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Updated hardwiring implant names |
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3. To change "Description" column to "Attributes" instead. | 3. To change "Description" column to "Attributes" instead. | ||
4. Ingame descriptions are inconsistent. Current list does not include them. | 4. Ingame descriptions are inconsistent. Current list does not include them. | ||
E.g. "Zor's Custom Navigation Link" in Slot 7. <br> | |||
5. "Inherent Implants 'Lancer' Small Energy Turret SE-602" is wrongly labelled | |||
as SD-602 ingame. <br> | |||
8. Extra spacing in the ingame description for "Zainou 'Gnome' Shield Management" - "Improved skill at regulating shield capacity. * *1% Bonus to shield capacity."<br> | 6. Spelling mistake in the ingame description for "Inherent Implants 'Lancer' | ||
Controlled Bursts CB-70#" - "A Inherent Implants gunnery hardwiring designed to | |||
enhance turret energy *mangement*." <br> | |||
7. Inconsistent capitalisation in the description for "Eifyr and Co. 'Rogue' | |||
Evasive Maneuvering" - "A Eifyr and Co hardwiring designed to enhance pilot | |||
Manuvering skill. Grants a 3% bonus to Ship Agility." <br> | |||
8. Extra spacing in the ingame description for "Zainou 'Gnome' Shield | |||
Management" - "Improved skill at regulating shield capacity. * *1% Bonus to | |||
shield capacity."<br> | |||
9. Faction Omega Implants (slot 6) need to be integrated but it will not fit in | |||
current table given current covnentions. | |||
<br> | <br> | ||
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! style="background-color:#CCCCCC;color:black" | 6 | ! style="background-color:#CCCCCC;color:black" | 6 | ||
! style="background-color:maroon;color:white" | Armor | ! style="background-color:maroon;color:white" | Armor | ||
| Inherent Implants "Noble' | | Inherent Implants "Noble' | ||
| RS-601 ~ 606 | | RS-601 ~ 606 | ||
| | | 1% ~ 6% reduction in armor/hull repair modules duration | ||
|- | |||
! style="background-color:#CCCCCC;color:black" | 6 | |||
! style="background-color:maroon;color:white" | Armor | |||
| Numon Family Heirloom | |||
| | |||
| 7% reduction in armor/hull repair modules duration | |||
|- | |- | ||
! style="background-color:#CCCCCC;color:black" | 6 | ! style="background-color:#CCCCCC;color:black" | 6 | ||
! style="background-color:lime;color:black" | Electronics | ! style="background-color:lime;color:black" | Electronics | ||
| Zainou 'Gypsy' Electronics | | Zainou 'Gypsy' Electronics | ||
| EE-601 ~ 606 | | EE-601 ~ 606 | ||
| | | 1% ~ 6% bonus to the CPU output | ||
|- | |- | ||
! style="background-color:#CCCCCC;color:black" | 6 | ! style="background-color:#CCCCCC;color:black" | 6 | ||
! style="background-color:lime;color:black" | Electronics | ! style="background-color:lime;color:black" | Electronics | ||
| Zainou 'Gypsy' Electronics Upgrades | | Zainou 'Gypsy' Electronics Upgrades | ||
| EU-601 ~ 606 | | EU-601 ~ 606 | ||
| | | 1% ~ 6% reduction in CPU need of modules requiring the Electronics Upgrade | ||
skill | |||
|- | |- | ||
! style="background-color:#CCCCCC;color:black" | 6 | ! style="background-color:#CCCCCC;color:black" | 6 | ||
! style="background-color:teal;color:white" | Engineering | ! style="background-color:teal;color:white" | Engineering | ||
| Inherent Implants 'Squire' Energy Systems Operation | | Inherent Implants 'Squire' Energy Systems Operation | ||
| EO-601 ~ 606 | | EO-601 ~ 606 | ||
| | | 1% ~ 6% reduction in capacitor recharge time<br> | ||
|- | |- | ||
