=Willpower
|mult=1x
|mult=4x
|pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] I
|pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] IV, [[Skills:Missiles#Heavy_Missiles|Heavy Missiles]] III
|price=9,000
|reqI=T1 and Faction charges
|reqV=T2 charges; [[Skills:Missiles#Torpedo_Specialization|Torpedo Specialization]] I; [[Skills:Missiles#Citadel_Torpedoes|Citadel Torpedoes]] I
|price=360,000
|notes=<br>
|notes=<br>
}}
}}


{{Skill
{{Skill
|skill=Standard Missile Specialization
|skill=Torpedo Specialization
|desc=Specialist training in the operation of advanced standard missile launchers and assault launchers. 2% bonus per level to the rate of fire of modules requiring Standard Missile Specialization.
|desc=Specialist training in the operation of advanced torpedo launchers. 2% bonus per level to the rate of fire of modules requiring Torpedo Specialization.
|1=Perception
|1=Perception
|2=Willpower
|2=Willpower
|mult=3x
|mult=8x
|pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] I, [[Skills:Missiles#Standard_Missiles|Standard Missiles]] V
|pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] I, [[Skills:Missiles#Torpedoes|Torpedoes]] V
|price=900,000
|reqI=Torpedo Launcher II; T2 charges
|price=8,100,000
|notes=<br>
|notes=<br>
}}
}}


=Citadel Cruise Missiles and Torpedos=
{{Skill
{{Skill
|skill=Standard Missiles
|skill=Citadel Cruise Missiles
|desc=Skill with manually targeted missiles. Special: 5% Bonus to light missile damage per skill level.
|desc=Skill at the handling and firing of Citadel Cruise Missiles. 5% bonus to Citadel Cruise Missile damage per skill level.  
|1=Perception
|1=Perception
|2=Willpower
|2=Willpower
|mult=2x
|mult=7x
|pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] II
|pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] V, [[Skills:Missiles#Cruise_Missiles|Cruise Missiles]] V
|price=18,000
|reqI=Citadel Cruise Launcher I; Limos Citadel Cruise Laucneher; T1 and Faction charges
|notes=<br>
|price=13,500,000
|notes=For capital-ship-sized long-range missile launchers.<br>
}}
}}


{{Skill
{{Skill
|skill=Target Navigation Prediction
|skill=Citadel Torpedoes
|desc=Proficiency at optimizing a missile's flight path to negate the effects of a target's speed upon the explosion's impact. 10% decrease per level in factor of target's velocity for all missiles.
|desc=Skill at the handling and firing of citadel torpedoes. 5% bonus to citadel torpedo damage per skill level.
|1=Perception
|1=Perception
|2=Willpower
|2=Willpower
|mult=2x
|mult=7x
|pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] II
|pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] IV, [[Skills:Missiles#Torpedoes|Torpedoes]] V
|notes=Like Guided Missile Precision, this skill helps you hurt small targets with large missiles.<br>
|reqI=Shock Limos Citadel Torpedo Bay I; Citadel Torpedo Launcher I; T1 and Faction charges
|price=54,000
|price=13,500,000
|notes=<br>
}}
}}


=Bomb Deployment=
{{Skill
{{Skill
|skill=Torpedo Specialization
|skill=Bomb Deployment
|desc=Specialist training in the operation of advanced torpedo launchers. 2% bonus per level to the rate of fire of modules requiring Torpedo Specialization.
|desc=Basic operation of bomb delivery systems. 5% reduction of Bomb Launcher reactivation delay per skill level.  
|1=Perception
|1=Perception
|2=Willpower
|2=Willpower
|mult=8x
|mult=4x
|pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] I, [[Skills:Missiles#Torpedoes|Torpedoes]] V
|pre=[[Skills:Missiles#Missile_Bombardment|Missile Bombardment]] IV
|price=8,100,000
|reqI=Bomb Launcher I; Concussion Bomb; Sorch Bomb; Shrapnel Bomb; Electron Bomb
|notes=<br>
|reqIII=Lockbreaker Bomb
|reqIV=Void Bomb
|reqV=Bomb Launcher II
|price=7,200,000
|notes=This skill is used to launch [[Bombs|bombs]] from [[Frigate#Stealth_Bombers|stealth bombers]]. It is only useful to bomber pilots.
}}
}}


