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Update skills and fittings |
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==Skills== | ==Skills== | ||
Acceleration Control II<br> | |||
Afterburner III<br> | |||
Amarr Frigate III<br> | |||
Combat Drone Operation III<br> | |||
Controlled Bursts III<br> | |||
Drones III<br> | |||
Electronics Upgrades I<br> | |||
Electronic Warfare III<br> | |||
Energy Management III<br> | |||
Energy Systems Operation III<br> | |||
Evasive Maneuvering II<br> | |||
Frequency Modulation III<br> | |||
Fuel Conservation III<br> | |||
Gunnery III<br> | |||
Hull Upgrades III<br> | |||
Long Distance Jamming III<br> | |||
Long Range Targeting III<br> | |||
Mechanic III<br> | |||
Motion Prediction III<br> | |||
Navigation III<br> | |||
Rapid Firing III<br> | |||
Scout Drone Operation III<br> | |||
Sharpshooter III<br> | |||
Signature Analysis III<br> | |||
Small Energy Turret III<br> | |||
Targeting III<br> | |||
Weapon Disruption III<br> | |||
Warp Drive Operation III<br> | |||
==Fitting== | ==Fitting== | ||
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Tracking Disruptor I<br> | Tracking Disruptor I<br> | ||
Tracking Disruptor I<br> | Tracking Disruptor I<br> | ||
[Empty Mid slot] | |||
|high= | |high= | ||
Dual Light Beam Laser I<br> | Dual Light Beam Laser I<br> | ||
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|notes= | |notes= | ||
}} {{Fittings | |||
|name=Crucifier, PvP Fleet | |||
|low= | |||
Emergency Damage Control I<br> | |||
F-89 Synchronized Signal Amplifier<br> | |||
Beta Hull Mod Nanofiber Structure<br> | |||
|mid= | |||
Limited 1MN Afterburner I<br> | |||
Balmer Series Tracking Disruptor I<br> | |||
Balmer Series Tracking Disruptor I<br> | |||
Balmer Series Tracking Disruptor I | |||
|high= | |||
Dual Anode Pulse Particle Stream I<br> | |||
Dual Anode Pulse Particle Stream I<br> | |||
|charges= | |||
Microwave S<br> | |||
Optimal Range Disruption Script<br> | |||
Tracking Speed Disruption Script<br> | |||
|drones= | |||
Warrior I<br> | |||
|rigs= | |||
[empty rig slot]<br> | |||
[empty rig slot]<br> | |||
[empty rig slot]<br> | |||
|recommended1= | |||
|notes= With thanks to Sin Tsukaya | |||
}} | }} | ||
==Tactics== | ==Tactics== | ||
' | Optimal is >110k even with low skills. | ||
Uses meta4 TDs, and cheapish meta 2-3 in other slots, but has the CPU open to downgrade if you want to go even cheaper (at the expense of range). | |||
Drones to taste, on the understanding that if you are ever in drone range of more than one hostile ship, you are dead (I would carry armour rep drones if I could). Guns likewise basically irrelevant. | |||
Your only tank is range. Don't even wait for them to yellowbox - bounce if your position feels a bit dubious. | |||
Works very well to counter the many snipers who like to sit at 100km - three damps stacked, with pretty low skills, will reduce optimal range to 5% of its starting value. | |||
==Notes== | ==Notes== | ||
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{{ShipsMatrix}} | {{ShipsMatrix}} | ||
[[Category:Database]][[Category:Ship Database]][[Category:Standard Frigates]] | [[Category:Database]][[Category:Ship Database]][[Category:Standard Frigates]] | ||
[[Category:WikiContest]] | |||