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Caracal: Difference between revisions

From EVE University Wiki
Changed fittings to use the new template.
Line 101: Line 101:


==Fitting==
==Fitting==
{{Fittings
{{ShipFitting|
|name=Caracal, Budget PvE fitting
ship=Caracal|
|high=Rapid Light Missile Launcher I<br>Rapid Light Missile Launcher I<br>Rapid Light Missile Launcher I<br>Rapid Light Missile Launcher I<br>Rapid Light Missile Launcher I
shipTypeID=621|
|mid=Large Shield Extender I<br>Large Shield Extender I<br>Thermic Dissipation Field I<br>Kinetic Deflection Field I<br>10MN Afterburner I
fitName=Budget PvE fitting|
|low=Ballistic Control System I<br>Ballistic Control System I<br>Shield Power Relay I<br>Shield Power Relay I
fitID=Budget-PvE-fitting|
|charges=Scourge Light Missile
high1name=Rapid Light Missile Launcher I|
|drones=Hobgoblin I x 2
high1typeID=1875|
|rigs=
high2name=Rapid Light Missile Launcher I|
|recommended1=
high2typeID=1875|
|recommended2=
high3name=Rapid Light Missile Launcher I|
|recommended3=
high3typeID=1875|
|notes=
high4name=Rapid Light Missile Launcher I|
* Change the shield hardeners to match the damage types dealt by the mission rats.
high4typeID=1875|
* Add Medium Core Defense Field Purger I rigs when you can afford them, these will substantially improve your tank.
high5name=Rapid Light Missile Launcher I|
* Upgrade mods to Meta 1-4 or Tech 2 versions as funds and skills allow.
high5typeID=1875|
}} {{Fittings
mid1name=Large Shield Extender I|
|name=Caracal, EZ-Fit PvP fleet
mid1typeID=3839|
|high=XR-3200 Heavy Missile Bay<br>XR-3200 Heavy Missile Bay<br>XR-3200 Heavy Missile Bay<br>XR-3200 Heavy Missile Bay<br>XR-3200 Heavy Missile Bay
mid2name=Large Shield Extender I|
|mid=Adaptive Invulnerability Field II<br>EM Ward Field II<br>Large Shield Extender II<br>Large F-S9 Regolith Shield Induction<br>Experimental 10MN Afterburner I
mid2typeID=3839|
|low=Ballistic Control System II<br>Ballistic Control System II<br>Damage Control II<br>Nanofiber Internal Structure II
mid3name=Thermic Dissipation Field I|
|charges=Caldari Navy Heavy Missiles
mid3typeID=2295|
|drones=Warrior Drone II X 2
mid4name=Kinetic Deflection Field I|
|rigs=Medium Anti-Thermal Screen Reinforcer I<br>Medium Core Defense Field Extender I<br>Medium Core Defense Field Extender I
mid4typeID=2291|
|recommended1=
mid5name=10MN Afterburner I|
|recommended2=
mid5typeID=12056|
|recommended3=
low1name=Ballistic Control System I|
|notes=
low1typeID=12274|
* If you are tight on powergrid even with the meta mods, try putting a Power Diagnostic System or Reactor Control Unit instead of the Nanofiber Internal Structure
low2name=Ballistic Control System I|
*If you are close on CPU, consider dropping EM Hardener to Meta for 12 extra CPU
low2typeID=12274|
* Able to engage at very high range, but if tons of range isn't needed can also fit HAMs with some adjustments
low3name=Shield Power Relay I|
}} {{Fittings
low3typeID=2331|
|name=Caracal, PvP fleet
low4name=Shield Power Relay I|
|high=Heavy Missile Launcher II<br>Heavy Missile Launcher II<br>Heavy Missile Launcher II<br>Heavy Missile Launcher II<br>Heavy Missile Launcher II
low4typeID=2331|
|mid=Adaptive Invulnerability Field II<br>EM Ward Field II<br>Large Shield Extender II<br>Large Shield Extender II<br>10MN Afterburner II
drone1name=Hobgoblin I x2|
|low=Ballistic Control System II<br>Ballistic Control System II<br>Damage Control II<br>Nanofiber Internal Structure II
drone1typeID=2454|
|charges=Caldari Navy Heavy Missiles
drone2name=open|
|drones=Warrior Drone II X 2
drone3name=open|
|rigs=Medium Anti-Thermal Screen Reinforcer I<br>Medium Core Defense Field Extender I<br>Medium Core Defense Field Extender I
drone4name=open|
|recommended1=
drone5name=open|
|recommended2=
charge1name=Scourge Light Missile x1|
|recommended3=
charge1typeID=210|
|notes=
charge2name=open|
* Drop T2 modules to meta as required.  
