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Gallente Basic Ship and Skill Overview: Difference between revisions

From EVE University Wiki
Line 1,145: Line 1,145:


Hobgoblin I x5<br>
Hobgoblin I x5<br>
Hobgoblin II x5<br>
Hammerhead I x5<br>
Hammerhead I x5<br>
Hobgoblin I x5<br>
Hammerhead II x5
Hammerhead I x5


* This is meant as a utility ship in wormhole fleets. It does a bit of DPS through drones, but its main use is remote repping. The MWD is needed to get in RR range quickly, unless the gang is set up to be stationary.
* This is meant as a utility ship in wormhole fleets. The MWD is needed to get in RR range quickly, unless the gang is set up to be stationary.


* Tech 1 drones are used to avoid getting too much drone aggro. If the gang has a some ECM and a lot of firepower, Tech 2 drones might survive, but it can be costly if they get aggro. The small hull repper is meant to rep drones that caught too much aggro and survived the trip back to the drone bay.
* Tech 2 drones should be used unless they catch too much aggro. Switch to Tech 1 drones if so.


* The CPU requirements of shield transporters make those difficult to fit.
* This fit well handle class 1 and 2 wormholes relatively well, and perhaps class 3 if the gang is big enough.
 
* It should handle class 1 and 2 wormholes relatively well, and perhaps class 3 if the gang is big enough.


* The salvager can be switched for a prototype cloaking device, possibly offline depending on fitting skills.
* The salvager can be switched for a prototype cloaking device, possibly offline depending on fitting skills.