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→Specifics: MJD tests |
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*Note that the velocity and direction is maintained <i>before</i> the jump, <i>not</i> when the module was activated. | *Note that the velocity and direction is maintained <i>before</i> the jump, <i>not</i> when the module was activated. | ||
*If you align and then activate, you will continue to align. After the activation though, you cannot turn. | |||
*You can be moving away from the front of a station and turn around just before the 12 second delay. You might then end up on the other side of the station. Any objects in the path of the jump have no effect and are unaffected. | *You can be moving away from the front of a station and turn around just before the 12 second delay. You might then end up on the other side of the station. Any objects in the path of the jump have no effect and are unaffected. | ||
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*The timer doesn't reset after re-docking. In fact, you can't even unfit the module till the timer finishes. | *The timer doesn't reset after re-docking. In fact, you can't even unfit the module till the timer finishes. | ||
*You can activate MJD if you are warp disrupted and the jump will execute (there's probably going to be a fix for this) | *You can activate MJD if you are warp disrupted and the jump will execute (there's probably going to be a fix for this) | ||