charge3name=open|
* Able to engage at very high range, but if tons of range isn't needed can also fit HAMs with some adjustments
charge4name=open|
}}{{Fittings
charge5name=open|
|name=Caracal, PvP solo/small gang
rig1name=open|
|high=Heavy Assault Missile Launcher II<br>Heavy Assault Missile Launcher II<br>Heavy Assault Missile Launcher II<br>Heavy Assault Missile Launcher II<br>Heavy Assault Missile Launcher II
rig2name=open|
|mid=Experimental 10MN MicroWarpdrive I<br>Large F-S9 Regolith Shield Induction<br>Warp Disruptor II<br>x5 Prototype Engine Enervator<br>Small Capacitor Booster II
rig3name=open|
|low=Ballistic Control System II<br>Ballistic Control System II<br>Ballistic Control System II<br>Damage Control II
difficulty=0|
|charges=Caldari Navy Heavy Assault Missiles<br>Navy Cap Booster 200
warsop=Y|
|drones=Warrior Drone II X 2
warsopReason=|
|rigs=Medium Anti-EM Screen Reinforcer I<br>Medium Core Defense Field Extender I<br>Medium Core Defense Field Extender I
version=RET 1.0|
|recommended1=
shipDNA=621:1875;5:2291;1:2295;1:3839;2:12056;1:2331;2:12274;2:2454;2:210;1::|
|recommended2=
skills=|
|recommended3=
notes=Change the shield hardeners to match the damage types dealt by the mission rats.</li><li>Add Medium Core Defense Field Purger I rigs when you can afford them, these will substantially improve your tank.</li><li>Upgrade mods to Meta 1-4 or Tech 2 versions as funds and skills allow.}}    {{ShipFitting|
|notes=
ship=Caracal|
* This fit is able to perma-kite using a cap booster, MWD, and T2 disruptor. Even without perfect cap skills you can easily manage this for long term engagements
shipTypeID=621|
* Web helps against tackle. HAMs still do pretty decent damage to small targets, so TP is more of a niche mod for this slot. (Good against inties, assault frigs, etc)
fitName=EZ-Fit PvP fleet|
* Caracal has the nice ability to switch ammo without losing its damage bonus, so you can use any type you want.
