Difference between revisions of "User:Cassiel Seraphim/Sandbox2"

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<noinclude>
+
== Intelligence ==
== Incursion Rats ==
+
'''Military Intelligence'''<br>
</noinclude>{| class="wikitable sortable" style="font-size:90%; vertical-align:middle; text-align:right;" cellspacing="0" cellpadding="0"
+
Your primary objective is to storm the Nation’s media control facility and destroy any defense forces you find there.
{{#ifeq:{{{1|Header}}}|Header|
+
 
 +
This is a target of opportunity, and has minimal impact on the larger anti-Sansha campaign.
 +
 
 +
'''Background Intelligence'''<br>
 +
The Nation’s influence over system-wide infrastructure is starting to be ruthlessly exploited to the maximum extent possible. Officers in some affected systems are now reporting that Sansha have blocked local news outlets and even emergency broadcast systems from transmitting vital data. Although there are a number of obvious tactical advantages to such a move, the nature and pattern of the Nation’s censorship is neither consistent nor predictable. There may be a more subtle and insidious goal behind these attacks or perhaps their jamming technology is not yet perfected. In either case, these propaganda clusters, although militarily insignificant, nonetheless pose a significant threat to the continued stability of densely populated planets and systems under attack.
 +
 
 +
''Synopsis from ISHAEKA-0093. DED Special Operations.''<br>
 +
''Authorized for Capsuleer dissemination.''
 +
 
 +
== Enemies ==
 +
{| class="wikitable sortable" style="font-size:90%; vertical-align:middle; text-align:right;" cellspacing="0" cellpadding="0"
 
|-  
 
|-  
 
! nowrap style="background:#222222;" data-sort-type="text" | Name
 
! nowrap style="background:#222222;" data-sort-type="text" | Name
Line 9: Line 19:
 
! nowrap style="background:#222222;" data-sort-type="number" | Orbital Range / Speed
 
! nowrap style="background:#222222;" data-sort-type="number" | Orbital Range / Speed
 
! nowrap style="background:#222222;" data-sort-type="number" | Damage
 
! nowrap style="background:#222222;" data-sort-type="number" | Damage
! nowrap style="background:#222222;" data-sort-type="number" | Range<small>&nbsp;<ref>Even though enemies like the '''Sansha's Nation Commander''' and '''Tama Cerebellum''' engage and start firing their torpedoes at 60 km they will not actually get within range until they are closer to 30 km, so their effective range is much shorter.</ref></small>
+
! nowrap style="background:#222222;" data-sort-type="number" | Range
 
! nowrap style="background:#222222;" data-sort-type="number" | Effective HP
 
! nowrap style="background:#222222;" data-sort-type="number" | Effective HP
 
! nowrap style="background:#222222;" data-sort-type="number" | DPS/EHP<small>&nbsp;<ref>A simple measure of how much damage you're reducing from the field by shooting this particular enemy. It doesn't take into consideration signature or speed however, so you will have to factor that in yourself. Combining this ratio with the other signature/speed ratio makes it obvious that it's better to remove the '''Tamas''' before the '''Eysturs''', as they are both easier to hit and do more damage per hit points.</ref></small>  
 
! nowrap style="background:#222222;" data-sort-type="number" | DPS/EHP<small>&nbsp;<ref>A simple measure of how much damage you're reducing from the field by shooting this particular enemy. It doesn't take into consideration signature or speed however, so you will have to factor that in yourself. Combining this ratio with the other signature/speed ratio makes it obvious that it's better to remove the '''Tamas''' before the '''Eysturs''', as they are both easier to hit and do more damage per hit points.</ref></small>  
 
! nowrap style="background:#222222;" data-sort-type="number" | Sig/Speed<small>&nbsp;<ref>A rough estimate of how hard it is to land good hits on the target. An increasingly lower value means the target is smaller and faster, thus much harder to hit than an increasingly higher value.</ref></small>
 
