Difference between revisions of "Sansha's Manual"

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The saying ''"know your enemy"'' is a good one and applies to Incursions just as well as it does any other activity in EVE. In order to know what to kill and most importantly in what order, it helps to know what the various enemies do, how hard they are to kill, what engagement range they have etc.
 
The saying ''"know your enemy"'' is a good one and applies to Incursions just as well as it does any other activity in EVE. In order to know what to kill and most importantly in what order, it helps to know what the various enemies do, how hard they are to kill, what engagement range they have etc.
  
On top of basic ship statistics like damage, speed, signature and effective hit points, ships use various means of electronic warfare. These special abilities will be represented by icons mimicking the effect of their abilities. Hover over an icon if you are unsure of what it represents.
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On top of basic ship statistics like damage, speed, signature and effective hit points, ships use various means of electronic warfare. These special abilities will be represented by icons mimicking the effect of their abilities. Hover over an icon if you are unsure of what it represents. You can also sort the columns in ascending or descending order by clicking the headers (reload the page to revert to the original order).
  
 
== Incursion Rats ==
 
== Incursion Rats ==

Revision as of 13:49, 26 March 2013

Sansha's Manual

The saying "know your enemy" is a good one and applies to Incursions just as well as it does any other activity in EVE. In order to know what to kill and most importantly in what order, it helps to know what the various enemies do, how hard they are to kill, what engagement range they have etc.

On top of basic ship statistics like damage, speed, signature and effective hit points, ships use various means of electronic warfare. These special abilities will be represented by icons mimicking the effect of their abilities. Hover over an icon if you are unsure of what it represents. You can also sort the columns in ascending or descending order by clicking the headers (reload the page to revert to the original order).