=Auto-Targeting Missiles=
{{Skill
{{Skill
|skill=Torpedoes
|skill=Auto-Targeting Missiles
|desc=Skill at the handling and firing of torpedoes. 5% bonus to torpedo damage per skill level.
|desc=Auto-Targeting Missiles
|desc=Skill with auto-targeting missiles. Special: 5% bonus to Auto-Targeting Missile (light, heavy and cruise) max velocity per skill level.
|1=Perception
|1=Perception
|2=Willpower
|2=Willpower
|mult=4x
|mult=3x
|pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] IV, [[Skills:Missiles#Heavy_Missiles|Heavy Missiles]] III
|pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] II
|price=360,000
|reqI=T1 and Faction charges
|notes=<br>
|price=22,500
|notes=[[Missile_Launchers#Auto-Targeting_Missiles|Auto-Targeting missiles]] don't require designated targets -- instead, they attack any hostile things within range. They can be helpful if you're jammed by ECM, but they're only very situationally useful and need not be a high training priority.<br>
}}
}}


=Defender Missiles=
{{Skill
{{Skill
|skill=Warhead Upgrades
|skill=Defender Missiles
|desc=Proficiency at upgrading missile warheads with deadlier payloads. 2% bonus to all missile damage per skill level.
|desc=Skill with anti-missile missiles. Special: 5% bonus to missile max velocity per skill level.
|1=Perception
|1=Perception
|2=Willpower
|2=Willpower
|mult=5x
|mult=2x
|pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] IV
|pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] II
|price=900,000
|reqI=Charges
|notes=DPS boost. Essential support skill.<br>
|price=27,000
|notes=[[Missile_Launchers#Defender_Missiles|Defender missiles]] are not, in practice, very useful.<br>
}}
}}

Revision as of 13:50, 16 December 2012

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These skills are important for anyone who uses missile launchers. Training missile skills will be key for most Caldari combat pilots, but some Minmatar and Amarr ships use missiles too, as secondary or even as primary weapons.

Note that while the prerequisite skills for T2 turrets are hierarchical -- so, for example, you must train small T2 pulse lasers before training medium T2 pulses, and medium T2 pulses before training T2 large pulses -- the prerequisite skills for T2 missiles are not. You can train to use T2 cruise missiles or torpedoes without training T2 medium-sized missiles. Nevertheless, the skills below are loosely ordered from small to large, T1 to T2.

Support skills

These skills are generally not needed to fit hardware (there are a couple of exceptions, which are noted) but support missile deployment and maximise damage.


Missile Launcher Operation

Basic operation of missile launcher systems. 2% Bonus to missile launcher rate of fire per skill level.
 Attributes:
 Multiplier: 1x
 Price: 30k ISK
 Alpha max level: V
 Prerequisites: none
 I required for: All Missile Launchers and Charges; Heavy ssault Missile Specialization I; Rocket Specialization I; Light Missile Specialization I; Heavy Missile Specialization I; Cruise Missile Specialization I; Torpedo Specialization I; Rockets I; Missile Bombarment I
 II required for: Rocket Launcher II; Target Navigation Prediction I; Light Missiles I; Auto-Targeting Missiles I; Defender Missiles I; Rapid Launch I
 III required for: Rapid Light Missile Laucnehr II; Light Missile Launcher II; Minimatar Offensive Systems; Heavy Assault Missiles I; Heavy Missiles I; Missile Projection I
 IV required for: Heavy Assault Missile Launcher II; Heavy Missile Launcher II; Torpedo Launcher II; Warhead Upgrades I; Torpedos I
 V required for: Citadel Cruise Launcher I; Limos Citadel Cruise Launcher I; Shock Limos Citadel Torpedo Bay I; Citadel Torpedo Launcher I; All T2 Rockets, Missiles, Cruise Missiles and Torpedos; Citadel Cruise Missiles I; Caldari Offensive Systems I; Guided Missile Precision I; Cruise Missiles I; Citadel Torpedoes I
 Notes: The base skill of the missiles category. Plan to train it to V in the medium term if you use missiles, even if you only use them as a secondary weapon.



Guided Missile Precision

Skill at precision missile homing. Proficiency at this skill increases the accuracy of a fired missile's exact point of impact, resulting in greater damage to small targets. 5% decreased factor of signature radius for light, heavy and cruise missile explosions per level of skill.
 Attributes:
 Multiplier: 5x
 Price: 1M ISK
 Alpha max level: III
 Prerequisites: Missile Launcher Operation V
 Notes: Helpful support skill once you start using medium and large missiles, as now and then you will need to kill small targets with them.



Missile Bombardment

Proficiency at long-range missile combat. 10% bonus to all missiles' maximum flight time per level.
 Attributes:
 Multiplier: 2x
 Price: 100k ISK
 Alpha max level: IV
 Prerequisites: Missile Launcher Operation I
 IV required for: Bomb Deployment I
 Notes: A flight time bonus is effectively a range bonus.