! nowrap style="background:#222222;" data-sort-type="number" | Sig/Speed<small>&nbsp;<ref>A rough estimate of how hard it is to land good hits on the target. An increasingly lower value means the target is smaller and faster, thus much harder to hit than an increasingly higher value.</ref></small>
}}{{#ifeq:{{{1|Eystur}}}|Eystur|
 
 
|-
 
|-
| nowrap | <span style="display:none;">Eystur Rhomben</span> <div style="text-align:left;">[[image:icon_target_frigate.png|16px|Small target]] '''Eystur Rhomben''' </div>
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| nowrap | <span style="display:none;">Jel Rhomben</span> <div style="text-align:left;">[[image:icon_target_frigate.png|16px|Small target]] '''Jel Rhomben''' </div>
 
| nowrap | <span style="display:none;">49 ~</span> [[image:Icon_ship_sig.png|20px|Signature]] 49 m
 
| nowrap | <span style="display:none;">49 ~</span> [[image:Icon_ship_sig.png|20px|Signature]] 49 m
 
| nowrap | <span style="display:none;">3360 ~</span> [[image:Icon_velocity.png|20px|Velocity]] 3 360 m/s
 
| nowrap | <span style="display:none;">3360 ~</span> [[image:Icon_velocity.png|20px|Velocity]] 3 360 m/s
 
| nowrap | <span style="display:none;">11 ~</span> 11 km [[image:icon_orbit.png|20px|Orbit]] 560 m/s
 
| nowrap | <span style="display:none;">11 ~</span> 11 km [[image:icon_orbit.png|20px|Orbit]] 560 m/s
| nowrap | <span style="display:none;">120 ~</span> 120 dps [[image:icon_turret.png|20px|Turret Damage]]
+
| nowrap | <span style="display:none;">48 ~</span> 48 dps [[image:icon_turret.png|20px|Turret Damage]]
 
| nowrap | <span style="display:none;">12 ~</span> < 12 km [[image:Icon_target_range.png|20px|Attack Range]]
 
| nowrap | <span style="display:none;">12 ~</span> < 12 km [[image:Icon_target_range.png|20px|Attack Range]]
| nowrap | <span style="display:none;">9068 ~</span> 9 068 ehp [[image:icon_hull.png|20px|Effective Hit Points]]
+
| nowrap | <span style="display:none;">3264 ~</span> 3 264 ehp [[image:icon_hull.png|20px|Effective Hit Points]]
| nowrap | <span style="display:none;">0,0132 dam/hp ~</span> 0,0132 dam/hp
+
| nowrap | <span style="display:none;">0,0147 dam/hp ~</span> 0,0147 dam/hp
 
