Changed missiles, hybrid turrets, and ECM. |
Updated up to industrials. |
||
| Line 115: | Line 115: | ||
* Range second only to sensor dampening | * Range second only to sensor dampening | ||
* Excessive amounts may prevent others from willingly fighting | * Excessive amounts may prevent others from willingly fighting | ||
=== | === Ships === | ||
==== Ship Roles ==== | |||
* Attack ships | |||
** Focuses on speed rather than tank or fitting ability | |||
* Combat ships | |||
** General purpose warships | |||
* Support (Logistics) ships | |||
** Repair other ships | |||
* Disruption (EWAR) ships | |||
** Increases friendly or reduces enemy ship effectiveness | |||
* Exploration (frigates only) | |||
** Designed for finding and running exploration sites | |||
==== Frigates ==== | ==== Frigates ==== | ||
===== Ibis ===== | ===== [[Ibis]] ===== | ||
* Rookie ( | * Rookie ("Noob") ship | ||
* 2/2/2 slot layout | |||
* Free ship you get whenever you dock in a station that you don't currently have a ship in | * Free ship you get whenever you dock in a station that you don't currently have a ship in | ||
* | * Little combat ability | ||
* Decent ECM bonus | |||
* '''Bonuses''' | |||
** Role bonuses | |||
*** 20% bonus to Small Hybrid Turret optimal range | |||
*** 10% bonus to Missile kinetic damage | |||
*** 30% bonus to ECM Target Jammer strength | |||
*** 10% bonus to Shield Resistances | |||
===== [[Condor]] ===== | |||
* Attack frigate | |||
* Missile launcher ships | |||
* 4/4/2 slot layout | |||
* Generally used as a tackle ship | |||
** 4 mid slots allows for variety of different fits | |||
* Lowest base speed of all attack frigates | |||
* '''Bonuses''' | |||
** Caldari Frigate skill bonus | |||
*** 10% bonus to Light Missile and Rocket kinetic damage | |||
** Role bonus | |||
*** 80% reduction in Propulsion Jamming systems activation cost | |||
===== | ===== [[Kestrel]] ===== | ||
* | * Attack frigate | ||
* | * Missile launcher ship | ||
* | * 4/4/2 slot layout | ||
* | * Good level 1 missions ship for new players | ||
* Very large range with light missiles, good range with rockets | |||
* Able to fit larger tank than Condor | |||
* Often used as a kiter | |||
* '''Bonuses''' | |||
** Caldari Frigate skill bonuses | |||
*** 5% bonus to Light Missile and Rocket damage | |||
*** 10% bonus to Missile velocity | |||
===== | ===== [[Merlin]] ===== | ||
* | * Attack frigate | ||
* | * Hybrid turret ship | ||
* | * 3/4/3 slot layout | ||
* Can | * Damage bonus coupled with resistance bonus makes for very good brawler | ||
* | * Can be used as second tackle | ||
* '''Bonuses''' | |||
** Caldari Frigate skill bonuses | |||
*** 5% bonus to shield resistances | |||
*** 5% bonus to Small Hybrid Turret damage | |||
===== | ===== [[Bantam]] ===== | ||
* | * Logistics frigate | ||
* Good | * Shield logistics | ||
* | * 3/4/2 slot layout | ||
* | * Good starting point for potential logistics pilots | ||
* | * Useful for fast-moving gangs of small ships | ||
* | * '''Bonuses''' | ||
** Caldari Frigate skill bonuses | |||
*** 10% bonus to Shield Transporter boost amount | |||
*** 10% reduction in Shield Transporter capacitor use | |||
** Role bonus | |||
*** 500% bonus to range of Shield Transporters | |||
===== Griffin ===== | ===== [[Griffin]] ===== | ||
* | * EWAR frigate | ||
* | * ECM ship | ||
* | * 2/5/2 slot layout | ||
* | * Good starting point for potential EWAR pilots | ||
* Can | * Able to fit AB/MWD plus full rainbow fit | ||
* | * Can neutralize much larger and more expensive ships | ||
* '''Bonuses''' | |||
