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User:Miranda mclaughlin/Caldari Ships 101 Update: Difference between revisions

From EVE University Wiki
Changed missiles, hybrid turrets, and ECM.
Updated up to industrials.
Line 115: Line 115:
* Range second only to sensor dampening
* Range second only to sensor dampening
* Excessive amounts may prevent others from willingly fighting
* Excessive amounts may prevent others from willingly fighting
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=== Caldari Ships ===
=== Ships ===
 
==== Ship Roles ====
* Attack ships
** Focuses on speed rather than tank or fitting ability
* Combat ships
** General purpose warships
* Support (Logistics) ships
** Repair other ships
* Disruption (EWAR) ships
** Increases friendly or reduces enemy ship effectiveness
* Exploration (frigates only)
** Designed for finding and running exploration sites
 
==== Frigates ====
==== Frigates ====


===== Ibis =====
===== [[Ibis]] =====
* Rookie (Or "Noob") ship
* Rookie ("Noob") ship
* 2/2/2 slot layout
* Free ship you get whenever you dock in a station that you don't currently have a ship in
* Free ship you get whenever you dock in a station that you don't currently have a ship in
* Recently buffed, is semi-useful in combat now
* Little combat ability
* Decent ECM bonus
* '''Bonuses'''
** Role bonuses
*** 20% bonus to Small Hybrid Turret optimal range
*** 10% bonus to Missile kinetic damage
*** 30% bonus to ECM Target Jammer strength
*** 10% bonus to Shield Resistances
 
===== [[Condor]] =====
* Attack frigate
* Missile launcher ships
* 4/4/2 slot layout
* Generally used as a tackle ship
** 4 mid slots allows for variety of different fits
* Lowest base speed of all attack frigates
* '''Bonuses'''
** Caldari Frigate skill bonus
*** 10% bonus to Light Missile and Rocket kinetic damage
** Role bonus
*** 80% reduction in Propulsion Jamming systems activation cost


===== Bantam =====
===== [[Kestrel]] =====
* The mining frigate
* Attack frigate
* Can be a good hauler
* Missile launcher ship
* Can carry and use one light drone
* 4/4/2 slot layout
* Not much use in combat
* Good level 1 missions ship for new players
* Very large range with light missiles, good range with rockets
* Able to fit larger tank than Condor
* Often used as a kiter
* '''Bonuses'''
** Caldari Frigate skill bonuses
*** 5% bonus to Light Missile and Rocket damage
*** 10% bonus to Missile velocity


===== Heron =====
===== [[Merlin]] =====
* Exploration frigate
* Attack frigate
* Increased probe strength make it the ship to start in for probing/exploration
* Hybrid turret ship
* Usually not the ship to use to run the sites it finds due to weak combat strength
* 3/4/3 slot layout
* Can carry and use one light drone
* Damage bonus coupled with resistance bonus makes for very good brawler
* Large cargo hold
* Can be used as second tackle
* '''Bonuses'''
** Caldari Frigate skill bonuses
*** 5% bonus to shield resistances
*** 5% bonus to Small Hybrid Turret damage


===== Kestrel =====
===== [[Bantam]] =====
* Missile ship
* Logistics frigate
* Good cheap L1 mission boat -- keep range and kite the enemy
* Shield logistics
* Can deal high damage, but has a weak tank
* 3/4/2 slot layout
* Hard to fit fully, especially with low fitting skills
* Good starting point for potential logistics pilots
* Sometimes used to 1v1 in PvP by kiting your opponent
* Useful for fast-moving gangs of small ships
* Relatively large cargo hold
* '''Bonuses'''
** Caldari Frigate skill bonuses
*** 10% bonus to Shield Transporter boost amount
*** 10% reduction in Shield Transporter capacitor use
** Role bonus
*** 500% bonus to range of Shield Transporters


===== Griffin =====
===== [[Griffin]] =====
* Caldari EWAR Frigate
* EWAR frigate
* Utilizes ECM
* ECM ship
* Very effective for its cost
* 2/5/2 slot layout
* Very useful in Uni fleets
* Good starting point for potential EWAR pilots
* Can carry and use one light drone
* Able to fit AB/MWD plus full rainbow fit
* Small tank, high priority target
* Can neutralize much larger and more expensive ships
* '''Bonuses'''
** Caldari Frigate skill bonuses
*** 15% bonus to ECM Target Jammer strength
*** 10% bonus to ECM Target Jammers' capacitor need


===== Condor =====
===== [[Heron]] =====
* "Tech 1 Interceptor"
* Exploration frigate
* Fastest Caldari Frigate
* 3/5/2 slot layout
* 4 mid slots make it a very effective tackler
* Designed to find and run exploration sites
* Limited combat capabilities limits difficulty of sites it can run itself
** Can save sites and come back with a combat ship
* '''Bonuses'''
** Caldari Frigate skill bonuses
*** 7.5% increase to scan strength of probes
*** 5% bonus to Codebreaker, Analyzer and Salvager cycle time


