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| Zainou 'Deadeye' Large Hybrid Turret LH-1003 | | Zainou 'Deadeye' Large Hybrid Turret LH-1003 | ||
| +3% to large hybrid weapons | | +3% to large hybrid weapons | ||
|} | |||
= Recommended implants = | |||
There are plenty of implants that are useful for incursion runners. While one shouldn't run around with a head full of expensive implants during war, there are some rather cheap +3% implants you could use even while at war. | |||
== Gunnery implants == | |||
There are several implants improving damage, rate of fire, tracking. | |||
{| | |||
|- | |||
| http://image.eveonline.com/Type/13259_32.png | |||
| '''Eifyr and Co. 'Gunslinger' Motion Prediction MR-703'''<br>''(slot 7, +3% turret tracking speed)'' | |||
|- | |||
| http://image.eveonline.com/Type/13259_32.png | |||
| '''Inherent Implants 'Lancer' Gunnery RF-903'''<br>''(slot 9, +3% rate of fire)'' | |||
|- | |||
| http://image.eveonline.com/Type/13259_32.png | |||
| '''Eifyr and Co. 'Gunslinger' Large Projectile Turret LP-1003'''<br>''(slot 10, +3% to large projectile weapons)'' | |||
|- | |||
| http://image.eveonline.com/Type/13259_32.png | |||
| '''Inherent Implants 'Lancer' Large Energy Turret LE-1003'''<br>''(slot 10, +3% to large energy weapons)'' | |||
|- | |||
| http://image.eveonline.com/Type/13259_32.png | |||
| '''Zainou 'Deadeye' Large Hybrid Turret LH-1003'''<br>''(slot 10, +3% to large hybrid weapons)'' | |||
|} | |||
==== Medium weapon implants ==== | |||
For those flying strategic cruisers as their preferred ships, there's an implant for slot 8. | |||
{| | |||
|- | |||
|- | |||
| http://image.eveonline.com/Type/13259_32.png | |||
| '''Eifyr and Co. 'Gunslinger' Medium Projectile Turret MP-803'''<br>''(slot 8, +3% to medium projectiles)'' | |||
|- | |||
| http://image.eveonline.com/Type/13259_32.png | |||
| '''Inherent Implants 'Lancer' Medium Energy Turret ME-803'''<br>''(slot 8, +3% to medium energy weapons)'' | |||
|} | |||
== Genolution implants == | |||
For people without +4 or +5 attribute implants, the '''Genolution''' implants can be quite useful. | |||
{| | |||
|- | |||
| http://image.eveonline.com/Type/2082_32.png | |||
| '''Genolution Core Augmentation CA-1'''<br>''(increases powergrid and capacitor)'' | |||
|- | |||
| http://image.eveonline.com/Type/2589_32.png | |||
| '''Genolution Core Augmentation CA-2'''<br>''(increases CPU and capacitor)'' | |||
|} | |||
== Capacitor implants == | |||
For the less used slots 6 and 8 you haven't got much worthwhile to use in terms of increasing your damage. For those slots you could increase your capacitor if you're flying logistics or a ship with cap-hungry turrets. | |||
{| | |||
|- | |||
| http://image.eveonline.com/Type/13260_32.png | |||
| '''Inherent Implants 'Squire' Energy Systems Operation EO-603'''<br>''(slot 6, decreases capacitor recharge)'' | |||
|- | |||
| http://image.eveonline.com/Type/13259_32.png | |||
| '''Inherent Implants 'Squire' Energy Management EM-803'''<br>''(slot 8, increases capacitor capacity)'' | |||
|} | |||
== Mindlink implants == | |||
For the boosters, slot 10 is taken up by the mindlink implants. | |||
{| | |||
|- | |||
| http://image.eveonline.com/Type/21888_32.png | |||
| '''Siege Warfare Mindlink'''<br>''(slot 10, +50% bonus to siege)'' | |||
|- | |||
| http://image.eveonline.com/Type/21890_32.png | |||
| '''Skirmish Warfare Mindlink'''<br>''(slot 10, +50% bonus to skirmish)'' | |||
|} | |} | ||