| nowrap | <span style="display:none;">0,014 ratio ~</span> 0,014 ratio
 
| nowrap | <span style="display:none;">0,014 ratio ~</span> 0,014 ratio
}}{{#ifeq:{{{1|Bottom}}}|Bottom|
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|-
 +
| nowrap | <span style="display:none;">Youl Meten</span> <div style="text-align:left;">[[image:icon_target_frigate.png|16px|Small target]] '''Youl Meten''' [[image:icon_stasis_webifier_i.png|20px|Webbing]]</div>
 +
| nowrap | <span style="display:none;">33 ~</span> [[image:Icon_ship_sig.png|20px|Signature]] 33 m
 +
| nowrap | <span style="display:none;">2550 ~</span> [[image:Icon_velocity.png|20px|Velocity]] 2 550 m/s
 +
| nowrap | <span style="display:none;">8 ~</span> 8 km [[image:icon_orbit.png|20px|Orbit]] 410 m/s
 +
| nowrap | <span style="display:none;">40 ~</span> 40 dps [[image:icon_turret.png|20px|Turret Damage]]
 +
| nowrap | <span style="display:none;">12 ~</span> < 12 km [[image:Icon_target_range.png|20px|Attack Range]]
 +
| nowrap | <span style="display:none;">3217 ~</span> 3 217 ehp [[image:icon_hull.png|20px|Effective Hit Points]]
 +
| nowrap | <span style="display:none;">0,0124 dam/hp ~</span> 0,0124 dam/hp
 +
| nowrap | <span style="display:none;">0,012 ratio ~</span> 0,012 ratio
 +
|-
 +
| nowrap | <span style="display:none;">Raa Thalamus</span> <div style="text-align:left;">[[image:icon_target_cruiser.png|16px|Medium target]] '''Raa Thalamus''' </div>
 +
| nowrap | <span style="display:none;">200 ~</span> [[image:Icon_ship_sig.png|20px|Signature]] 200 m
 +
| nowrap | <span style="display:none;">1520 ~</span> [[image:Icon_velocity.png|20px|Velocity]] 1 520 m/s
 +
| nowrap | <span style="display:none;">18 ~</span> 18 km [[image:icon_orbit.png|20px|Orbit]] 205 m/s
 +
| nowrap | <span style="display:none;">80 ~</span> 80 dps [[image:icon_turret.png|20px|Turret Damage]]
 +
| nowrap | <span style="display:none;">33 ~</span> < 33 km [[image:Icon_target_range.png|20px|Attack Range]]
 +
| nowrap | <span style="display:none;">37999 ~</span> 37 999 ehp [[image:icon_hull.png|20px|Effective Hit Points]]
 +
| nowrap | <span style="display:none;">0,0021 dam/hp ~</span> 0,0021 dam/hp
 +
| nowrap | <span style="display:none;">0,131 ratio ~</span> 0,131 ratio
 
|- class="sortbottom"
 
|- class="sortbottom"
 
| colspan = 9 style="background:#222222;" | <div style="text-align:left;"><small><references/></small></div>
 
| colspan = 9 style="background:#222222;" | <div style="text-align:left;"><small><references/></small></div>
}}
 
 
|}
 
|}
 +
 +
== Priorities ==
 +
This is a generic kill order that works no matter what fleet you're running. Certain special doctrines could change some things in order to optimize their fleet efficiency, but
 +
{| class="wikitable" style="font-size:90%;"
 +
|-
 +
! style="background:#222222;" | #
 +
! style="background:#222222;" | Ship
 +
! style="background:#222222;" | Reason
 +
|-
 +
| 1
 +
| '''Jel Rhomben'''
 +
| Because it does the most damage, easiest to hit and isn't the trigger.
 +
|-
 +
| 2
 +
| '''Youl Meten'''
 +
| Because it webs and can take much less beating than the '''Raa Thalamus'''.
 +
|-
 +
| 3
 +
| '''Raa Thalamus'''
 +
| Takes too long to kill, so it is the last ship you focus on.
 +
|}
 +
== Triggers ==
 +
The '''Youl Meten''' triggers the next wave, so it's advisable to kill the '''Jel Rhombens''' first to avoid being overrun. All ships will need to be destroyed in order to complete the site, so intentionally forcing the next wave before you finish your current wave isn't advantageous.
 +
 +
== Special requirements ==
 +
There are no special requirements for this site.
 +
 +
== Hints & tips ==
 +
* There are no ships capable of '''warp scrambling''' you in this site, which means you can warp out at any time.
 +
* Orbiting the beacon at 7 km (or whichever range your agility allows you to turn at high speed) is an easy way to speed tank and make yourself harder to hit. Once the '''Raa Thalamus''' spawns, start orbiting it instead.
 +
* The new spawns will not automatically engage you if you maintain a range of at least 20 km. They will once you aggress them however.
 +
== Clarifications ==
 +
<small><references/></small>
 +
{{incursions_sites}}
 +
[[Category:Incursions|Scout sites]]

Revision as of 13:14, 31 March 2013

Intelligence

Military Intelligence
Your primary objective is to storm the Nation’s media control facility and destroy any defense forces you find there.

