Difference between revisions of "Sansha's Manual"
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(An attempt to make a sort of "Monster's Manual"-like page. Initially just the general "first glance" information table.) |
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− | ! style="background:#222222;" | Name | + | ! nowrap style="background:#222222;" | Name |
− | ! style="background:#222222;" | Sig | + | ! nowrap style="background:#222222;" | Sig |
− | ! style="background:#222222;" | Speed | + | ! nowrap style="background:#222222;" | Speed |
− | ! style="background:#222222;" | | + | ! nowrap style="background:#222222;" | Orbit |
− | ! style="background:#222222;" | Damage | + | ! nowrap style="background:#222222;" | Damage |
− | ! style="background:#222222;" | | + | ! nowrap style="background:#222222;" | Range<small> <ref>Even though enemies like the '''Sansha's Nation Commander''' and '''Tama Cerebellum''' engage and start firing their torpedoes at 60 km they will not actually get within range until they are closer to 30 km, so their effective range is much shorter.</ref></small> |
− | ! style="background:#222222;" | Effective HP | + | ! nowrap style="background:#222222;" | Effective HP |
− | ! style="background:#222222;" | DPS/EHP<small> <ref>A simple measure of how much damage you're reducing from the field by shooting this particular enemy. It doesn't take into consideration signature or speed however, so you will have to factor that in yourself. Combining this ratio with the other signature/speed ratio makes it obvious that it's better to remove the '''Tamas''' before the '''Eysturs''', as they are both easier to hit and do more damage per hit points.</ref></small> | + | ! nowrap style="background:#222222;" | DPS/EHP<small> <ref>A simple measure of how much damage you're reducing from the field by shooting this particular enemy. It doesn't take into consideration signature or speed however, so you will have to factor that in yourself. Combining this ratio with the other signature/speed ratio makes it obvious that it's better to remove the '''Tamas''' before the '''Eysturs''', as they are both easier to hit and do more damage per hit points.</ref></small> |
− | ! style="background:#222222;" | Sig/Speed<small> <ref>A rough estimate of how hard it is to land good hits on the target. An increasingly lower value means the target is smaller and faster, thus much harder to hit than an increasingly higher value.</ref></small> | + | ! nowrap style="background:#222222;" | Sig/Speed<small> <ref>A rough estimate of how hard it is to land good hits on the target. An increasingly lower value means the target is smaller and faster, thus much harder to hit than an increasingly higher value.</ref></small> |
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| nowrap | <div style=text-align:left;>[[image:icon_target_frigate.png|16px|Small target]] '''Eystur Rhomben''' </div> | | nowrap | <div style=text-align:left;>[[image:icon_target_frigate.png|16px|Small target]] '''Eystur Rhomben''' </div> |
Revision as of 12:16, 26 March 2013
Sansha's Manual
The saying "know your enemy" is a good one and applies to Incursions just as well as it does any other activity in EVE. In order to know what to kill and most importantly in what order, it helps to know what the various enemies do, how hard they are to kill, what engagement range they have etc.
On top of basic ship statistics like damage, speed, signature and effective hit points, ships use various means of electronic warfare. These special abilities will be represented by icons mimicking the effect of their abilities. Hoover over an icon if you are unsure of what it represent.