Incursion Rats

Name Sig Speed Orbital Range / Speed Damage Range [1] Effective HP DPS/EHP [2] Sig/Speed [3]
Eystur Rhomben
Small target Eystur Rhomben
49 ~ Signature 49 m 3360 ~ Velocity 3 360 m/s 11 ~ 11 km Orbit 560 m/s 120 ~ 120 dps Turret Damage 12 ~ < 12 km Attack Range 9068 ~ 9 068 ehp Effective Hit Points 0,0132 dam/hp ~ 0,0132 dam/hp 0,014 ratio ~ 0,014 ratio
Jel Rhomben
Small target Jel Rhomben
49 ~ Signature 49 m 3360 ~ Velocity 3 360 m/s 11 ~ 11 km Orbit 560 m/s 48 ~ 48 dps Turret Damage 12 ~ < 12 km Attack Range 3264 ~ 3 264 ehp Effective Hit Points 0,0147 dam/hp ~ 0,0147 dam/hp 0,014 ratio ~ 0,014 ratio
Niarja Myelen
Small target Niarja Myelen JammingEnergy neutralizing
53 ~ Signature 53 m 2760 ~ Velocity 2 760 m/s 15 ~ 15 km Orbit 405 m/s 0 ~ (no weapons) - ~ (no weapons) 3787 ~ 3 787 ehp Effective Hit Points 0,0000 dam/hp ~ (no weapons) 0,019 ratio ~ 0,019 ratio
Orkashu Myelen
Small target Orkashu Myelen JammingEnergy neutralizing
53 ~ Signature 53 m 2760 ~ Velocity 2 760 m/s 15 ~ 15 km Orbit 405 m/s 0 ~ (no weapons) - ~ (no weapons) 2762 ~ 2 762 ehp Effective Hit Points 0,0000 dam/hp ~ (no weapons) 0,019 ratio ~ 0,019 ratio
Orkashu Pontine
Small target Orkashu Pontine
49 ~ Signature 49 m 3360 ~ Velocity 3 360 m/s 11 ~ 11 km Orbit 560 m/s 120 ~ 120 dps Turret Damage 12 ~ < 12 km Attack Range 3627 ~ 3 627 ehp Effective Hit Points 0,0331 dam/hp ~ 0,0331 dam/hp 0,014 ratio ~ 0,014 ratio
Renyn Meten
Small target Renyn Meten Webbing
33 ~ Signature 33 m 2550 ~ Velocity 2 550 m/s 9 ~ 9 km Orbit 410 m/s 192 ~ 192 dps Turret Damage 12 ~ < 12 km Attack Range 8898 ~ 8 898 ehp Effective Hit Points 0,0216 dam/hp ~ 0,0216 dam/hp 0,012 ratio ~ 0,012 ratio
Sansha's Nation Commander
Small target Sansha's Nation Commander Warp scrambling
39 ~ Signature 39 m 2100 ~ Velocity 2 100 m/s 12 ~ 12 km Orbit 355 m/s 1250 ~ 1 250 dps Torpedo Damage 60 ~ < 60 km Attack Range 8103 ~ 8 103 ehp Effective Hit Points 0,1543 dam/hp ~ 0,1543 dam/hp 0,018 ratio ~ 0,018 ratio
Schmaeel Medulla
Small target Schmaeel Medulla Warp scramblingWebbing
36 ~ Signature 36 m 4000 ~ Velocity 4 000 m/s 12 ~ 12 km Orbit 640 m/s 52 ~ 52 dps Turret Damage 20 ~ < 20 km Attack Range 9235 ~ 9 235 ehp Effective Hit Points 0,0056 dam/hp ~ 0,0056 dam/hp 0,009 ratio ~ 0,009 ratio
Tama Cerebellum
Small target Tama Cerebellum Warp scrambling
39 ~ Signature 39 m 2100 ~ Velocity 2 100 m/s 12 ~ 12 km Orbit 355 m/s 300 ~ 300 dps Torpedo Damage 60 ~ < 60 km Attack Range 8103 ~ 8 103 ehp Effective Hit Points 0,0370 dam/hp ~ 0,0370 dam/hp 0,018 ratio ~ 0,018 ratio
Youl Meten
Small target Youl Meten Webbing
33 ~ Signature 33 m 2550 ~ Velocity 2 550 m/s 8 ~ 8 km Orbit 410 m/s 40 ~ 40 dps Turret Damage 12 ~ < 12 km Attack Range 3217 ~ 3 217 ehp Effective Hit Points 0,0124 dam/hp ~ 0,0124 dam/hp 0,012 ratio ~ 0,012 ratio
Anthem Neo
Medium target Anthem Neo
184 ~ Signature 184 m 1350 ~ Velocity 1 350 m/s 140 ~ 140 km Orbit 205 m/s 168 ~ 168 dps Turret Damage 176 ~ < 176 km Attack Range 87717 ~ 87 717 ehp Effective Hit Points 0,0019 dam/hp ~ 0,0019 dam/hp 0,136 ratio ~ 0,136 ratio
Arnon Epithalamus
Medium target Arnon Epithalamus Jamming
215 ~ Signature 215 m 1300 ~ Velocity 1 300 m/s 50 ~ 50 km Orbit 210 m/s 164 ~ 164 dps Torpedo Damage 125 ~ < 125 km Attack Range 65415 ~ 65 415 ehp Effective Hit Points 0,0025 dam/hp ~ 0,0025 dam/hp 0,165 ratio ~ 0,165 ratio
Auga Hypophysis
Medium target Auga Hypophysis Warp scramblingWebbing
325 ~ Signature 325 m 1100 ~ Velocity 1 100 m/s 6 ~ 6 km Orbit 170 m/s 480 ~ 480 dps Turret Damage 20 ~ < 20 km Attack Range 51598 ~ 51 598 ehp Effective Hit Points 0,0093 dam/hp ~ 0,0093 dam/hp 0,295 ratio ~ 0,295 ratio
Lirsautton Parichaya
Medium target Lirsautton Parichaya
125 ~ Signature 125 m 1400 ~ Velocity 1 400 m/s 7.5 ~ 7,5 km Orbit 158 m/s 440 ~ 440 dps Torpedo Damage 10 ~ < 10 km Attack Range 25033 ~ 25 033 ehp Effective Hit Points 0,0176 dam/hp ~ 0,0176 dam/hp 0,089 ratio ~ 0,089 ratio
Mara Paleo
Medium target Mara Paleo Shield Transporter
65 ~ Signature 65 m 2050 ~ Velocity 2 050 m/s 60 ~ 60 km Orbit 310 m/s 0 ~ (no weapons) - ~ (no weapons) 29505 ~ 29 505 ehp Effective Hit Points 0,0000 dam/hp ~ (no weapons) 0,031 ratio ~ 0,031 ratio
