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Archive:Wartime Standard Operating Procedures: Difference between revisions

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== Experienced Pilots may fly... ==
== You may fly... ==
Students may fly almost any ship they want, with the following exceptions:


The following ships are strongly recommended for use only by experienced pilots as they require a significant amount of skill and practice to fly effectively. If you are not confident in what you're doing, then '''do not fly them'''!
Faction modules and ships shall not to be flown until you are a sophomore, and T3/Unique/Pirate modules and ships shall not to be flown until you are a graduate. This is so you have enough experience to tell when and why these ships and modules should be used. They are meant to augment the abilities of skilled players, not make up for a lack of skillpoints.


=== ...'Covert Ops' combat ships ===
Capital ships require the permission of a Director to be flown, to insure you have the proper support required by these ships.


These are ships which can fit a Covert Ops Cloak, such as:


*[[Frigate#Covert_Ops_Frigate|Covert Ops Frigates]]<ref>These should only be flown once you have had some fleet experience and practice moving cloaked.</ref>
=== ...Faction ships  and Pirate Ships===
*[[Stealth Bomber]]s<ref>These are expensive, require high skills, and are only effective with a well coordinated team.</ref>  
*Any ship with 'Issue'<ref>Raven Navy Issue, Stabber Fleet Issue, etc.</ref> in the Name.<ref>While some of these may be good, they aren't worth the [[Risk to ISK]] for use in combat.</ref>  
*[[Force Recon]]s<ref>Like the [[Stealth Bomber]], these are expensive and need practice to use well.</ref>
*Any 'Pirate' faction ship.<ref>Like any 'Issue' ships, they tend to be good, but very expensive, even against the T2 versions.</ref>  
 
*Any other ship listed in the 'Faction' subsection on the Market.<ref>This should be self-evident, but if a ship is not listed as 'Standard' or 'Advanced', they probably aren't allowed.</ref>
=== ...Navy faction frigates ===
*If you aren't sure if a ship is Faction or Pirate, just ask.
 
* [[Imperial Navy Slicer]]
* [[Federation Navy Comet]]
* [[Caldari Navy Hookbill]]
* [[Republic Fleet Firetail]]
 
=== ...Tech 2 BattleCruisers ===
 
*[[Battlecruiser#Command Ships|Command Ships]]<ref>These are useful when you have very high or even maxed Leadership skills, but are not worth the [[Risk to ISK]] ratio without a fleet to back them up.</ref>  
 
=== ...Capital ships ===
 
These require authorization from a director, should always have a sizable fleet to back them up, and be properly fitted.
 
* [[Capital_Ship#Dreadnoughts|Dreadnought]]
* [[Capital_Ship#Carriers|Carrier]]
* [[Rorqual]]<ref>Even though they can't enter hisec and use a jump-drive, they are listed here for completeness.</ref>
* [[Hauling#Jump Freighters (T2 Freighter)|Jump Freighters]]
 
=== ...ships with cheap faction modules ===
 
'Cheap Faction' means Faction, Storyline, Deadspace, or Officer modules, but only when the market value of the modules is less than the ship hull it is fitted on.
 
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== Pilots who accept the risks may fly... ==
 
The following ships are to be used understanding the risk that if you lose one to a war target, you face the ''possibility'' of [[Records_Department#I_screwed_up_with_the_WSOP._What_can_I_expect.3F|consequences]] up to and including an immediate kick and ban.
 
=== ...Tech 2 Battleships ===
 
*[[Battleship#Marauder|Marauders]]<ref>These are PvE rather than PvP ships, built to take damage over a long period and loot missions.</ref>  
*[[Battleship#Black Ops|Black Ops]]<ref>These are useful in losec and nullsec, but expensive and require covert support and significant experience to fly well.</ref>