** Caldari Frigate skill bonuses | |||
*** 15% bonus to ECM Target Jammer strength | |||
*** 10% bonus to ECM Target Jammers' capacitor need | |||
===== | ===== [[Heron]] ===== | ||
* | * Exploration frigate | ||
* | * 3/5/2 slot layout | ||
* | * Designed to find and run exploration sites | ||
* Limited combat capabilities limits difficulty of sites it can run itself | |||
** Can save sites and come back with a combat ship | |||
* '''Bonuses''' | |||
** Caldari Frigate skill bonuses | |||
*** 7.5% increase to scan strength of probes | |||
*** 5% bonus to Codebreaker, Analyzer and Salvager cycle time | |||
==== Destroyers ==== | ==== Destroyers ==== | ||
===== Cormorant ===== | ===== [[Cormorant]] ===== | ||
* Hybrid | * Attack destroyer | ||
* | * Hybrid turret ship | ||
* Good | * 8/3/2 slot layout | ||
* Can be | * Double range bonus | ||
** Very long range for small weapons with rails | |||
** Compensates for short range of blasters to apply damage come consistently | |||
* Good level 1 mission runner | |||
* Can be used as cheap salvage ship | |||
* '''Bonuses''' | |||
** Destroyers skill bonuses | |||
*** 10% bonus to Small Hybrid Turret tracking speed | |||
*** 10% bonus to Small Hybrid Turret optimal range | |||
** Role bonus | |||
*** 50% bonus to optimal range for small hybrid turrets | |||
===== [[Corax]] ===== | |||
* Attack destroyer | |||
* Missile launcher ship | |||
* 7/4/2 slot layout | |||
* Good range with rockets due to missile max velocity bonus | |||
* Explosion velocity bonus increases effectiveness against fast moving targets | |||
* '''Bonuses''' | |||
** Destroyers skill bonuses | |||
*** 5% bonus to light missile and rocket kinetic damage per level | |||
*** 10% bonus to light missile and rocket explosion velocity per level | |||
** Role bonus | |||
*** 50% bonus to light missile and rocket max velocity | |||
==== Cruisers ==== | ==== Cruisers ==== | ||
===== | ===== [[Caracal]] ===== | ||
* | * Attack cruiser | ||
** | * Missile launcher ship | ||
* | * 5/5/4 slot layout | ||
** Bonuses | * Good level 2 mission runner | ||
* | * Great anti-frigate platform when fit with rapid light missile launchers | ||
* | * Can snipe with heavy missiles or kite/brawl with HAMs | ||
** | * '''Bonuses''' | ||
* | ** Caldari Cruiser skill bonuses | ||
*** 5% bonus Rapid Light, Heavy Assault and Heavy Missile Launcher rate of fire | |||
*** 10% bonus to Light, Heavy Assault and Heavy Missile Velocity | |||
===== | ===== [[Moa]] ===== | ||
* | * Combat cruiser | ||
* | * Hybrid turret ship | ||
* Very | * 5/5/4 slot layout | ||
* | * Very good shield brawler | ||
* | ** Good EHP for shield tank | ||
* | ** Good damage with blasters | ||
* Tied with the Blackbird for lowest base speed of cruisers | |||
* '''Bonuses''' | |||
** Caldari Cruiser skill bonuses | |||
*** 5% bonus to Medium Hybrid Turret damage | |||
*** 5% bonus to shield resistances | |||
===== | ===== [[Osprey]] ===== | ||
* | * Logistics cruiser | ||
* | * Shield logistics | ||
* | * 5/5/3 slot layout | ||
* | * Requires capacitor transfer to realize full potential | ||
* | ** Create cap chain with other logistics | ||
* | * Somewhat lower EHP than other Tech 1 logistics cruisers | ||
* '''Bonuses''' | |||
** Caldari Cruiser skill bonuses | |||
*** 12.5% bonus to Shield Transporter boost amount | |||
*** 5% reduction in Shield Transporter capacitor use | |||
** Role bonuses | |||
*** 1000% bonus to Shield Transporter and Energy Transfer Array Range | |||
*** 200% bonus to Energy Transfer Array transfer amount | |||
===== | ===== [[Blackbird]] ===== | ||
* | * EWAR cruiser | ||
* | * ECM ship | ||
* | * 4/6/3 slot layout | ||
* | * Often armor tanked to free up mid slots for ECM | ||
