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| *Although the lack of shield EM and Thermal resists is remedied by the ship's small signature radius, the pilot should be aware of the fact that a shield Zealot takes more incoming damage from Sansha turret boats than its armor counterpart. | | *Although the lack of shield EM and Thermal resists is remedied by the ship's small signature radius, the pilot should be aware of the fact that a shield Zealot takes more incoming damage from Sansha turret boats than its armor counterpart. |
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| The Zealot follows the HAC model of having somewhat lower DPS and tank than a Battlecruiser, but making up for it with greater range and speed. This results in a ship that can outrun anything it can't outgun.
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| Generally, a zealot can take on larger ships if flown correctly. Versus battleships and tier 3 battlecruisers, emphasise transversal. If you have an AB fitted then you are golden. When fighting a battlecruiser with medium weapons or cruiser, you most likely outrange and outspeed them so kite and fight. If you have been flying Amarr exclusively up to this point, it might be a good idea to practise your kiting skills.
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| The zealot has no drones, nor space for an energy neutraliser, so it is very vulnerable to any fast frigates if they get within scrambling range.
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| ==Notes== | | ==Notes== |