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User talk:Frandetta: Difference between revisions

Discussion page of User:Frandetta
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These modules will restore capacitor energy.
These modules will restore capacitor energy.
====Capacitor Batteries====
====Capacitor Batteries====
These modules will increase your total capacitor (and subsequently capacitor regen, as total capacitor and capacitor regen time are independent).
====Capacitor Boosters====
====Capacitor Boosters====
These modules will replenish your capacitor while expending a charge that you must carry (like ammo).
====Capacitor Rechargers====
====Capacitor Rechargers====
These modules will increase your capacitor recharge time with no penalty.
====Discussion====
Boosters are generally preferred for large ships in PVP in the event of capacitor neutralizing.
For your exact needs, experimenting in EFT will show which will serve you best.


===Damage Supplements===
===Damage Supplements===
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====Target Painters====
====Target Painters====
====Tracking Disruptors====
====Tracking Disruptors====
 
===Propulsion===
===Propulsion===
These modules will increase a ship's velocity.
These modules will increase a ship's velocity.
====Afterburners====
====Afterburners====
These modules will increase your velocity by roughly 120% while using some capacitor.
====Microwarpdrives====
====Microwarpdrives====
These modules will increase your velocity by 500% while increasing your signature radius by 500% and a significant use of capacitor.


===Shield Tanking===
===Shield Tanking===
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====Discussion====
====Discussion====
You generally don't want to fit more than a single booster, as the cap drain will be quite high. Instead use a size-appropriate (or oversized) shield booster matched with a shield boost amplifier.
You generally don't want to fit more than a single booster, as the cap drain will be quite high. Instead use a size-appropriate (or oversized) shield booster matched with a shield boost amplifier.
Shield extenders are great for increasing a passive tank (remember that total shield and time to recharge are independent, so as you increase total shields you increase shield regeneration rate) but can work against you if they increase your signature radius too much. Finding a proper balance between shield extenders, shield hardeners, and shield rechargers is essential for a passive shield tank.
Shield extenders are great for increasing a passive tank (remember that total shield and time to recharge are independent, so as you increase total shields you increase shield regeneration rate) but can work against you if they increase your signature radius too much. Finding a proper balance between shield extenders, shield hardeners, and shield rechargers is essential for a passive shield tank.
Shield hardeners are strongly preferred to shield resistance amplifiers as the resistance increase is much greater and the capacitor drain is minor.
Shield hardeners are strongly preferred to shield resistance amplifiers as the resistance increase is much greater and the capacitor drain is minor.


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These modules will allow you to scan the composition of asteroids, ice belts, and gas clouds, as well as ship fittings and cargo.
These modules will allow you to scan the composition of asteroids, ice belts, and gas clouds, as well as ship fittings and cargo.
====Discussion====
====Discussion====
Passive targeting systems matched with ship scanners can be a great way to have an alt find the fittings of war targets. Hull repair systems are a great way to save money if you have hull damage and don't want to pay the repair fees.
Passive targeting systems matched with ship scanners can be a great way to have an alt find the fittings of war targets.
Hull repair systems are a great way to save money if you have hull damage and don't want to pay the repair fees.


==Low Slots==
==Low Slots==
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These modules will increase your armor's resistance slightly for just a single MW of powergrid. Regenerative plating increases your armor by a percentage and does not affect your resistance.
These modules will increase your armor's resistance slightly for just a single MW of powergrid. Regenerative plating increases your armor by a percentage and does not affect your resistance.
====Discussion====
====Discussion====
Hardeners are the ideal if you can support them, followed by energized plating and finally resistance plating. Armor plates are great for a buffer tank.
Hardeners are the ideal if you can support them, followed by energized plating and finally resistance plating.
Armor plates are great for a buffer tank.


===Capacitor===
===Capacitor===
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These modules will increase your powergrid without penalty.
These modules will increase your powergrid without penalty.
====Discussion====
====Discussion====
If you need an increase in your powergrid and don't need as much as a reactor control provides, the bonuses of the power diagnostic system is a great perk. If you're in a frigate, you'll want to use an auxiliary power control, since a percentage bonus will not give you as great a power grid increase as an absolute 10-12MW.
If you need an increase in your powergrid and don't need as much as a reactor control provides, the bonuses of the power diagnostic system is a great perk.
If you're in a frigate, you'll want to use an auxiliary power control, since a percentage bonus will not give you as great a power grid increase as an absolute 10-12MW.


===Propulsion===
===Propulsion===