Difference between revisions of "Afterburner"

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===Basic Description===
 
===Basic Description===
  

Revision as of 03:05, 18 February 2010

Basic Description

A module that boosts the speed of the ship when activated for closing down a target, or escaping an enemy. They can also be used to help boost your transveral speed against an enemy and therefore make it harder for bigger ships in particular to score a successful hit against you.

Afterburners take up a medium power slot on your ship fitting.

There are different sizes of Afterburner based on basic ship hull size. A rough guide :

  • 1MN = Frigate size
  • 10MN = Cruiser/Battle Cruiser
  • 100MN = Battleship+


Drawbacks

  • Extra capacitor consumption as it cycles
  • Longer ship alignment speeds whilst it is active.
  • Afterburners don't provide anywhere near as much of a speed boost as a Microwarpdrive, (roughly 100% boost rather than 500% depending on variations) but come with less penalties.


Advantages vs a Microwarpdrive

  • Considerably less skill and fitting requirements
  • They can still be used in Mission deadspaces that interfere with warp fields.
  • They don't have a penalty to Capacitor size
  • They don't have a penalty to ship signature size whilst active.
  • They aren't affected by your ship being Warp Scrambled.