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− | === Facilitating a controlled warp-out === | + | = New icons = |
− | Sometimes things go wrong, like a logistics ship disconnecting, and you get overwhelmed on a site and need to get the fleet out. In order to safely warp a fleet out of a site you need everyone pre-aligned and all warp scramblers on grid destroyed. The ships capable of warp scrambling are:
| + | {| class="wikitable" valign="top" align="center" style="font-size:80%" |
− | {| class="wikitable" style="font-size:90%;" | |
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− | ! style="background:#222222;" | Enemy | + | ! style="background:#222222;" | Warp scrambling |
− | ! style="background:#222222;" | Description | + | ! style="background:#222222;" | Warp disrupting |
| + | ! style="background:#222222;" | Energy neutralizing |
| + | ! style="background:#222222;" | Target painting |
| + | ! style="background:#222222;" | Webbing |
| + | ! style="background:#222222;" | Jamming |
| |- | | |- |
− | | nowrap | http://image.eveonline.com/Type/447_32.png'''Sansha's Nation Commander''' | + | | |
− | | Strong frigate, spawns in [[Nation Commander Outpost]]s.
| + | [[image:icon_warp_scrambler_i.png|30px|Warp scrambling]] |
− | |- | + | [[image:icon_warp_scrambler_ii.png|30px|Warp scrambling]] |
− | | nowrap | http://image.eveonline.com/Type/447_32.png '''Schmaeel Medulla''' | + | [[image:icon_warp_scrambler_faction.png|30px|Warp scrambling]] |
− | | Hard to hit frigate due to signature and speed, spawns in a variety of different incursion sites. | + | | |
− | |- | + | [[image:icon_warp_disruptor_i.png|30px|Warp disrupting]] |
− | | nowrap | http://image.eveonline.com/Type/447_32.png '''Tama Cerebellum''' | + | [[image:icon_warp_disruptor_ii.png|30px|Warp disrupting]] |
− | | A frigate, spawns in a variety of different incursion sites. | + | [[image:icon_warp_disruptor_faction.png|30px|Warp disrupting]] |
− | |- | + | | |
− | | nowrap | http://image.eveonline.com/Type/447_32.png '''Auga Hypophysis'''
| + | [[image:icon_energy_neutralizer_i.png|30px|Energy neutralizing]] |
− | | A cruiser (close orbit), spawns in a variety of different incursion sites. | + | [[image:icon_energy_neutralizer_ii.png|30px|Energy neutralizing]] |
− | |- | + | [[image:icon_energy_neutralizer_faction.png|30px|Energy neutralizing]] |
− | | nowrap | http://image.eveonline.com/Type/447_32.png '''Deltole Tegmentum''' http://image.eveonline.com/Type/16479_32.png http://image.eveonline.com/Type/12709_32.png | + | | |
− | | A battleship, spawns in a variety of different incursion sites. | + | [[image:icon_target_painter_i.png|30px|Target painting]] |
− | |- | + | [[image:icon_target_painter_ii.png|30px|Target painting]] |
− | | nowrap | http://image.eveonline.com/Type/447_32.png '''Outuni Mesen''' http://image.eveonline.com/Type/16479_32.png | + | [[image:icon_target_painter_faction.png|30px|Target painting]] |
− | | A battleship, spawns in assault sites and up. | + | | |
− | |- | + | [[image:icon_stasis_webifier_i.png|30px|Webbing]] |
− | | colspan="2" style="background:#222222;" | You also have special NPCs like '''Citizen Astur''', '''Slave 32152''', '''Slave Endoma01''', '''Slave Heavenbound02''' and '''Slave Tama01''' that spawns in the last wave of the assault-site [[Nation Commander Stronghold]]. Killing them also conveniently finishes that site and forces any remaining ships to warp away. | + | [[image:icon_stasis_webifier_ii.png|30px|Webbing]] |
| + | [[image:icon_stasis_webifier_faction.png|30px|Webbing]] |
| + | | |
| + | [[image:icon_multispectral_ecm_i.png|30px|Jamming]] |
| + | [[image:icon_multispectral_ecm_ii.png|30px|Jamming]] |
| + | [[image:icon_multispectral_ecm_faction.png|30px|Jamming]] |
| |} | | |} |
− | It is important to take your fleet composition into consideration when a logistics pilot disconnects or they all get jammed and you're left with no remote repairs. Most fleets with a proper setup including emergency energy transfers, shield maintenance bots and calm pilots, can usually remove enough damage from the field to hold down the fort until the logistics pilot reconnects. Starting to align can in fact be a bad choice in some circumstances (since it reduces your tracking), so take a second to get confirmation on scrams (who's scrammed and by whom) while making a judgment call if you can handle the incoming damage or not.
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− | === New icons ===
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− | [[image:icon_warp_scrambler_i.png]]
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− | [[image:icon_warp_scrambler_ii.png]]
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− | [[image:icon_warp_scrambler_faction.png]]
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− | [[image:icon_warp_disruptor_i.png]]
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− | [[image:icon_warp_disruptor_ii.png]]
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− | [[image:icon_warp_disruptor_faction.png]]
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− | [[image:icon_energy_neutralizer_i.png]]
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− | [[image:icon_energy_neutralizer_ii.png]]
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− | [[image:icon_energy_neutralizer_faction.png]]
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− | [[image:icon_target_painter_i.png]]
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− | [[image:icon_target_painter_ii.png]]
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− | [[image:icon_target_painter_faction.png]]
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− | [[image:icon_stasis_webifier_i.png]]
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− | [[image:icon_stasis_webifier_ii.png]]
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− | [[image:icon_stasis_webifier_faction.png]]
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