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*Criminals can be attacked by anyone and will always be attacked by CONCORD (if in hi-sec) and sentry guns. The flag lasts for 15 minutes. And actions that would incur a suspect flag will extend the timer. A criminal flag is gained by attacking an illegal target in highsec or and illegal target flying a pod in lowsec. | *Criminals can be attacked by anyone and will always be attacked by CONCORD (if in hi-sec) and sentry guns. The flag lasts for 15 minutes. And actions that would incur a suspect flag will extend the timer. A criminal flag is gained by attacking an illegal target in highsec or and illegal target flying a pod in lowsec. | ||
*Suspects can always be legally attacked by other players, but aren't attacked by CONCORD or sentry guns. The flag lasts for 15 minutes and is renewed any time you commit another offence. Suspect flags are gained by [[can flipping]] or attacking an illegal target in lowsec. | *Suspects can always be legally attacked by other players, but aren't attacked by CONCORD or sentry guns. The flag lasts for 15 minutes and is renewed any time you commit another offence. Suspect flags are gained by [[Can_Flipping|can flipping]] or attacking an illegal target in lowsec. | ||
[[File:logo2_actions2flags.png]] | [[File:logo2_actions2flags.png]] | ||