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== Know your flags and timers == | |||
{| | |||
| [[image:flag_npc.jpg|thumb|100px|'''NPC''' flag.]] | |||
| [[image:flag_pvp.jpg|thumb|100px|'''PvP''' flag.]] | |||
| [[image:flag_weapon.jpg|thumb|100px|'''Weapon''' flag.]] | |||
| [[image:flag_suspect.jpg|thumb|100px|'''Suspect''' flag.]] | |||
| [[image:flag_criminal.jpg|thumb|100px|'''Criminal''' flag.]] | |||
|} | |||
'''NPC''' – This pilot has used offensive modules against an NPC. If a pilot logs off while this flag is active, their ship will remain in space until the timer expires. | |||
'''PVP''' – This pilot has recently attacked or been attacked by another pilot. If a pilot logs off while this flag is active, their ship will remain in space until the timer expires. | |||
'''Weapons''' - A pilot with this flag has recently used offensive modules against another pilot. The pilot will not be able to jump, dock or switch ships while this flag is active. | |||
'''Suspect'''/'''Criminal''' - This pilot has recently committed criminal or suspicious acts in Empire space. This flag has two states – ''Suspect''(yellow) and ''Criminal'' (red). The state is dependent on the severity of their actions and whether or not the actions were committed in Empire space. [[CONCORD]] will take action against pilots flagged as criminals in their space, but anyone with either state flagged is freely attackable by other capsuleers. | |||