! style="background-color:#CCCCCC;color:black" | 6 | ! style="background-color:#CCCCCC;color:black" | 6 | ||
! style="background-color:teal;color:white" | Engineering | ! style="background-color:teal;color:white" | Engineering | ||
| Inherent Implants 'Squire' Engineering | | Inherent Implants 'Squire' Engineering | ||
| EG-601 ~ 606 | | EG-601 ~ 606 | ||
| | | 1% ~ 6% bonus to the power grid output of your ship | ||
|- | |- | ||
! style="background-color:#CCCCCC;color:black" | 6 | ! style="background-color:#CCCCCC;color:black" | 6 | ||
! style="background-color:red;color:white" | Gunnery | ! style="background-color:red;color:white" | Gunnery | ||
| Eifyr and Co. 'Gunslinger' Small Projectile Turret | | Eifyr and Co. 'Gunslinger' Small Projectile Turret | ||
| SP-601 ~ 606 | | SP-601 ~ 606 | ||
| | | 1% ~ 6% bonus to small projectile turret damage | ||
|- | |- | ||
! style="background-color:#CCCCCC;color:black" | 6 | ! style="background-color:#CCCCCC;color:black" | 6 | ||
! style="background-color:red;color:white" | Gunnery | ! style="background-color:red;color:white" | Gunnery | ||
| Inherent Implants 'Lancer' Small Energy Turret | | Inherent Implants 'Lancer' Small Energy Turret | ||
| SE-601 ~ 606 | | SE-601 ~ 606 | ||
| | | 1% ~ 6% bonus to small energy turret damage | ||
|- | |- | ||
! style="background-color:#CCCCCC;color:black" | 6 | ! style="background-color:#CCCCCC;color:black" | 6 | ||
! style="background-color:red;color:white" | Gunnery | ! style="background-color:red;color:white" | Gunnery | ||
| Zainou 'Deadeye' Small Hybrid Turret | | Zainou 'Deadeye' Small Hybrid Turret | ||
| SH-601 ~ 606 | | SH-601 ~ 606 | ||
| | | 1% ~ 6% bonus to small hybrid turret damage | ||
|- | |- | ||
! style="background-color:#CCCCCC;color:black" | 6 | ! style="background-color:#CCCCCC;color:black" | 6 | ||
! style="background-color:green;color:white" | Missile | ! style="background-color:green;color:white" | Missile | ||
| Zainou 'Gnome' Launcher CPU | | Zainou 'Gnome' Launcher CPU Efficiency | ||
| LE-601 ~ 606 | | LE-601 ~ 606 | ||
| | | 1% ~ 6% reduction in the CPU need of missile launchers | ||
|- | |- | ||
! style="background-color:#CCCCCC;color:black" | 6 | ! style="background-color:#CCCCCC;color:black" | 6 | ||
! style="background-color:green;color:white" | Missile | ! style="background-color:green;color:white" | Missile | ||
| Zainou 'Snapshot' Cruise Missiles | | Zainou 'Snapshot' Cruise Missiles | ||
| CM-601 ~ 606 | | CM-601 ~ 606 | ||
| | | 1% ~ 6% bonus to the damage of cruise missiles | ||
|- | |- | ||
! style="background-color:#CCCCCC;color:black" | 6 | ! style="background-color:#CCCCCC;color:black" | 6 | ||
! style="background-color:green;color:white" | Missile | ! style="background-color:green;color:white" | Missile | ||
| Zainou 'Snapshot' Torpedoes | | Zainou 'Snapshot' Torpedoes | ||
| TD-601 ~ 606 | | TD-601 ~ 606 | ||
| | | 1% ~ 6% bonus to the damage of torpedo missiles | ||
|- | |- | ||
! style="background-color:#CCCCCC;color:black" | 6 | ! style="background-color:#CCCCCC;color:black" | 6 | ||
! style="background-color:aqua;color:black" | Navigation | ! style="background-color:aqua;color:black" | Navigation | ||
| Eifyr and Co. 'Rogue' Acceleration Control | | Eifyr and Co. 'Rogue' Acceleration Control | ||
| AC-601 ~ 606 | | AC-601 ~ 606 | ||
| | | 1% ~ 6% bonus to afterburner and microwarpdrive speed increase | ||
|- | |- | ||
! style="background-color:#CCCCCC;color:black" | 6 | ! style="background-color:#CCCCCC;color:black" | 6 | ||
! style="background-color:aqua;color:black" | Navigation | ! style="background-color:aqua;color:black" | Navigation | ||