===== Merlin =====
* Hybrid Ship
* Recently buffed
* One of the strongest Tech 1 frigates in game right now
* Good tank -- has a bonus to shield resists
* Strong either as a combat ship or as a tackler


==== Destroyers ====
==== Destroyers ====
* Destroyers are a little larger than frigates but fit frigate sized weapons
* . . . lots of frigate sized weapons, with tracking bonus: antifrigate ship


===== Cormorant =====
===== [[Cormorant]] =====
* Hybrid Turret Ship
* Attack destroyer
* Good for running L1 missions quickly
* Hybrid turret ship
* Good salvage ship for Level 1, 2 and 3 missions
* 8/3/2 slot layout
* Can be set up as a mini-sniper due to its optimal range bonuses
* Double range bonus
** Very long range for small weapons with rails
** Compensates for short range of blasters to apply damage come consistently
* Good level 1 mission runner
* Can be used as cheap salvage ship
* '''Bonuses'''
** Destroyers skill bonuses
*** 10% bonus to Small Hybrid Turret tracking speed
*** 10% bonus to Small Hybrid Turret optimal range
** Role bonus
*** 50% bonus to optimal range for small hybrid turrets
 
===== [[Corax]] =====
* Attack destroyer
* Missile launcher ship
* 7/4/2 slot layout
* Good range with rockets due to missile max velocity bonus
* Explosion velocity bonus increases effectiveness against fast moving targets
* '''Bonuses'''
** Destroyers skill bonuses
*** 5% bonus to light missile and rocket kinetic damage per level
*** 10% bonus to light missile and rocket explosion velocity per level
** Role bonus
*** 50% bonus to light missile and rocket max velocity


===== Corax =====
* Uses missiles, 7 launchers with 3 missile/rocket bonuses.
* Low-skill sniper with small tank.


==== Cruisers ====
==== Cruisers ====


===== Osprey =====
===== [[Caracal]] =====
* Mining cruiser
* Attack cruiser
** Bonus to mining laser yield
* Missile launcher ship
* "Tech 1 Logistics Cruiser"
* 5/5/4 slot layout
** Bonuses to shield transporters
* Good level 2 mission runner
* Large cargo hold
* Great anti-frigate platform when fit with rapid light missile launchers
* Can carry and use four light drones
* Can snipe with heavy missiles or kite/brawl with HAMs
** Usually either scout drones for anti-rat defence, or mining drones for greater yield
* '''Bonuses'''
* Not used in combat as a logistics cruiser often (possibly will change with upcoming buff), but good for repairing a POS
** Caldari Cruiser skill bonuses
*** 5% bonus Rapid Light, Heavy Assault and Heavy Missile Launcher rate of fire
*** 10% bonus to Light, Heavy Assault and Heavy Missile Velocity


===== BlackBird =====
===== [[Moa]] =====
* Caldari EWAR Cruiser
* Combat cruiser
* Utilizes ECM
* Hybrid turret ship
* Very popular and useful in Uni fleets
* 5/5/4 slot layout
* Weak tank
* Very good shield brawler
* High priority target for enemies
** Good EHP for shield tank
* Optimal range can be pushed beyond 70km with good skills and equipment; up to nearly 100km with rigs
** Good damage with blasters
* Tied with the Blackbird for lowest base speed of cruisers
* '''Bonuses'''
** Caldari Cruiser skill bonuses
*** 5% bonus to Medium Hybrid Turret damage
*** 5% bonus to shield resistances


===== Caracal =====
===== [[Osprey]] =====
* Missile Ship
* Logistics cruiser
* Difficult to fit fully
* Shield logistics
* Good for L2s
* 5/5/3 slot layout
* Can fit a passable passive tank
* Requires capacitor transfer to realize full potential
* Can be fit as an excellent Anti-Frigate ship in PvP with Rapid Light Missile Launchers
** Create cap chain with other logistics
* Fairly slow for a cruiser
* Somewhat lower EHP than other Tech 1 logistics cruisers
* '''Bonuses'''
** Caldari Cruiser skill bonuses
*** 12.5% bonus to Shield Transporter boost amount
*** 5% reduction in Shield Transporter capacitor use
** Role bonuses
*** 1000% bonus to Shield Transporter and Energy Transfer Array Range
*** 200% bonus to Energy Transfer Array transfer amount


===== Moa =====
===== [[Blackbird]] =====
* Hybrid Turret Ship
* EWAR cruiser
* Low DPS
* ECM ship
* Frequently rail fit for long range
* 4/6/3 slot layout
* Good tank
* Often armor tanked to free up mid slots for ECM
* Slow
* Low tank and high priority target means pilot has to pay attention to stay alive
* A blaster-fit Moa can be very strong in PvP, but it's lack of speed will mean it needs help getting in range
* Long bast optimal of ECM plus range damage bonus allows pilot to stay outside main fight
* '''Bonuses'''
** Caldari Frigate skill bonuses
*** 15% bonus to ECM Target Jammer strength
*** 12.5% bonus to ECM Target Jammer optimal range and falloff
 