Incursion Rats
Name | Sig | Speed | Orbit | Damage | Range [1] | Effective HP | DPS/EHP [2] | Sig/Speed [3] |
---|---|---|---|---|---|---|---|---|
49 m | 3 360 m/s | 11 km 560 m/s | 120 dps | 10 – 12 km | 9 068 ehp | 0,0132 dam/hp | 0,014 ratio | |
49 m | 3 360 m/s | 11 km 560 m/s | 48 dps | 10 – 12 km | 3 264 ehp | 0,0147 dam/hp | 0,014 ratio | |
53 m | 2 760 m/s | 15 km 405 m/s | (no weapons) | (no weapons) | 3 787 ehp | (no weapons) | 0,019 ratio | |
53 m | 2 760 m/s | 15 km 405 m/s | (no weapons) | (no weapons) | 2 762 ehp | (no weapons) | 0,019 ratio | |
49 m | 3 360 m/s | 11 km 560 m/s | 120 dps | 10 – 12 km | 3 627 ehp | 0,0331 dam/hp | 0,014 ratio | |
33 m | 2 550 m/s | 9 km 410 m/s | 192 dps | 10 – 12 km | 8 898 ehp | 0,0216 dam/hp | 0,012 ratio | |
39 m | 2 100 m/s | 12 km 355 m/s | 1 250 dps | 60 km | 8 103 ehp | 0,1543 dam/hp | 0,018 ratio | |
36 m | 4 000 m/s | 12 km 640 m/s | 52 dps | 12 – 20 km | 9 235 ehp | 0,0056 dam/hp | 0,009 ratio | |
39 m | 2 100 m/s | 12 km 355 m/s | 300 dps | 60 km | 8 103 ehp | 0,0370 dam/hp | 0,018 ratio | |
33 m | 2 550 m/s | 8 km 410 m/s | 40 dps | 10 – 12 km | 3 217 ehp | 0,0124 dam/hp | 0,012 ratio | |
184 m | 1 350 m/s | 140 km 205 m/s | 168 dps | 146 – 176 km | 87 717 ehp | 0,0019 dam/hp | 0,136 ratio | |
Arnon Epithalamus Jamming
|
215 m | 1 300 m/s | 50 km 210 m/s | 164 dps | 125 km | 65 415 ehp | 0,0025 dam/hp | 0,165 ratio |
325 m | 1 100 m/s | 6 km 170 m/s | 480 dps | 12 – 20 km | 51 598 ehp | 0,0093 dam/hp | 0,295 ratio | |
125 m | 1 400 m/s | 7,5 km 158 m/s | 440 dps | 10 km | 25 033 ehp | 0,0176 dam/hp | 0,089 ratio | |
65 m | 2 050 m/s | 60 km 310 m/s | (no weapons) | (no weapons) | 29 505 ehp | (no weapons) | 0,031 ratio | |
200 m | 1 520 m/s | 18 km 205 m/s | 80 dps | 23 – 33 km | 37 999 ehp | 0,0021 dam/hp | 0,131 ratio | |
200 m | 1 520 m/s | 18 km 205 m/s | 320 dps | 23 – 33 km | 105 552 ehp | 0,0030 dam/hp | 0,131 ratio | |
300 m | 1 500 m/s | 30 km 260 m/s | 132 dps | 22,5 – 32,5 km | 132 070 ehp | 0,0010 dam/hp | 0,200 ratio | |
422 m | 170 m/s | 120 km 170 m/s | (no weapons) | (no weapons) | 274 918 ehp | (no weapons) | 2,482 ratio | |
540 m | 850 m/s | 12 km 118 m/s | 820 dps | 35 km | 179 075 ehp | 0,0046 dam/hp | 0,635 ratio | |
540 m | 850 m/s | 12 km 118 m/s | 820 dps | 35 km | 179 075 ehp | 0,0046 dam/hp | 0,635 ratio | |
320 m | 980 m/s | 50 km 140 m/s | 226 dps | 170 km | 315 598 ehp | 0,0007 dam/hp | 0,326 ratio | |
530 m | 850 m/s | 40 km 118 m/s | 528 dps | 45 – 65 km | 289 854 ehp | 0,0018 dam/hp | 0,623 ratio | |
400 m | 790 m/s | 18 km 110 m/s | 352 dps | 45 – 65 km | 215 105 ehp | 0,0016 dam/hp | 0,506 ratio | |
400 m | 800 m/s | 120 km 118 m/s | 397 dps | 160 – 210 km | 118 009 ehp | 0,0034 dam/hp | 0,500 ratio | |
14050 m | 75 m/s | 40 km 75 m/s | (no weapons) | (no weapons) | 13 996 150 ehp | (no weapons) | 187,333 ratio | |
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