| Eifyr and Co. 'Rogue' Afterburner | | Eifyr and Co. 'Rogue' Afterburner | ||
| AB- | | AB-602 ~ 612 | ||
| | | 2% ~ 12% bonus to the duration of afterburners (available in 2,4,6,8,10,12 percent increments) | ||
|- | |- | ||
! style="background-color:#CCCCCC;color:black" | 6 | ! style="background-color:#CCCCCC;color:black" | 6 | ||
! style="background-color:aqua;color:black" | Navigation | ! style="background-color:aqua;color:black" | Navigation | ||
| Eifyr and Co. 'Rogue' Navigation | | Eifyr and Co. 'Rogue' Navigation | ||
| NN-601 ~ 606 | | NN-601 ~ 606 | ||
| | | 1% ~ 6% bonus to ship velocity | ||
|- | |||
! style="background-color:#CCCCCC;color:black" | 6 | |||
! style="background-color:aqua;color:black" | Navigation | |||
| Shaqil's Speed Enhancer | |||
| | |||
| 8% bonus to ship velocity | |||
|- | |- | ||
! style="background-color:#CCCCCC;color:black" | 6 | ! style="background-color:#CCCCCC;color:black" | 6 | ||
! style="background-color:aqua;color:black" | Navigation | ! style="background-color:aqua;color:black" | Navigation | ||
| Eifyr and Co. 'Rogue' Warp Drive Operation<br> | | Eifyr and Co. 'Rogue' Warp Drive Operation<br> | ||
| WD- | | WD-602 ~ 612 | ||
| | | 2% ~ 12% reduction in the capacitor need of warp drive | ||
|- | |- | ||
! style="background-color:#CCCCCC;color:black" | 6 | ! style="background-color:#CCCCCC;color:black" | 6 | ||
! style="background-color:aqua;color:black" | Navigation | ! style="background-color:aqua;color:black" | Navigation | ||
| Eifyr and Co. 'Rogue' Warp Drive Speed | | Eifyr and Co. 'Rogue' Warp Drive Speed | ||
| WS- | | WS-605 ~ 618 | ||
| | | 5% ~ 18% bonus to ships warp speed (available in 5,8,10,13,15,18 percent increments) | ||
|- | |- | ||
! style="background-color:#CCCCCC;color:black" | 6 | ! style="background-color:#CCCCCC;color:black" | 6 | ||
! style="background-color:orange;color:white" | Science | ! style="background-color:orange;color:white" | Science | ||
| Poteque ' Prospector' Astrometric Pinpointing<br> | | Poteque ' Prospector' Astrometric Pinpointing<br> | ||
| AP-602 | | AP-602 ~ 610 | ||
| | | 2% ~ 10% reduction in maximum scan deviation (available in 2,6,10 percent increments) | ||
|- | |- | ||
! style="background-color:#CCCCCC;color:black" | 6 | ! style="background-color:#CCCCCC;color:black" | 6 | ||
! style="background-color:orange;color:white" | Science | ! style="background-color:orange;color:white" | Science | ||
| Zainou 'Beancounter' Research | | Zainou 'Beancounter' Research | ||
| RR-601 | | RR-601 ~ 605<br> | ||
| | | 1% ~ 5% bonus to blueprint manufacturing time research (available in 1,3,5 percent increments) | ||
|- | |- | ||
! style="background-color:#CCCCCC;color:black" | 6 | ! style="background-color:#CCCCCC;color:black" | 6 | ||
| Line 143: | Line 177: | ||
| Zainou 'Gnome' Shield Upgrades | | Zainou 'Gnome' Shield Upgrades | ||
| SU-601 ~ 606<br> | | SU-601 ~ 606<br> | ||
| | | 1% ~ 5% reduction in power grid needs of modules requiring the Shield Upgrades skill | ||
|- | |- | ||
! style="background-color:#999999;color:black" | 7 | ! style="background-color:#999999;color:black" | 7 | ||
| Line 149: | Line 183: | ||
| Inherent Implants 'Noble' Remote Armor Repair Systems | | Inherent Implants 'Noble' Remote Armor Repair Systems | ||
| RA-701 ~ 706<br> | | RA-701 ~ 706<br> | ||
| A neural Interface upgrade that boosts the pilot's skill in the operation of remote armor repair systems. <br> | | A neural Interface upgrade that boosts the pilot's skill in the operation of | ||