* | * Low tank and high priority target means pilot has to pay attention to stay alive | ||
* | * Long bast optimal of ECM plus range damage bonus allows pilot to stay outside main fight | ||
* '''Bonuses''' | |||
** Caldari Frigate skill bonuses | |||
*** 15% bonus to ECM Target Jammer strength | |||
*** 12.5% bonus to ECM Target Jammer optimal range and falloff | |||
==== Battlecruisers ==== | |||
==== | ===== [[Drake]] ===== | ||
* | * Combat battlecruiser | ||
* | * Missile launcher ship | ||
* 7/6/4 slot layout | |||
* Premier level 3 mission runner | |||
* Decent brawler with HAMs | |||
* Can fit large bufffer tank or strong passive tank | |||
* Often used as bait ship | |||
* '''Bonuses''' | |||
** Battlecruisers skill bonuses | |||
*** 5% bonus to all shield resistances | |||
*** 10% bonus to kinetic damage of Heavy Missiles and Heavy Assault Missiles | |||
** Role bonus | |||
*** Can fit Warfare Link modules | |||
===== Ferox ===== | ===== [[Ferox]] ===== | ||
* Hybrid | * Combat battlecruiser | ||
* | * Hybrid turret ship | ||
* | * 8/5/4 slot layout | ||
* Can fit | * Decent brawler | ||
* Optimal range bonus helps offset the short range of blasters | |||
* '''Bonuses''' | |||
** Battlecruisers skill bonuses | |||
*** 5% bonus to all Shield resistances | |||
*** 10% bonus to Medium Hybrid Turret optimal range | |||
** Role bonus | |||
*** Can fit Warfare Link modules | |||
===== | ===== [[Naga]] ===== | ||
* | * Attack battlecruiser | ||
* | * Hybrid turret ship | ||
* | * 8/6/3 slot layout | ||
* | * Fantastic sniper | ||
* | * Can kite decently with blasters | ||
* | * Fairly weak tank | ||
* '''Bonuses''' | |||
** Battlecruisers skill bonuses | |||
*** 5% bonus to Large Hybrid Turret damage | |||
*** 10% bonus to Large Hybrid Turret optimal range | |||
** Role bonuses | |||
*** 95% reduction in the powergrid need of Large Hybrid Turrets | |||
*** 50% reduction in the CPU need of Large Hybrid Turrets | |||
*** 50% reduction in the capacitor need of Large Hybrid Turrets | |||
==== Battleships ==== | ==== Battleships ==== | ||
===== | ===== [[Raven]] ===== | ||
* | * Missile launcher ship | ||
* | * 8/6/5 slot layout | ||
* | * Good level 4 mission runner | ||
* | * Rarely seen in PvP | ||
* | * Missile rate of fire bonus applies to every type of damage | ||
* | * Long travel time of cruise missiles make them somewhat less popular than torpedoes | ||
* '''Bonuses''' | |||
** Caldari Battleship skill bonuses | |||
*** 5% bonus to Cruise and Torpedo Launcher rate of fire | |||
*** 10% bonus to Cruise Missile and Torpedo max velocity | |||
===== | ===== [[Rokh]] ===== | ||
* | * Hybrid Turret Ship | ||
* | * 8/6/5 | ||
* Can | * Excellent tank | ||
* | * Can snipe very well when fit with rails | ||
** | ** Can easily hit out to max locking range | ||
** | ** Can swap ammo to fight at wide variety of ranges | ||
* | * Surprisingly effective brawler | ||
** Can compare to Gallente battleships | |||
* Very slow | |||
* '''Bonuses''' | |||
** Caldari Battleship skill bonuses | |||
*** 10% bonus to Large Hybrid Turret optimal range | |||
*** 5% bonus to Shield Resistances | |||
===== [[Scorpion]] ===== | |||
* ECM battleship | |||
* 6/8/4 slot layout | |||
* Only EWAR battleship | |||
* Very weak damage | |||
* Usually armor tanked to allow more ECM in mid slots | |||
* Usually very weak tank | |||
* Can fit large shield tank and act as bait | |||
* '''Bonuses''' | |||
** Caldari Battleship skill bonsues | |||
*** 15% bonus to ECM Target Jammer strength per level | |||
*** 25% bonus to ECM Target Jammer optimal range and falloff | |||
*** 25% Bonus to ECM Burst range | |||
==== Industrials ==== | ==== Industrials ==== | ||