Missile Projection

Skill at boosting missile bay trigger circuits and enhancing guided missiles' ignition systems. 10% bonus to all missiles' maximum velocity per level.
 Attributes:
 Multiplier: 4x
 Price: 250k ISK
 Alpha max level: II
 Prerequisites: Missile Launcher Operation III
 Notes: A bonus to velocity is a bonus to missile range.



Rapid Launch

Proficiency at rapid missile launcher firing. 3% bonus to missile launcher rate of fire per level.
 Attributes:
 Multiplier: 2x
 Price: 60k ISK
 Alpha max level: IV
 Prerequisites: Missile Launcher Operation II
 Notes: DPS boost. Essential support skill.



Target Navigation Prediction

Proficiency at optimizing a missile's flight path to negate the effects of a target's speed upon the explosion's impact. 10% decrease per level in factor of target's velocity for all missiles.
 Attributes:
 Multiplier: 2x
 Price: 90k ISK
 Alpha max level: III
 Prerequisites: Missile Launcher Operation II
 Notes: Like Guided Missile Precision, this skill helps you hurt small targets with large missiles.



Warhead Upgrades

Proficiency at upgrading missile warheads with deadlier payloads. 2% bonus to all missile damage per skill level.
 Attributes:
 Multiplier: 5x
 Price: 2M ISK
 Alpha max level: III
 Prerequisites: Missile Launcher Operation IV
 Notes: DPS boost. Essential support skill.


Rockets and light missiles

Rockets

Skill with small short range missiles. Special: 5% bonus to rocket damage per skill level.
 Attributes:
 Multiplier: 1x
 Price: 30k ISK
 Alpha max level: V
 Prerequisites: Missile Launcher Operation I
 I required for: T1 and Faction charges
 V required for: T2 charges; Rocket Specialization I
 Notes:



Rocket Specialization

Specialist training in the operation of advanced rocket launchers. 2% bonus per level to the rate of fire of modules requiring Rocket Specialization.
 Attributes:
 Multiplier: 3x
 Price: 1M ISK
 Alpha max level: III
 Prerequisites: Missile Launcher Operation I, Rockets V
 I required for: Rocket Laucneher II; T2 charges
 Notes:



Light Missiles

Skill with manually targeted missiles. Special: 5% Bonus to light missile damage per skill level.
 Attributes:
 Multiplier: 2x
 Price: 30k ISK
 Alpha max level: V
 Prerequisites: Missile Launcher Operation II
 I required for: T1 and Faction charges
 III required for: Heavy Assault Missiles I; Heavy Missiles I
 V required for: T2 charges; Light Missile Specialization I
 Notes:



Light Missile Specialization

Specialist training in the operation of advanced lightmissile launchers and arrays. 2% bonus per level to the rate of fire of modules requiring Light Missile Specialization.
 Attributes:
 Multiplier: 3x
 Price: 1M ISK
 Alpha max level: III
 Prerequisites: Missile Launcher Operation I, Standard Missiles V
 I required for: Rapid Light Missile Laucncher II; Light Missile Launcher II; T2 charges
 Notes:


Heavy Missiles

Heavy Missiles

Skill with heavy missiles. Special: 5% bonus to heavy missile damage per skill level.
 Attributes:
 Multiplier: 3x
 Price: 125k ISK
 Alpha max level: V
 Prerequisites: Missile Launcher Operation III, Standard Missiles III
 I required for: T1 and Faction Charges
 III required for: Torpedoes I; CruiseMissiles I
 V required for: T2 charges; Heavy Missile Specialization I
 Notes:



Heavy Missile Specialization

Specialist training in the operation of advanced heavy missile launchers. 2% bonus per level to the rate of fire of modules requiring Heavy Missile Specialization.
 Attributes:
 Multiplier: 5x
 Price: 3M ISK
 Alpha max level: III
 Prerequisites: Missile Launcher Operation I, Heavy Missiles V
 I required for: Heavy Missile Launcher II; T2 charges
 Notes:



Heavy Assault Missiles

Skill with heavy assault missiles. Special: 5% bonus to heavy assault missile damage per skill level.
 Attributes:
 Multiplier: 3x
 Price: 125k ISK
 Alpha max level: V
 Prerequisites: Missile Launcher Operation III, Standard Missiles III
 I required for: T1 and Faction charges
 V required for: T2 charges; Heavy Assault Missile Specialization I
 Notes:



Heavy Assault Missile Specialization

Specialist training in the operation of advanced heavy assault missile launchers. 2% bonus per level to the rate of fire of modules requiring Heavy Assault Missile Specialization.
 Attributes:
 Multiplier: 5x
 Price: 3M ISK
 Alpha max level: III
 Prerequisites: Missile Launcher Operation I, Heavy Assault Missiles V
 I required for: Heavy Missile Launcher II; T2 charges
 Notes:


Cruise Missiles and Torpedos

Cruise Missiles

Skill at the handling and firing of very large guided missiles. 5% bonus to cruise missile damage per skill level.
 Attributes:
 Multiplier: 5x
 Price: 750k ISK
 Alpha max level: IV
 Prerequisites: Missile Launcher Operation V, Heavy Missiles III
 I required for: T1 and Faction charges
 V required for: T2 charges; Citadel Cruise Missiles I; Cruise Missile Specialization I
 Notes:



Cruise Missile Specialization

Specialist training in the operation of advanced cruise missile launchers. 2% bonus per level to the rate of fire of modules requiring Cruise Missile Specialization.
 Attributes:
 Multiplier: 8x
 Price: 10M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Missile Launcher Operation I
 I required for: Cruise Missile Laucner II; T2 charges
 Notes:



Torpedoes

Skill at the handling and firing of torpedoes. 5% bonus to torpedo damage per skill level.
 Attributes:
 Multiplier: 4x
 Price: 500k ISK
 Alpha max level: IV
 Prerequisites: Missile Launcher Operation IV, Heavy Missiles III
 I required for: T1 and Faction charges
 V required for: T2 charges; Torpedo Specialization I; Citadel Torpedoes I
 Notes:



Torpedo Specialization

Specialist training in the operation of advanced torpedo launchers. 2% bonus per level to the rate of fire of modules requiring Torpedo Specialization.
 Attributes:
 Multiplier: 8x
 Price: 10M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Missile Launcher Operation I, Torpedoes V
 I required for: Torpedo Launcher II; T2 charges
 Notes:


Citadel Cruise Missiles and Torpedos

Citadel Cruise Missiles

Skill at the handling and firing of Citadel Cruise Missiles. 5% bonus to Citadel Cruise Missile damage per skill level.
 Attributes:
 Multiplier: Citadel Cruise Missiles
 Price: <span style="cursor: help;" title="The skillbook for this skill costs Citadel Cruise Missiles ISK">Citadel Cruise Missiles ISK
 Alpha max level: <span style="cursor: help;" title="Alpha pilot can train and use this skill to at most level Unknown">Unknown
 Prerequisites: Missile Launcher Operation V, Cruise Missiles V
 I required for: Citadel Cruise Launcher I; Limos Citadel Cruise Laucneher; T1 and Faction charges
 Notes: For capital-ship-sized long-range missile launchers.



Citadel Torpedoes

Skill at the handling and firing of citadel torpedoes. 5% bonus to citadel torpedo damage per skill level.
 Attributes:
 Multiplier: Citadel Torpedoes
 Price: <span style="cursor: help;" title="The skillbook for this skill costs Citadel Torpedoes ISK">Citadel Torpedoes ISK
 Alpha max level: <span style="cursor: help;" title="Alpha pilot can train and use this skill to at most level Unknown">Unknown
 Prerequisites: Missile Launcher Operation IV, Torpedoes V
 I required for: Shock Limos Citadel Torpedo Bay I; Citadel Torpedo Launcher I; T1 and Faction charges
 Notes:


Bomb Deployment

Bomb Deployment

Basic operation of bomb delivery systems. 5% reduction of Bomb Launcher reactivation delay per skill level.
 Attributes:
 Multiplier: 4x
 Price: 10M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Missile Bombardment IV
 I required for: Bomb Launcher I; Concussion Bomb; Sorch Bomb; Shrapnel Bomb; Electron Bomb
 III required for: Lockbreaker Bomb
 IV required for: Void Bomb
 V required for: Bomb Launcher II
 Notes: This skill is used to launch bombs from stealth bombers. It is only useful to bomber pilots.


Auto-Targeting Missiles

Auto-Targeting Missiles

Skill with auto-targeting missiles. Special: 5% bonus to Auto-Targeting Missile (light, heavy and cruise) max velocity per skill level.
 Attributes:
 Multiplier: 3x
 Price: 37.5k ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Missile Launcher Operation II
 I required for: T1 and Faction charges
 Notes: Auto-Targeting missiles don't require designated targets -- instead, they attack any hostile things within range. They can be helpful if you're jammed by ECM, but they're only very situationally useful and need not be a high training priority.


Defender Missiles

Defender Missiles

Skill with anti-missile missiles. Special: 5% bonus to missile max velocity per skill level.
 Attributes:
 Multiplier: 2x
 Price: 45k ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Missile Launcher Operation II
 I required for: Charges
 Notes: Defender missiles are not, in practice, very useful.