 
==== Battlecruisers ====


==== Battle Cruisers ====
===== [[Drake]] =====
* Unlike other races, Caldari pilots can probably get away without training drone skills while flying cruisers; but both battlecruisers can field a full flight of light drones
* Combat battlecruiser
* So when you move to BCs, buff the drone skills up
* Missile launcher ship
* 7/6/4 slot layout
* Premier level 3 mission runner
* Decent brawler with HAMs
* Can fit large bufffer tank or strong passive tank
* Often used as bait ship
* '''Bonuses'''
** Battlecruisers skill bonuses
*** 5% bonus to all shield resistances
*** 10% bonus to kinetic damage of Heavy Missiles and Heavy Assault Missiles
** Role bonus
*** Can fit Warfare Link modules


===== Ferox =====
===== [[Ferox]] =====
* Hybrid Turret Ship
* Combat battlecruiser
* Frequently uses rail guns for long range
* Hybrid turret ship
* Can be fit with blasters, but the Gallente Brutix does it better due to ship bonuses
* 8/5/4 slot layout
* Can fit ganglinks in high slots
* Decent brawler
* Optimal range bonus helps offset the short range of blasters
* '''Bonuses'''
** Battlecruisers skill bonuses
*** 5% bonus to all Shield resistances
*** 10% bonus to Medium Hybrid Turret optimal range
** Role bonus
*** Can fit Warfare Link modules


===== Drake =====
===== [[Naga]] =====
* Missile Ship
* Attack battlecruiser
* Shield resistance bonus makes for fantastic PvE passive-regen tank or great PvP buffer tank
* Hybrid turret ship
* Possibly the best L3 mission ship in game
* 8/6/3 slot layout
* With the right skills can deal passable PvP DPS, especially with Heavy Assault Missiles
* Fantastic sniper
* Often used as "obvious" bait ship
* Can kite decently with blasters
* Can fit ganglinks in high slots
* Fairly weak tank
* '''Bonuses'''
** Battlecruisers skill bonuses
*** 5% bonus to Large Hybrid Turret damage
*** 10% bonus to Large Hybrid Turret optimal range
** Role bonuses
*** 95% reduction in the powergrid need of Large Hybrid Turrets
*** 50% reduction in the CPU need of Large Hybrid Turrets
*** 50% reduction in the capacitor need of Large Hybrid Turrets


===== Naga =====
* Newer "Rank 3" Battlecruiser
* Hybrid Turret Ship
* Fits Battleship-sized weapons on a Battlecruiser-sized hull
* Typically fit as a sniper with little tank
* Currently one of the premier snipers in the game


==== Battleships ====
==== Battleships ====
* As with any race, pilots shouldn't move into BSs before they have the skills needed to extract good performance from them
** T2 tanking
** T2 light and medium drones (yes, even for Caldari pilots)


===== Scorpion =====
===== [[Raven]] =====
* ECM fleet battleship
* Missile launcher ship
* Frequently armor tanked to keep the midslots clear
* 8/6/5 slot layout
* 8 mid slots allow it to fit a massive ammount of ECM
* Good level 4 mission runner
* Lowest BS DPS in the game
* Rarely seen in PvP
* Very useful in fleets
* Missile rate of fire bonus applies to every type of damage
* Frequently primary target for enemies
* Long travel time of cruise missiles make them somewhat less popular than torpedoes
* '''Bonuses'''
** Caldari Battleship skill bonuses
*** 5% bonus to Cruise and Torpedo Launcher rate of fire
*** 10% bonus to Cruise Missile and Torpedo max velocity


===== Raven =====
===== [[Rokh]] =====
* Missile Ship
* Hybrid Turret Ship
* Possibly the best L4 mission running BS in the game
* 8/6/5
* Can use any type of missiles; bonus isn't specific to kinetic
* Excellent tank
* Passable active tank
* Can snipe very well when fit with rails
** Large shield boosters for permanent boosting
** Can easily hit out to max locking range
** X-L boosters for burst tanking (Pulsed)
** Can swap ammo to fight at wide variety of ranges
* Rare in PvP, but not useless
* Surprisingly effective brawler
** Can compare to Gallente battleships
* Very slow
* '''Bonuses'''
** Caldari Battleship skill bonuses
*** 10% bonus to Large Hybrid Turret optimal range
*** 5% bonus to Shield Resistances
 
===== [[Scorpion]] =====
* ECM battleship
* 6/8/4 slot layout
* Only EWAR battleship
* Very weak damage
* Usually armor tanked to allow more ECM in mid slots
* Usually very weak tank
* Can fit large shield tank and act as bait
* '''Bonuses'''
** Caldari Battleship skill bonsues
*** 15% bonus to ECM Target Jammer strength per level
*** 25% bonus to ECM Target Jammer optimal range and falloff
*** 25% Bonus to ECM Burst range


===== Rokh =====
* Hybrid Turret Ship
* Shield resistance bonus and range bonus
* Commonly a PvP sniper
* Very good tank
* Low DPS with rails, but extremely long range
* When operating with sniper BSs from other races with shorter optimals, can switch to shorter range, higher DPS ammo to increase damage


==== Industrials ====
==== Industrials ====