Difference between revisions of "Cheetah"
Aurora mundi (talk | contribs) m (Retribution 1.1 changes) |
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''Basic starting point for Cheetah Fleet Scout'' | ''Basic starting point for Cheetah Fleet Scout'' | ||
− | {{ | + | {{ShipFitting| |
− | | | + | ship=Cheetah| |
− | | | + | shipTypeID=11182| |
− | | | + | fitName=Scout| |
− | | | + | fitID=Scout| |
− | | | + | high1name=Covert Ops Cloaking Device II| |
− | | | + | high1typeID=11578| |
− | | | + | high2name=Expanded Probe Launcher I| |
− | | | + | high2typeID=18639| |
− | + | high3name=open| | |
− | | | + | mid1name=Limited 1MN Microwarpdrive I| |
− | + | mid1typeID=5973| | |
− | + | mid2name=1MN Afterburner II| | |
− | + | mid2typeID=438| | |
− | }} | + | mid3name=Small Shield Extender II| |
− | + | mid3typeID=380| | |
+ | mid4name=open| | ||
+ | low1name=Nanofiber Internal Structure II| | ||
+ | low1typeID=2605| | ||
+ | low2name=Inertia Stabilizers I| | ||
+ | low2typeID=1403| | ||
+ | low3name=Micro Auxiliary Power Core I| | ||
+ | low3typeID=11563| | ||
+ | charge1name=Combat Scanner Probe I x1| | ||
+ | charge1typeID=30028| | ||
+ | charge2name=open| | ||
+ | charge3name=open| | ||
+ | charge4name=open| | ||
+ | charge5name=open| | ||
+ | rig1name=Small Gravity Capacitor Upgrade I| | ||
+ | rig1typeID=31213| | ||
+ | rig2name=Small Gravity Capacitor Upgrade I| | ||
+ | rig2typeID=31213| | ||
+ | difficulty=1| | ||
+ | warsop=R| | ||
+ | warsopReason=Covert ops ships for experienced pilots only| | ||
+ | version=PRE-RET 1.0| | ||
+ | shipDNA=11182:11578;1:18639;1:380;1:438;1:5973;1:1403;1:2605;1:11563;1:31213;2:30028;1::| | ||
+ | skills=Astrometric Rangefinding IV</li><li>Astrometric Acquisition III</li><li>Astrometrics III</li><li>Cloaking IV</li><li>Covert Ops IV</li><li>Astrometric Acquisiton IV</li><li>Astrometrics IV| | ||
+ | notes=This setup is intended for a fleet scout.</li><li>3.36 second align, dual prop mods and the small buffer might let you survive a minor mistake but if you're not paying attention this ship will pop fast.</li><li>Covert Ops IV is necessary for this fit. (Power usage of extended probe launcher makes reducing the power usage of the cloak a priority.)}} | ||
==Tactics== | ==Tactics== | ||
''No sub-article about Cheetah roles or piloting tactics. You can write them here.'' | ''No sub-article about Cheetah roles or piloting tactics. You can write them here.'' |
Revision as of 07:44, 24 February 2013
RELATED UNI-WIKI REFERENCES
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Designed for commando and espionage operation, its main strength is the ability to travel unseen through enemy territory and to avoid unfavorable encounters. SHIP BONUSES
Minmatar Frigate Skill Bonus:
Ship Attributes
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Summary
The covert ops frigates have few differences, but the cheetah is slightly faster and more maneuverable than the rest, while having a below par capacitor.
Skills
Further information about additional or recommended skills to pilot Cheetah for a specific or it's common role(s) can be written here.
Fitting
Basic starting point for Cheetah Fleet Scout
Covert Ops Cloaking Device II
Expanded Probe Launcher I
Limited 1MN Microwarpdrive I
1MN Afterburner II
Small Shield Extender II
Nanofiber Internal Structure II
Inertia Stabilizers I
Micro Auxiliary Power Core I
Small Gravity Capacitor Upgrade I
Small Gravity Capacitor Upgrade I
Combat Scanner Probe I x1
- Astrometric Rangefinding IV
- Astrometric Acquisition III
- Astrometrics III
- Cloaking IV
- Covert Ops IV
- Astrometric Acquisiton IV
- Astrometrics IV
- This setup is intended for a fleet scout.
- 3.36 second align, dual prop mods and the small buffer might let you survive a minor mistake but if you're not paying attention this ship will pop fast.
- Covert Ops IV is necessary for this fit. (Power usage of extended probe launcher makes reducing the power usage of the cloak a priority.)
Tactics
No sub-article about Cheetah roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Cheetah here.