=== ...Tech 3 ships  ===
=== ...Tech 3 ships  ===


*[[Strategic Cruiser]]s<ref>Like many others, these tend to be very expensive and not worth the [[Risk to ISK]] ratio.</ref>
*[[Strategic Cruiser]]s<ref>Like many others, these tend to be very expensive and not worth the [[Risk to ISK]] ratio.</ref>
=== ...Mining Ships  ===
This includes the specialized [[Mining|mining]] ships, such as:
*[[Venture]]
*[[Barge]]s<ref>This should go without saying, but they have little to no offensive capability if the target is not an asteroid.</ref>
*[[Exhumer]]s<ref>While they can fit a half-decent PvE tank, they are simply not suited to any PvP.</ref>
*[[Orca]]<ref>Big, slow, expensive and no means of defence? Not a PvP ship!</ref>
=== ...Haulers  ===
This is any ship which is designed to move large amounts of cargo around<ref>In short, if there's something worth moving, its worth money to someone, and is better not put in harms way at all.</ref>, such as:
*[[Hauling#T1 Industrials|Industrials]], including the [[Noctis]]<ref>While they can have a decent buffer tank to avoid some suicide ganks, they are slow and do not survive long in PvP.</ref>
*[[Hauling#Blockade Runners (T2 Industrial)|Blockade Runner]]s<ref>These can warp cloaked, are fast and maneuverable, which is nice, but they are expensive and still don't last long, which is not nice.</ref>
*[[Hauling#Deep Space Transport (T2 Industrial)|Deep Space Transports]]<ref>These tend to have a half-decent tank, and built-in [[Warp Stabiliser|warp stabilisers]], but are very slow, expensive and an easy target.</ref>
*[[Hauling#Freighters|Freighters]]<ref>This should go without saying, but while freighters have a decent amount of HP, they huge, slow, can be outrun by a capsule and are incredibly expensive if/when they are lost, even without any cargo.</ref>
If you need to move items, you should use an [[Creating an Alt Hauler|'out-of-corp' Alt Hauler]] or issue a public courier contract.
=== ...Faction ships  ===
*Any ship with 'Issue'<ref>Raven Navy Issue, Stabber Fleet Issue, etc.</ref> in the Name.<ref>While some of these may be good, they aren't worth the [[Risk to ISK]] for use in combat.</ref>
*Any 'Pirate' faction ship.<ref>Like any 'Issue' ships, they tend to be good, but very expensive, even against the T2 versions.</ref>
*Any other ship listed in the 'Faction' subsection on the Market, barring 'Navy' frigates.<ref>This should be self-evident, but if a ship is not listed as 'Standard' or 'Advanced', they probably aren't allowed.</ref>
=== ...Special ships  ===
Right now this is only the [[Zephyr]] as it has a use in WH space.
=== ...ships with expensive modules or rigs ===
'Expensive modules or rigs' is defined as Faction, Storyline, Deadspace, or Officer modules<ref>The majority of these are massively expensive compared to Meta 0-5 modules, and we don't want to leave anything valuable behind if you get killed.</ref> or rigs (usually Tech 2<ref>These are horrendously expensive and never provide bonuses worth the extra ISK for PvP.</ref>) where the total market value of faction mods or rigs is greater than the ship hull it is fitted on.
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== You must never fly any...  ==
The following ships are NOT to be used at all. If you are in space with one during war, you face an [[Records_Department#I_screwed_up_with_the_WSOP._What_can_I_expect.3F|immediate kick/ban]] and likely [[The Departed|Departure]].


=== ...rare or unique ships  ===
=== ...rare or unique ships  ===
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*[[Interbus Shuttle]]
*[[Interbus Shuttle]]
*[[Primae]]
*[[Primae]]
*... and various others.<ref>Far too many to list here, including rewards from CCP for things like the [[Alliance Tournament]]s. If you aren't certain if they are allowed check the ships description and availability on the market. Note the exception of the Zephyr.</ref>
*... and various others.<ref>Far too many to list here, including rewards from CCP for things like the [[Alliance Tournament]]s. If you aren't certain if they are allowed check the ships description and availability on the market. </ref>
 
=== ...Capital ships ===


=== ...SuperCapitals ===
These require authorization from a director, should always have a sizable fleet to back them up, and be properly fitted.
 
* [[Capital_Ship#Dreadnoughts|Dreadnought]]
* [[Capital_Ship#Carriers|Carrier]]
* [[Rorqual]]<ref>Even though they can't enter hisec and use a jump-drive, they are listed here for completeness.</ref>
* [[Hauling#Jump Freighters (T2 Freighter)|Jump Freighters]]


==== ...SuperCapitals ====
*[[Capital_Ship#Supercarriers|SuperCarrier]]
*[[Capital_Ship#Supercarriers|SuperCarrier]]
*[[Capital_Ship#Titans|Titan]]<ref>This should go without saying really, but there is always one...</ref>
*[[Capital_Ship#Titans|Titan]]<ref>This should go without saying really, but there is always one...</ref>