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→Drone Usage: Updated tip about recovering lost drones |
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== Starting Out == | == Starting Out == | ||
* Focus- A key to | * Focus- A key to EVE is getting a skill, or set of skills, trained up to level 4 or 5. Level 4 is typically a 20% bonus over no skill - with 3 or 4 overlapping skills you may have a 40-50% advantage (or disadvantage). | ||
* Learn to fly a ship well, meaning figure out what it is designed for and train the skills & learn the gear that makes it fly well. The skills and technique you learn then transfers to your next ship. All ships (other than noob) have a role to play so you'll be back in this hull - understand it. And it is more fun doing something well. | * Learn to fly a ship well, meaning figure out what it is designed for and train the skills & learn the gear that makes it fly well. The skills and technique you learn then transfers to your next ship. All ships (other than noob) have a role to play so you'll be back in this hull - understand it. And it is more fun doing something well. | ||
* Check out the fits for each race on the front page of the Uniwiki (lower section of main page) - these are great general purpose fits. Then go to the Uni Forum and look at other fits. Tip: Use Advanced Search, Keyword= {Shipname}, Search in Forums 'PVP | PVE Ship Loadouts', Search Within 'Topic Titles Only', Display Results as 'Topics'. This gives you a list of excellent discussions for the ship you're interested in and WHY the fits are what they are with alternatives. | * Check out the fits for each race on the front page of the Uniwiki (lower section of main page) - these are great general purpose fits. Then go to the Uni Forum and look at other fits. Tip: Use Advanced Search, Keyword= {Shipname}, Search in Forums 'PVP | PVE Ship Loadouts', Search Within 'Topic Titles Only', Display Results as 'Topics'. This gives you a list of excellent discussions for the ship you're interested in and WHY the fits are what they are with alternatives. | ||
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* If the wrecks are in large clumps many kilometers apart, clear one clump and bookmark the next set of wrecks, then warp away and warp back to the bookmark you just made -- saving you from having to slowboat all the way. | * If the wrecks are in large clumps many kilometers apart, clear one clump and bookmark the next set of wrecks, then warp away and warp back to the bookmark you just made -- saving you from having to slowboat all the way. | ||
:This works really well if the mission had multiple rooms since the warp point you can use is close by. | :This works really well if the mission had multiple rooms since the warp point you can use is close by. | ||
* Despite detailing in their description that they are for pulling in cargo containers, tractor beams '''CAN''' pull in wrecks also. Indeed, pulling in wrecks is the reason you want them. The description is left over from a previous release of | * Despite detailing in their description that they are for pulling in cargo containers, tractor beams '''CAN''' pull in wrecks also. Indeed, pulling in wrecks is the reason you want them. The description is left over from a previous release of EVE. | ||
* Remember you can also bookmark mission locations, allowing you to hand in the mission and return to the wrecks, especially if you're running low on time for the bonus reward. If you're salvaging a level 4 when stuff is very far apart i.e. over 30-40+km then a MWD is a good idea. For anything less, you might find yourself overshooting your targets, as the mwd cycle has to complete. Make sure you bookmark every room in the mission if you want to do it this way, as warpgates vanish when you hand in the mission. | * Remember you can also bookmark mission locations, allowing you to hand in the mission and return to the wrecks, especially if you're running low on time for the bonus reward. If you're salvaging a level 4 when stuff is very far apart i.e. over 30-40+km then a MWD is a good idea. For anything less, you might find yourself overshooting your targets, as the mwd cycle has to complete. Make sure you bookmark every room in the mission if you want to do it this way, as warpgates vanish when you hand in the mission. | ||
* While you are salvaging with tractor beams, you can drag the wrecks behind you and salvage them at the same time while you travel towards another wreck that's outside tractor beam range. This saves time. | * While you are salvaging with tractor beams, you can drag the wrecks behind you and salvage them at the same time while you travel towards another wreck that's outside tractor beam range. This saves time. | ||
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* “Insta-undock bookmarks” are great for haulers/BS's, use them. If in 0.0/lowsec try to not use the same insta-undock bookmark all the time – especially if the system is near a war front and has a few ‘reds’ in local, as one day someone might work out where you land, and will be waiting for you the next time you undock! Use a small fast ship to make these at a distance of at least 400km from the station - for safety they should not be on the same grid as the station you left from. | * “Insta-undock bookmarks” are great for haulers/BS's, use them. If in 0.0/lowsec try to not use the same insta-undock bookmark all the time – especially if the system is near a war front and has a few ‘reds’ in local, as one day someone might work out where you land, and will be waiting for you the next time you undock! Use a small fast ship to make these at a distance of at least 400km from the station - for safety they should not be on the same grid as the station you left from. | ||
