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At the allotted time, members of the corporation can join the battle as they would any other battle. There is currently a limit of 8 players per side for a Corp battle but that will increase in the future. There is a ten minute countdown timer in a corporate battle instead of the usual two, to allow corp members to join and discuss tactics. | At the allotted time, members of the corporation can join the battle as they would any other battle. There is currently a limit of 8 players per side for a Corp battle but that will increase in the future. There is a ten minute countdown timer in a corporate battle instead of the usual two, to allow corp members to join and discuss tactics. | ||
Once on the battlefield, the game is pretty much the same with a couple of minor differences. As mentioned it is 8 v 8 as opposed to the usual 16 v 16 and [[Dust_514:_Orbital_Bombardment|Orbital Bombardment]] is the 'Live' variety, meaning that when it happens, its a pilot in Eve laying down the fire. It also means that their might not be a pilot there to do it. | Once on the battlefield, the game is pretty much the same with a couple of minor differences. As mentioned it is 8 v 8 as opposed to the usual 16 v 16. The members of each team are all in the same Corporation, the quality of opponents is usually higher than in the quick battles and [[Dust_514:_Orbital_Bombardment|Orbital Bombardment]] is the 'Live' variety, meaning that when it happens, its a pilot in Eve laying down the fire. It also means that their might not be a pilot there to do it. | ||
Should a Corporate Contract be completed successfully with a win, 1.9 Million Isk is paid into the Corp Wallet by the grateful Faction. | Should a Corporate Contract be completed successfully with a win, 1.9 Million Isk is paid into the Corp Wallet by the grateful Faction. | ||