This is a target of opportunity, and has minimal impact on the larger anti-Sansha campaign.

Background Intelligence
The Nation’s influence over system-wide infrastructure is starting to be ruthlessly exploited to the maximum extent possible. Officers in some affected systems are now reporting that Sansha have blocked local news outlets and even emergency broadcast systems from transmitting vital data. Although there are a number of obvious tactical advantages to such a move, the nature and pattern of the Nation’s censorship is neither consistent nor predictable. There may be a more subtle and insidious goal behind these attacks or perhaps their jamming technology is not yet perfected. In either case, these propaganda clusters, although militarily insignificant, nonetheless pose a significant threat to the continued stability of densely populated planets and systems under attack.

Synopsis from ISHAEKA-0093. DED Special Operations.
Authorized for Capsuleer dissemination.

Enemies

Name Sig Speed Orbital Range / Speed Damage Range Effective HP DPS/EHP [1] Sig/Speed [2]
Jel Rhomben
Small target Jel Rhomben
49 ~ Signature 49 m 3360 ~ Velocity 3 360 m/s 11 ~ 11 km Orbit 560 m/s 48 ~ 48 dps Turret Damage 12 ~ < 12 km Attack Range 3264 ~ 3 264 ehp Effective Hit Points 0,0147 dam/hp ~ 0,0147 dam/hp 0,014 ratio ~ 0,014 ratio
Youl Meten
Small target Youl Meten Webbing
33 ~ Signature 33 m 2550 ~ Velocity 2 550 m/s 8 ~ 8 km Orbit 410 m/s 40 ~ 40 dps Turret Damage 12 ~ < 12 km Attack Range 3217 ~ 3 217 ehp Effective Hit Points 0,0124 dam/hp ~ 0,0124 dam/hp 0,012 ratio ~ 0,012 ratio
Raa Thalamus
Medium target Raa Thalamus
200 ~ Signature 200 m 1520 ~ Velocity 1 520 m/s 18 ~ 18 km Orbit 205 m/s 80 ~ 80 dps Turret Damage 33 ~ < 33 km Attack Range 37999 ~ 37 999 ehp Effective Hit Points 0,0021 dam/hp ~ 0,0021 dam/hp 0,131 ratio ~ 0,131 ratio
  1. ^ A simple measure of how much damage you're reducing from the field by shooting this particular enemy. It doesn't take into consideration signature or speed however, so you will have to factor that in yourself. Combining this ratio with the other signature/speed ratio makes it obvious that it's better to remove the Tamas before the Eysturs, as they are both easier to hit and do more damage per hit points.
  2. ^ A rough estimate of how hard it is to land good hits on the target. An increasingly lower value means the target is smaller and faster, thus much harder to hit than an increasingly higher value.

Priorities

This is a generic kill order that works no matter what fleet you're running. Certain special doctrines could change some things in order to optimize their fleet efficiency, but

# Ship Reason
1 Jel Rhomben Because it does the most damage, easiest to hit and isn't the trigger.
2 Youl Meten Because it webs and can take much less beating than the Raa Thalamus.
3 Raa Thalamus Takes too long to kill, so it is the last ship you focus on.

Triggers

The Youl Meten triggers the next wave, so it's advisable to kill the Jel Rhombens first to avoid being overrun. All ships will need to be destroyed in order to complete the site, so intentionally forcing the next wave before you finish your current wave isn't advantageous.

Special requirements

There are no special requirements for this site.

Hints & tips

  • There are no ships capable of warp scrambling you in this site, which means you can warp out at any time.
  • Orbiting the beacon at 7 km (or whichever range your agility allows you to turn at high speed) is an easy way to speed tank and make yourself harder to hit. Once the Raa Thalamus spawns, start orbiting it instead.
  • The new spawns will not automatically engage you if you maintain a range of at least 20 km. They will once you aggress them however.

Clarifications