More actions
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* Engineering V | * Engineering V | ||
* Mechanics V | * Mechanics V | ||
* Jury Rigging IV<small> <ref>Jury Rigging IV is only needed if it is a requirement for your more generic rigs, like energy grid rigs.</ref></small> | |||
* Energy Management V | * Energy Management V | ||
* Energy Systems Operation V | * Energy Systems Operation V | ||
* Shield Upgrades V | * Shield Upgrades V | ||
* Tactical Shield Manipulation V | * Tactical Shield Manipulation V | ||
* Shield Rigging V | * Shield Rigging V | ||
* Targeting V | * Targeting V | ||
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Once you've trained these skills, you can fly some of the more '''advanced fits''' for [[Vanguard Incursion fits#Advanced fits|vanguards]] or [[Assault Incursion fits#Advanced fits|assaults]]. | Once you've trained these skills, you can fly some of the more '''advanced fits''' for [[Vanguard Incursion fits#Advanced fits|vanguards]] or [[Assault Incursion fits#Advanced fits|assaults]]. | ||
[[Category:Incursions]] | [[Category:Incursions]] | ||
= Recommended implants = | = Recommended implants = | ||
There are plenty of implants that are useful for incursion runners. While one shouldn't run around with a head full of expensive implants during war, there are some rather cheap +3% implants you could use even while at war. | There are plenty of implants that are useful for incursion runners. While one shouldn't run around with a head full of expensive implants during war, there are some rather cheap +3% implants you could use even while at war. | ||