fitID=EZ-Fit-PvP-fleet|
* Downgrade to Meta as needed, for example meta 4 launchers are easier to fit and the damage loss isn't much if you are using faction missiles
high1name=XR-3200 Heavy Missile Bay|
* If your Navigation skills are a little low, consider dropping a BCS for a nanofiber so you can kite more effectively
high1typeID=7997|
}}{{Fittings
high2name=XR-3200 Heavy Missile Bay|
|name=Caracal, EZ-Fit PvP solo/small gang
high2typeID=7997|
|high='Arbalest' Heavy Assault Missile Launcher I<br>'Arbalest' Heavy Assault Missile Launcher I<br>'Arbalest' Heavy Assault Missile Launcher I<br>'Arbalest' Heavy Assault Missile Launcher I<br>'Arbalest' Heavy Assault Missile Launcher I
high3name=XR-3200 Heavy Missile Bay|
|mid=Experimental 10MN MicroWarpdrive I<br>Large F-S9 Regolith Shield Induction<br>Warp Disruptor II<br>x5 Prototype Engine Enervator<br>Small Capacitor Booster II
high3typeID=7997|
|low=Ballistic Control System II<br>Ballistic Control System II<br>Mark I Generator Refitting: Diagnostic System<br>Damage Control II
high4name=XR-3200 Heavy Missile Bay|
|charges=Caldari Navy Heavy Assault Missiles<br>Navy Cap Booster 200
high4typeID=7997|
|drones=Warrior Drone II X 2
high5name=XR-3200 Heavy Missile Bay|
|rigs=Medium Anti-EM Screen Reinforcer I<br>Medium Core Defense Field Extender I<br>Medium Core Defense Field Extender I
high5typeID=7997|
|recommended1=
mid1name=Adaptive Invulnerability Field II|
|recommended2=
mid1typeID=2281|
|recommended3=
mid2name=EM Ward Field II|
|notes=
mid2typeID=2301|
* This fit is able to perma-kite using a cap booster, MWD, and T2 disruptor. Even without perfect cap skills you can easily manage this for long term engagements
mid3name=Large Shield Extender II|
* Web helps against tackle. HAMs still do pretty decent damage to small targets, so TP is more of a niche mod for this slot. (Good against inties, assault frigs, etc)
mid3typeID=3841|
* Caracal has the nice ability to switch ammo without losing its damage bonus, so you can use any type you want.
mid4name=Large F-S9 Regolith Shield Induction|
* If your Navigation skills are a little low, consider dropping a BCS for a nanofiber, or depending on your skills, possibly the PDS.
mid4typeID=8529|
* Not recommended, but you can drop DCU for nanofiber if you would like more speed/agility.
mid5name=Experimental 10MN Afterburner I|
* Depending on your fitting skills and missile skills, you might even be able to fit a T2 LSE instead of the meta one with the PDS. This will be tankier, although you should avoid getting caught in the first place if possible
mid5typeID=6005|
}}
low1name=Ballistic Control System II|
low1typeID=22291|
low2name=Ballistic Control System II|
low2typeID=22291|
low3name=Damage Control II|
low3typeID=2048|
low4name=Nanofiber Internal Structure II|
low4typeID=2605|
drone1name=Hobgoblin II x2|
drone1typeID=2456|
drone2name=open|
drone3name=open|
drone4name=open|
drone5name=open|
charge1name=Caldari Navy Scourge Heavy Missile x1|
charge1typeID=27441|
charge2name=open|
charge3name=open|
charge4name=open|
charge5name=open|
rig1name=Medium Anti-Thermal Screen Reinforcer I|
rig1typeID=31754|
rig2name=Medium Core Defense Field Extender I|
rig2typeID=31790|
rig3name=Medium Core Defense Field Extender I|
rig3typeID=31790|
difficulty=1|
warsop=Y|
warsopReason=|
version=RET 1.0|
shipDNA=621:7997;5:2281;1:2301;1:3841;1:6005;1:8529;1:2048;1:2605;1:22291;2:31754;1:31790;2:2456;2:27441;1::|
skills=|