* During roams or when moving through unfamiliar hostile space, every now and then link your present location (drag the triangle that is next to the upper left system name) into your private player channel and hit return. After a while you'll have a perfect note of the reverse route home or to safety if things go pear-shaped, you'll also be able to guide your corp mates home if things get a little chaotic and the FC gets podded (lol). | * During roams or when moving through unfamiliar hostile space, every now and then link your present location (drag the triangle that is next to the upper left system name) into your private player channel and hit return. After a while you'll have a perfect note of the reverse route home or to safety if things go pear-shaped, you'll also be able to guide your corp mates home if things get a little chaotic and the FC gets podded (lol). | ||
* If you join a 0.0 or lowsec corporation that has capital fleets/pilots (most corps do these days), try to train a '''new''' character as a cyno pilot asap (not your main as you'll want it to be expendable). This will mean your cap-ship flying corp mates will love you, and this love goes a long long way. The grateful cap ship pilot will often ask you if want something moved with the cap ship (maybe a ship, a small can or whatever) and this can be very helpful, especially if you can't fly/own a cap ship yourself. After a while people will be asking you for cynos and offering to move stuff all over | * If you join a 0.0 or lowsec corporation that has capital fleets/pilots (most corps do these days), try to train a '''new''' character as a cyno pilot asap (not your main as you'll want it to be expendable). This will mean your cap-ship flying corp mates will love you, and this love goes a long long way. The grateful cap ship pilot will often ask you if want something moved with the cap ship (maybe a ship, a small can or whatever) and this can be very helpful, especially if you can't fly/own a cap ship yourself. After a while people will be asking you for cynos and offering to move stuff all over EVE for you. In my experience "being the cyno guy" means getting lots of offers of help in return, and everyone wins. | ||
* A very basic cyno alt: (use a fresh character) They need to be able to fly any race's frigates, as you never know what will be for sale in 0.0/lowsec, and this will require only racial frigate to level 3 for each race. Also you will have to be able to use and fit a Cynosural Field Generator, I recommend Cynosural field theory to L3 to allow 2 cynos worth of fuel in a frigate. FYI: 350 units of Liquid Ozone (LO) per cyno at L3, this equals 700 LO for 2 cynos, and 700 LO takes up 280m3 cargo space) | * A very basic cyno alt: (use a fresh character) They need to be able to fly any race's frigates, as you never know what will be for sale in 0.0/lowsec, and this will require only racial frigate to level 3 for each race. Also you will have to be able to use and fit a Cynosural Field Generator, I recommend Cynosural field theory to L3 to allow 2 cynos worth of fuel in a frigate. FYI: 350 units of Liquid Ozone (LO) per cyno at L3, this equals 700 LO for 2 cynos, and 700 LO takes up 280m3 cargo space) | ||
* For a much better cyno alt: (still use a fresh character) You can get a Cyno using alt that can cloak and use a MWD I with cap recharger I, The cloak is invaluable if you are doing a mid point cyno in the middle of nowhere, you can just get in position and cloak up until needed. If you train this 'better' cyno alt AND train for a bit of extra agility/speed too, you have a very useful and expendable character that will be able (with a bit of practice) get almost anywhere you need a cyno-guy to be put! And as a bonus you will still be well under the 800,000 skill point limit for needing to purchase medical clones every time you get pod killed (it happens sometimes - you just have to get used to this). Overall the benefits of having a cyno character far outweigh the training time used up. | * For a much better cyno alt: (still use a fresh character) You can get a Cyno using alt that can cloak and use a MWD I with cap recharger I, The cloak is invaluable if you are doing a mid point cyno in the middle of nowhere, you can just get in position and cloak up until needed. If you train this 'better' cyno alt AND train for a bit of extra agility/speed too, you have a very useful and expendable character that will be able (with a bit of practice) get almost anywhere you need a cyno-guy to be put! And as a bonus you will still be well under the 800,000 skill point limit for needing to purchase medical clones every time you get pod killed (it happens sometimes - you just have to get used to this). Overall the benefits of having a cyno character far outweigh the training time used up. | ||
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* Never ever trust players who say they will double or triple your ISK if you send it to them. It's a scam and so many players have fallen to this trap, be careful. | * Never ever trust players who say they will double or triple your ISK if you send it to them. It's a scam and so many players have fallen to this trap, be careful. | ||
* If in doubt, ask! Your corp mates are there to help and answer questions, silly or not. You’ll be surprised how even in a small corp there will be experts on many aspects of the game. | * If in doubt, ask! Your corp mates are there to help and answer questions, silly or not. You’ll be surprised how even in a small corp there will be experts on many aspects of the game. | ||
* Don't fly something that you cannot afford to lose (sometimes known as the First Rule of | * Don't fly something that you cannot afford to lose (sometimes known as the First Rule of EVE). | ||
* If you don't know what something does, then you're probably not ready to use it. You'll learn what it does with time and training. You don't want to spend money to fit a ship that you cant maximize. | * If you don't know what something does, then you're probably not ready to use it. You'll learn what it does with time and training. You don't want to spend money to fit a ship that you cant maximize. | ||
* Never attempt to rush your skills to achieve the next rank of ships. | * Never attempt to rush your skills to achieve the next rank of ships. | ||