remote armor repair systems. <br> | |||
|- | |- | ||
! style="background-color:#999999;color:black" | 7 | ! style="background-color:#999999;color:black" | 7 | ||
| Line 155: | Line 191: | ||
| Zainou 'Gypsy' Signature Analysis<br> | | Zainou 'Gypsy' Signature Analysis<br> | ||
| SA-701 ~ 706<br> | | SA-701 ~ 706<br> | ||
| A neural interface upgrade that boosts the pilot's skill at operating targeting systems. <br> | | A neural interface upgrade that boosts the pilot's skill at operating | ||
targeting systems. <br> | |||
|- | |- | ||
! style="background-color:#999999;color:black" | 7 | ! style="background-color:#999999;color:black" | 7 | ||
| Line 161: | Line 199: | ||
| Inherent Implants 'Squire' Energy Emission Systems | | Inherent Implants 'Squire' Energy Emission Systems | ||
| ES-701 ~ 706<br> | | ES-701 ~ 706<br> | ||
| A neural interface upgrade that boosts the pilot's skill with energy emission systems. <br> | | A neural interface upgrade that boosts the pilot's skill with energy emission | ||
systems. <br> | |||
|- | |- | ||
! style="background-color:#999999;color:black" | 7 | ! style="background-color:#999999;color:black" | 7 | ||
| Line 167: | Line 207: | ||
| Inherent Implants 'Squire' Energy Grid Upgrades | | Inherent Implants 'Squire' Energy Grid Upgrades | ||
| EU-701 ~ 706<br> | | EU-701 ~ 706<br> | ||
| A neural interface upgrade that boosts the pilot's skill with energy grid upgrades. <br> | | A neural interface upgrade that boosts the pilot's skill with energy grid | ||
upgrades. <br> | |||
|- | |- | ||
! style="background-color:#999999;color:black" | 7 | ! style="background-color:#999999;color:black" | 7 | ||
| Line 173: | Line 215: | ||
| Inherent Implants 'Squire' Energy Pulse Weapons | | Inherent Implants 'Squire' Energy Pulse Weapons | ||
| EP-701 ~ 706<br> | | EP-701 ~ 706<br> | ||
| A neural interface upgrade that boosts the pilot's skill with energy pulse weapons. <br> | | A neural interface upgrade that boosts the pilot's skill with energy pulse | ||
weapons. <br> | |||
|- | |- | ||
! style="background-color:#999999;color:black" | 7 | ! style="background-color:#999999;color:black" | 7 | ||
| Line 185: | Line 229: | ||
| Inherent Implants 'Lancer' Controlled Bursts | | Inherent Implants 'Lancer' Controlled Bursts | ||
| CB-701 ~ 706<br> | | CB-701 ~ 706<br> | ||
| A Inherent Implants gunnery hardwiring designed to enhance turret energy management. <br> | | A Inherent Implants gunnery hardwiring designed to enhance turret energy | ||
management. <br> | |||
|- | |- | ||
! style="background-color:#999999;color:black" | 7 | ! style="background-color:#999999;color:black" | 7 | ||
| Line 209: | Line 255: | ||
| Zainou 'Snapshot' Assault Missiles | | Zainou 'Snapshot' Assault Missiles | ||
| AM-701 ~ 706<br> | | AM-701 ~ 706<br> | ||
| A neural interface upgrade that boosts the pilot's skill with assault missiles. <br> | | A neural interface upgrade that boosts the pilot's skill with assault | ||
missiles. <br> | |||
|- | |- | ||
! style="background-color:#999999;color:black" | 7 | ! style="background-color:#999999;color:black" | 7 | ||
| Line 215: | Line 263: | ||
| Zainou 'Snapshot' Heavy Missiles | | Zainou 'Snapshot' Heavy Missiles | ||
| HM-701 ~ 706<br> | | HM-701 ~ 706<br> | ||
| A neural interface upgrade that boosts the pilot's skill with heavy missiles. <br> | | A neural interface upgrade that boosts the pilot's skill with heavy missiles. | ||
<br> | |||
|- | |- | ||
! style="background-color:#999999;color:black" | 7 | ! style="background-color:#999999;color:black" | 7 | ||