notes=If you are tight on powergrid even with the meta mods, try putting a Power Diagnostic System or Reactor Control Unit instead of the Nanofiber Internal Structure.</li><li>If you are close on CPU, consider dropping EM Hardener to Meta for 12 extra CPU.</li><li>Able to engage at very high range, but if tons of range isn't needed can also fit HAMs with some adjustments.}}
 
{{ShipFitting|
ship=Caracal|
shipTypeID=621|
fitName=PvP fleet|
fitID=PvP-fleet|
high1name=Heavy Missile Launcher II|
high1typeID=2410|
high2name=Heavy Missile Launcher II|
high2typeID=2410|
high3name=Heavy Missile Launcher II|
high3typeID=2410|
high4name=Heavy Missile Launcher II|
high4typeID=2410|
high5name=Heavy Missile Launcher II|
high5typeID=2410|
mid1name=Adaptive Invulnerability Field II|
mid1typeID=2281|
mid2name=EM Ward Field II|
mid2typeID=2301|
mid3name=Large Shield Extender II|
mid3typeID=3841|
mid4name=Large Shield Extender II|
mid4typeID=3841|
mid5name=10MN Afterburner II|
mid5typeID=12058|
low1name=Ballistic Control System II|
low1typeID=22291|
low2name=Ballistic Control System II|
low2typeID=22291|
low3name=Damage Control II|
low3typeID=2048|
low4name=Nanofiber Internal Structure II|
low4typeID=2605|
drone1name=Warrior II x2|
drone1typeID=2488|
drone2name=open|
drone3name=open|
drone4name=open|
drone5name=open|
charge1name=Caldari Navy Scourge Heavy Missile x1|
charge1typeID=27441|
charge2name=open|
charge3name=open|
charge4name=open|
charge5name=open|
rig1name=Medium Anti-Thermal Screen Reinforcer I|
rig1typeID=31754|
rig2name=Medium Core Defense Field Extender I|
rig2typeID=31790|
rig3name=Medium Core Defense Field Extender I|
rig3typeID=31790|
difficulty=2|
warsop=Y|
warsopReason=|
version=RET 1.0|
shipDNA=621:2410;5:2281;1:2301;1:3841;2:12058;1:2048;1:2605;1:22291;2:31754;1:31790;2:2488;2:27441;1::|
skills=|
notes=Drop T2 modules to meta as required.</li><li>Able to engage at very high range, but if tons of range isn't needed can also fit HAMs with some adjustments.}}    {{ShipFitting|
ship=Caracal|
shipTypeID=621|
fitName=PvP Solo Small Gang|
fitID=PvP-Solo-Small-Gang|
high1name=Heavy Assault Missile Launcher II|
high1typeID=25715|
high2name=Heavy Assault Missile Launcher II|
high2typeID=25715|
high3name=Heavy Assault Missile Launcher II|
high3typeID=25715|
high4name=Heavy Assault Missile Launcher II|
high4typeID=25715|
high5name=Heavy Assault Missile Launcher II|
high5typeID=25715|
mid1name=Experimental 10MN Microwarpdrive I|
mid1typeID=5975|
mid2name=Large F-S9 Regolith Shield Induction|
mid2typeID=8529|
mid3name=Warp Disruptor II|
mid3typeID=3244|
mid4name=X5 Prototype Engine Enervator|
mid4typeID=4025|
mid5name=Small Capacitor Booster II|
mid5typeID=3568|
low1name=Ballistic Control System II|
low1typeID=22291|
low2name=Ballistic Control System II|
low2typeID=22291|
low3name=Ballistic Control System II|
low3typeID=22291|
low4name=Damage Control II|
low4typeID=2048|
drone1name=Warrior II x2|
drone1typeID=2488|
drone2name=open|
drone3name=open|
drone4name=open|
drone5name=open|
charge1name=Navy Cap Booster 200 x1|
charge1typeID=31998|
charge2name=Caldari Navy Scourge Heavy Assault Missile x1|
charge2typeID=27413|
charge3name=open|
charge4name=open|
charge5name=open|
rig1name=Medium Anti-EM Screen Reinforcer I|
rig1typeID=31718|
rig2name=Medium Core Defense Field Extender I|
rig2typeID=31790|
rig3name=Medium Core Defense Field Extender I|
rig3typeID=31790|
difficulty=2|
warsop=Y|
warsopReason=|
version=RET 1.0|
shipDNA=621:25715;5:3244;1:3568;1:4025;1:5975;1:8529;1:2048;1:22291;3:31718;1:31790;2:2488;2:27413;1:31998;1::|
