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These modules will deal direct damage. | These modules will deal direct damage. | ||
====Doomsday Devices==== | ====Doomsday Devices==== | ||
Doomsday devices are aptly named. Really. Honestly. Alright you want details? 2 million damage of a specific type to a single ship. | |||
====Hybrid Turrets==== | ====Hybrid Turrets==== | ||
Hybrid turrets are the weapons used primarily by the Gallente. | |||
====Laser Turrets==== | ====Laser Turrets==== | ||
Laser turrets are the weapons used primarily by the Amarr. | |||
====Mining Lasers==== | ====Mining Lasers==== | ||
Mining lasers are the primary weapons of.. miners. Go kill 'em rocks boys. They come in several flavors such as regular miners for most ships, and strip miners for mining barges. | |||
====Missile Launchers==== | ====Missile Launchers==== | ||
Missile launchers are the primary weapon of the Caldari. | |||
====Projectile Turrets==== | ====Projectile Turrets==== | ||
Projectile turrets are the weapons used primarily by the Minmatar. | |||
====Siege Modules==== | ====Siege Modules==== | ||
These are used by Dreadnaughts. | |||
====Smartbombs==== | ====Smartbombs==== | ||
These weapons hit everything in a given radius. Particularly effective against drones and poorly equipped frigates. | |||
===EW=== | ===EW=== | ||
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These modules will prevent ship warping. | These modules will prevent ship warping. | ||
====Interdiction Sphere Launcher==== | ====Interdiction Sphere Launcher==== | ||
These modules fire interdiction spheres which prevent warping and cannot be countered by warp core stabilizers. These modules are for interdicters. | |||
====Warp disruption Field Generator==== | ====Warp disruption Field Generator==== | ||
These modules create a field around a heavy interdictor which prevent warping within a radius, but also slows the heavy interdictor and makes them incur more damage (via an increased signature radius). | |||
===Misc=== | ===Misc=== | ||
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These modules will increase DPS. | These modules will increase DPS. | ||
====Tracking Computers==== | ====Tracking Computers==== | ||
These modules will increase your optimal range, falloff range, and tracking speed. | |||
====Tracking Links==== | ====Tracking Links==== | ||
These modules will increase an allied ship's optimal range, falloff range, and tracking speed. | |||
===EW=== | ===EW=== | ||
These modules will decrease enemy DPS, increase the enemy's incurred DPS, and prevent the opposite from happening. | These modules will decrease enemy DPS, increase the enemy's incurred DPS, and prevent the opposite from happening. | ||
====ECM==== | ====ECM==== | ||
These modules will make it difficult for an enemy ship to lock targets. They come in five varieties to coincide with the four sensor types and a multispectral. | |||
====ECM Bursts==== | ====ECM Bursts==== | ||
This is essentially the same as ECM but affects all targets in a given radius. | |||
====ECCM==== | ====ECCM==== | ||
These modules protect against ECM. | |||
====ECCM, Projected==== | ====ECCM, Projected==== | ||
These modules protect ships that you use this module on, against ECM. | |||
====Remote Sensor Boosters==== | ====Remote Sensor Boosters==== | ||
These modules increase the targeted ship's sensor range and locking speed. | |||
====Remote Sensor Dampeners==== | ====Remote Sensor Dampeners==== | ||
These modules decrease the targeted ship's sensor range and locking speed. | |||
====Sensor Boosters==== | ====Sensor Boosters==== | ||
These modules increase your sensor range and locking speed. | |||
====Target Painters==== | ====Target Painters==== | ||
These modules increase the signature radius of enemy ships, increasing the damage they incur when hit. | |||
====Tracking Disruptors==== | ====Tracking Disruptors==== | ||
These modules decrease the tracking speed of enemy turrets. | |||
====Discussion==== | |||
EW has its own full discussion and class, so I won't be going into detail here. | |||
===Propulsion=== | ===Propulsion=== | ||