|
|
| Line 64: |
Line 64: |
|
| |
|
| For BSs Tier 3 hulls tend to be the best due to higher stats, but this is not universal. Missile hulls like the [[Raven]] are not usable in Vanguards due to poor damage against frigates and cruisers. | | For BSs Tier 3 hulls tend to be the best due to higher stats, but this is not universal. Missile hulls like the [[Raven]] are not usable in Vanguards due to poor damage against frigates and cruisers. |
|
| |
| ==== Shield Hulls ====
| |
| Shield Modules are mid-slot modules, meaning that any ship fitting an Incursion Shield tank needs a lot of mid-slots. The advantage of running a shield tank is higher damage and tracking due to having free low slots. The downside is it is harder to fit utility modules as the most useful are mid-slot modules.
| |
|
| |
| =====Battlecruisers=====
| |
| *[[Harbinger]] Versatile weapon system, good drone bay, hard fitting requirements
| |
| *[[Hurricane]] Best damage, 1-2x ET, Small signature resolution, small drone bay, limited range
| |
| *[[Drake]] 2-3 Mid-utility, longest range, best Tank, small drone bay, 2nd lowest primary weapon damage
| |
| *[[Myrmidon]] Good drones, 1 utility mid-slot, Lowest primary weapon damage, worst tank
| |
|
| |
| The [[Harbinger]] is a good damage dealing hull for Incursion BCs. This hull has the 2nd highest primary weapon damage for all the T1 fits and this can be augmented due to a large drone bay. Also the Harbinger's damage is flexible due to using lasers, and any Harbinger pilot should bring an assortment for the 5-30km engagement range. This also means the Harbinger is the only Battlecruiser which can carry a stack of Lyavite. The biggest downside of this weapon system is capacitor use, and lack of capacitor stability when T2 fit. The drone bay can fit two full flights of light drones, allowing one of Light Shield Maintenance Bots and one of Hobgoblins. The biggest downside is the tight fitting requirements, leading to a slightly weaker than average tank.
| |
|
| |
| The [[Hurricane]] has the best primary weapon damage capabilities of the BCs, but limited range due to using projectile turrets, making its use against cruisers limited. It is the only hull that can fit an Energy Transfer or second weapon system; the former making it a Logistics pilot's best friend. The drone bay is of an odd size allowing 6 light or 1 medium and 4 light drones. The Hurricane is relatively easy to fit, and has a low signature resolution, giving it a good tank.
| |
|
| |
| The [[Drake]] has the best tank of any BC that runs incursions. Further it has the best damage projection of any hull option. It is expected that Drake pilots can hit the Maras in OTAs and NMCs. This requires a range of over 60km. To achieve this a [[Drake]] pilot should have a III and a IV between [[Skills:Missiles#Missile_Projection|Missile Projection]] and [[Skills:Missiles#Missile_Bombardment|Missile Bombardment]]. Further the Drake has 6 mid slots, the most of any BC. This means that Drake pilots are expected to equip and use both Stasis Webifiers and Target Painters. Initially the pilot can only equip 2 due to needing 2x Adaptive Invulnerability Field II's, but at [[Skills:Spaceship Command#Battlecruisers|Battlecruisers]] IV only one is necessary, so 3 should be fitted. 2 Webs and 1 TP are recommended.
| |
|
| |
| The Gallente BC hulls are not recommended for Shield fleets due to poor shield tank and bad primary weapon systems. Medium blasters lack range and Railguns' tracking is too low to be of any use. The [[Myrmidon]] might be accepted into some fleets, but essentially has the lowest priority of any viable BC. Is is only useful as a support ship with the drones and open mid slot for a web. It is recommended that this ship fit a Drone Link Augmentor, to push its Drone control range over 60km which allows it to assist with the Mara.
| |
|
| |
| While the [[Ferox]] has different offensive bonuses to the Drake and provides Caldari pilots with a possible Hybrid Turret platform, it should be avoided in Incursions. The problem is the even a T2 fitted Ferox cannot keep up with the damage output of a T1 fit Harbinger or Hurricane. Hence a T1 fit Ferox is out of the question and any pilot with the ability to fit a T2 Ferox should be thinking about other hulls, such as the [[Rokh]] or the Brutix.
| |
|
| |
| =====Battleships=====
| |
| *[[Abaddon]] Capacitor isssues, Bad Tracking, Requires high skills, Best damage at range (T2)
| |
| *[[Apocalypse]] Very bad tank, Capacitor issues (less then Abaddon), Bad tracking, Best damage at range (T1)
| |
| *[[Rokh]] Great tank, 1 utility mid slot, Solid damage
| |
| *[[Hyperion]] Best close range damage, Some tracking problems, Utility mid slot.
| |
| *[[Megathron]] Very High close range damage, Some tracking problems, Utility high slot, Large drone bay
| |
| *[[Maelstrom]] Versatile, Can damage both close and long range, 2 Utility mid slots, Good Tank
| |
| *[[Tempest]] Solid damage, missing some range and tracking, 2 utility high slots, 1 utility mid slot
| |
|
| |
| None of the Amarr BSs are well suited for Shield Incursions. The one thing they bring that no other BS can is sufficient range to hit the Mara with Pulse Lasers, especialy when T2 guns and Scorch are factored in. Unfortunately, none of the BSs will be able to bring Mid Slot utility modules when shield tanked, unlike most other BSs. This means that all have problems with tracking due to the low tracking of lasers and the inability to fit tracking computers. Looking at the individual ships, the [[Armageddon]] does not have enough Mid Slots to be shield tanked. The [[Abaddon]]'s capacitor problems are sever, but can be managed with high skills. This leaves the [[Apocalypse]] for low skilled Amarr pilots, which has good capacitor life with high skills. Though because this ship has a huge signature radius and small Shield HP it is not recommended.
| |
|
| |
| The only Caldari BS suitable for Vanguards is the [[Rokh]]. Both the [[Raven]] and [[Scorpion]] use large missiles which are very ineffective against frigates and cruisers. The [[Rokh]]'s bonuses are not the best for damage, but it has a very good tank. Further a Pilot with BS IV has the option to swap an Invulnerability field for a utility module.
| |
|
| |
| All the Gallente BSs have bonuses to Hybrid Turret damage. The [[Megathron]] is preferred because it also has a bonus to tracking speed, which is very relevant against frigates. Further it can fit a full flight of Sentry Drones if needed and has a utility high slot for an ET or Drone Link Augmentor. The [[Hyperion]]'s bonus to armor repair is irrelevant in Incursions as there are always Logistics ships, but it does have the potential for a better Shield tank than the [[Megathron]] due to higher base shield HP and an extra mid slot. Also it can have higher damage due to the extra turret slot and can fit a Tracking Computer or Web in the utility mid slot. The [[Dominix]] is also sub-optimal because it has the fewest turret points, it has low base shield HP, and it relies on Drones for most of its damage.
| |
|
| |
| For the Minmatar the [[Maelstrom]] deals more damage than the [[Tempest]] until a pilot has Minmatar Battleship V. (At this point the pilot should consider the [[Tempest Fleet Issue]].) In addition the [[Maelstrom]] has 6 mid slots instead of 5, making it easier to fit a shield tank and utility modules. Finally, the [[Maelstrom]] can fit 2 Tracking computers to the [[Tempest]]'s 1, meaning it has better tracking or range as needed. The one advantage of the [[Tempest]] is its two utility high slots, which tend to be at a premium in Tech I fleets. While both hulls are usable in Incursions, the [[Maelstrom]] is preferred for shield fleets.
| |
|
| |
|
| ====Armor Hulls==== | | ====Armor Hulls==== |