skills=|
notes=This fit is able to perma-kite using a cap booster, MWD, and T2 disruptor. Even without perfect cap skills you can easily manage this for long term engagements.</li><li>Web helps against tackle. HAMs still do pretty decent damage to small targets, so TP is more of a niche mod for this slot. (Good against inties, assault frigs, etc).</li><li>Caracal has the nice ability to switch ammo without losing its damage bonus, so you can use any type you want.</li><li>Downgrade to Meta as needed, for example meta 4 launchers are easier to fit and the damage loss isn't much if you are using faction missiles.</li><li>If your Navigation skills are a little low, consider dropping a BCS for a nanofiber so you can kite more effectively.}}
 
{{ShipFitting|
ship=Caracal|
shipTypeID=621|
fitName=EZ-Fit PvP Solo Small Gang|
fitID=EZ-Fit-PvP-Solo-Small-Gang|
high1name=Prototype 'Arbalest' Heavy Assault Missile Launcher I|
high1typeID=25707|
high2name=Prototype 'Arbalest' Heavy Assault Missile Launcher I|
high2typeID=25707|
high3name=Prototype 'Arbalest' Heavy Assault Missile Launcher I|
high3typeID=25707|
high4name=Prototype 'Arbalest' Heavy Assault Missile Launcher I|
high4typeID=25707|
high5name=Prototype 'Arbalest' Heavy Assault Missile Launcher I|
high5typeID=25707|
mid1name=Experimental 10MN Microwarpdrive I|
mid1typeID=5975|
mid2name=Large F-S9 Regolith Shield Induction|
mid2typeID=8529|
mid3name=Warp Disruptor II|
mid3typeID=3244|
mid4name=X5 Prototype Engine Enervator|
mid4typeID=4025|
mid5name=Small Capacitor Booster II|
mid5typeID=3568|
low1name=Ballistic Control System II|
low1typeID=22291|
low2name=Ballistic Control System II|
low2typeID=22291|
low3name=Mark I Generator Refitting: Diagnostic System|
low3typeID=8225|
low4name=Damage Control II|
low4typeID=2048|
drone1name=Warrior II x2|
drone1typeID=2488|
drone2name=open|
drone3name=open|
drone4name=open|
drone5name=open|
charge1name=Navy Cap Booster 200 x1|
charge1typeID=31998|
charge2name=Caldari Navy Scourge Heavy Assault Missile x1|
charge2typeID=27413|
charge3name=open|
charge4name=open|
charge5name=open|
rig1name=Medium Anti-EM Screen Reinforcer I|
rig1typeID=31718|
rig2name=Medium Core Defense Field Extender I|
rig2typeID=31790|
rig3name=Medium Core Defense Field Extender I|
rig3typeID=31790|
difficulty=1|
warsop=Y|
warsopReason=|
version=RET 1.0|
shipDNA=621:25707;5:3244;1:3568;1:4025;1:5975;1:8529;1:2048;1:8225;1:22291;2:31718;1:31790;2:2488;2:27413;1:31998;1::|
skills=|
notes=This fit is able to perma-kite using a cap booster, MWD, and T2 disruptor. Even without perfect cap skills you can easily manage this for long term engagements.</li><li>Web helps against tackle. HAMs still do pretty decent damage to small targets, so TP is more of a niche mod for this slot. (Good against inties, assault frigs, etc).</li><li>Caracal has the nice ability to switch ammo without losing its damage bonus, so you can use any type you want.</li><li>If your Navigation skills are a little low, consider dropping a BCS for a nanofiber, or depending on your skills, possibly the PDS.</li><li>Not recommended, but you can drop DCU for nanofiber if you would like more speed/agility.</li><li>Depending on your fitting skills and missile skills, you might even be able to fit a T2 LSE instead of the meta one with the PDS. This will be tankier, although you should avoid getting caught in the first place if possible.}}


==Tactics==
==Tactics==