Raa Thalamus
Medium target Raa Thalamus
200 ~ Signature 200 m 1520 ~ Velocity 1 520 m/s 18 ~ 18 km Orbit 205 m/s 80 ~ 80 dps Turret Damage 33 ~ < 33 km Attack Range 37999 ~ 37 999 ehp Effective Hit Points 0,0021 dam/hp ~ 0,0021 dam/hp 0,131 ratio ~ 0,131 ratio
Romi Thalamus
Medium target Romi Thalamus
200 ~ Signature 200 m 1520 ~ Velocity 1 520 m/s 18 ~ 18 km Orbit 205 m/s 320 ~ 320 dps Turret Damage 33 ~ < 33 km Attack Range 105552 ~ 105 552 ehp Effective Hit Points 0,0030 dam/hp ~ 0,0030 dam/hp 0,131 ratio ~ 0,131 ratio
Uitra Telen
Medium target Uitra Telen
300 ~ Signature 300 m 1500 ~ Velocity 1 500 m/s 30 ~ 30 km Orbit 260 m/s 132 ~ 132 dps Turret Damage 32.5 ~ < 32,5 km Attack Range 132070 ~ 132 070 ehp Effective Hit Points 0,0010 dam/hp ~ 0,0010 dam/hp 0,200 ratio ~ 0,200 ratio
Vylade Dien
Medium target Vylade Dien Warfare Links
422 ~ Signature 422 m 170 ~ Velocity 170 m/s 120 ~ 120 km Orbit 170 m/s 0 ~ (no weapons) - ~ (no weapons) 274918 ~ 274 918 ehp Effective Hit Points 0,0000 dam/hp ~ (no weapons) 2,482 ratio ~ 2,482 ratio
Citizen / Slave
Large target Citizen / Slave Warp scramblingEnergy neutralizingTarget painting
540 ~ Signature 540 m 850 ~ Velocity 850 m/s 12 ~ 12 km Orbit 118 m/s 820 ~ 820 dps Torpedo Damage 35 ~ < 35 km Attack Range 179075 ~ 179 075 ehp Effective Hit Points 0,0046 dam/hp ~ 0,0046 dam/hp 0,635 ratio ~ 0,635 ratio
Deltole Tegmentum
Large target Deltole Tegmentum Warp scramblingEnergy neutralizingTarget painting
540 ~ Signature 540 m 850 ~ Velocity 850 m/s 12 ~ 12 km Orbit 118 m/s 820 ~ 820 dps Torpedo Damage 35 ~ < 35 km Attack Range 179075 ~ 179 075 ehp Effective Hit Points 0,0046 dam/hp ~ 0,0046 dam/hp 0,635 ratio ~ 0,635 ratio
Intaki Colliculus
Large target Intaki Colliculus Shield Transporter
320 ~ Signature 320 m 980 ~ Velocity 980 m/s 50 ~ 50 km Orbit 140 m/s 226 ~ 226 dps Torpedo Damage 170 ~ < 170 km Attack Range 315598 ~ 315 598 ehp Effective Hit Points 0,0007 dam/hp ~ 0,0007 dam/hp 0,326 ratio ~ 0,326 ratio
Ostingele Tectum
Large target Ostingele Tectum
530 ~ Signature 530 m 850 ~ Velocity 850 m/s 40 ~ 40 km Orbit 118 m/s 528 ~ 528 dps Turret Damage 65 ~ < 65 km Attack Range 289854 ~ 289 854 ehp Effective Hit Points 0,0018 dam/hp ~ 0,0018 dam/hp 0,623 ratio ~ 0,623 ratio
Outuni Mesen
Large target Outuni Mesen Warp scramblingEnergy neutralizingWebbing
400 ~ Signature 400 m 790 ~ Velocity 790 m/s 18 ~ 18 km Orbit 110 m/s 352 ~ 352 dps Turret Damage 65 ~ < 65 km Attack Range 215105 ~ 215 105 ehp Effective Hit Points 0,0016 dam/hp ~ 0,0016 dam/hp 0,506 ratio ~ 0,506 ratio
Yulai Crus Cerebi
Large target Yulai Crus Cerebi
400 ~ Signature 400 m 800 ~ Velocity 800 m/s 120 ~ 120 km Orbit 118 m/s 397 ~ 397 dps Turret Damage 210 ~ < 210 km Attack Range 118009 ~ 118 009 ehp Effective Hit Points 0,0034 dam/hp ~ 0,0034 dam/hp 0,500 ratio ~ 0,500 ratio
Kundalini / Uroborus
Large target Kundalini / Uroborus Energy neutralizingShield TransporterRemote ECM BurstFighter Bombers - Lirsautton Parichaya
14050 ~ Signature 14050 m 75 ~ Velocity 75 m/s 40 ~ 40 km Orbit 75 m/s 0 ~ (no weapons) - ~ (no weapons) 13996150 ~ 13 996 150 ehp Effective Hit Points 0,0000 dam/hp ~ (no weapons) 187,333 ratio ~ 187,333 ratio
  1. ^ Even though enemies like the Sansha's Nation Commander and Tama Cerebellum engage and start firing their torpedoes at 60 km they will not actually get within range until they are closer to 30 km, so their effective range is much shorter.
  2. ^ A simple measure of how much damage you're reducing from the field by shooting this particular enemy. It doesn't take into consideration signature or speed however, so you will have to factor that in yourself. Combining this ratio with the other signature/speed ratio makes it obvious that it's better to remove the Tamas before the Eysturs, as they are both easier to hit and do more damage per hit points.
  3. ^ A rough estimate of how hard it is to land good hits on the target. An increasingly lower value means the target is smaller and faster, thus much harder to hit than an increasingly higher value.