Difference between revisions of "List of Skill Hardwiring Implants"
Line 7: | Line 7: | ||
1. <del></del>"#" means 1 through to 6. | 1. <del></del>"#" means 1 through to 6. | ||
− | 2. Check special hardwiring implants. | + | 2. Check special hardwiring implants. |
3. To change "Description" column to "Attributes" instead. | 3. To change "Description" column to "Attributes" instead. | ||
− | 4. Ingame descriptions are inconsistent. Current list does not include them. | + | 4. Ingame descriptions are inconsistent. Current list does not include them. E.g. "Zor's Custom |
− | + | Navigation Link" in Slot 7. | |
− | 5. "Inherent Implants 'Lancer' Small Energy Turret SE-602" is wrongly labelled | + | 5. "Inherent Implants 'Lancer' Small Energy Turret SE-602" is wrongly labelled as SD-602 ingame. |
− | + | ||
− | 6. Spelling mistake in the ingame description for "Inherent Implants 'Lancer' | + | 6. Spelling mistake in the ingame description for "Inherent Implants 'Lancer' Controlled Bursts |
− | + | CB-70#" - "A Inherent Implants gunnery hardwiring designed to enhance turret energy *mangement*." | |
− | + | ||
− | 7. Inconsistent capitalisation in the description for "Eifyr and Co. 'Rogue' | + | 7. Inconsistent capitalisation in the description for "Eifyr and Co. 'Rogue' Evasive Maneuvering" |
− | + | - "A Eifyr and Co hardwiring designed to enhance pilot Manuvering skill. Grants a 3% bonus to Ship | |
− | + | Agility." | |
− | 8. Extra spacing in the ingame description for "Zainou 'Gnome' Shield | + | 8. Extra spacing in the ingame description for "Zainou 'Gnome' Shield Management" - "Improved |
− | + | skill at regulating shield capacity. * *1% Bonus to shield capacity." | |
− | + | 9. Faction Omega Implants (slot 6) need to be integrated but it will not fit in current table | |
− | + | given current covnentions. | |
− | + | ||
− | |||
− | |||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
Line 48: | Line 46: | ||
! width="90" scope="col" | Skill | ! width="90" scope="col" | Skill | ||
! Name | ! Name | ||
− | ! Serial | + | ! Serial |
! class="unsortable" | Attributes | ! class="unsortable" | Attributes | ||
|- | |- | ||
Line 73: | Line 71: | ||
| Zainou 'Gypsy' Electronics Upgrades | | Zainou 'Gypsy' Electronics Upgrades | ||
| EU-601 ~ 606 | | EU-601 ~ 606 | ||
− | | 1% ~ 6% reduction in CPU need of modules requiring the Electronics Upgrade | + | | 1% ~ 6% reduction in CPU need of modules requiring the Electronics Upgrade skill |
− | |||
− | skill | ||
|- | |- | ||
! style="background-color:#CCCCCC;color:black" | 6 | ! style="background-color:#CCCCCC;color:black" | 6 | ||
Line 81: | Line 77: | ||
| Inherent Implants 'Squire' Energy Systems Operation | | Inherent Implants 'Squire' Energy Systems Operation | ||
| EO-601 ~ 606 | | EO-601 ~ 606 | ||
− | | 1% ~ 6% reduction in capacitor recharge time | + | | 1% ~ 6% reduction in capacitor recharge time |
|- | |- | ||
! style="background-color:#CCCCCC;color:black" | 6 | ! style="background-color:#CCCCCC;color:black" | 6 | ||
Line 151: | Line 147: | ||
! style="background-color:#CCCCCC;color:black" | 6 | ! style="background-color:#CCCCCC;color:black" | 6 | ||
! style="background-color:aqua;color:black" | Navigation | ! style="background-color:aqua;color:black" | Navigation | ||
− | | Eifyr and Co. 'Rogue' Warp Drive Operation | + | | Eifyr and Co. 'Rogue' Warp Drive Operation |
| WD-602 ~ 612 | | WD-602 ~ 612 | ||
| 2% ~ 12% reduction in the capacitor need of warp drive | | 2% ~ 12% reduction in the capacitor need of warp drive | ||
Line 163: | Line 159: | ||
! style="background-color:#CCCCCC;color:black" | 6 | ! style="background-color:#CCCCCC;color:black" | 6 | ||
! style="background-color:orange;color:white" | Science | ! style="background-color:orange;color:white" | Science | ||
− | | Poteque ' Prospector' Astrometric Pinpointing | + | | Poteque ' Prospector' Astrometric Pinpointing |
| AP-602 ~ 610 | | AP-602 ~ 610 | ||
| 2% ~ 10% reduction in maximum scan deviation (available in 2,6,10 percent increments) | | 2% ~ 10% reduction in maximum scan deviation (available in 2,6,10 percent increments) | ||
Line 170: | Line 166: | ||
! style="background-color:orange;color:white" | Science | ! style="background-color:orange;color:white" | Science | ||
| Zainou 'Beancounter' Research | | Zainou 'Beancounter' Research | ||
− | | RR-601 ~ 605 | + | | RR-601 ~ 605 |
| 1% ~ 5% bonus to blueprint manufacturing time research (available in 1,3,5 percent increments) | | 1% ~ 5% bonus to blueprint manufacturing time research (available in 1,3,5 percent increments) | ||
|- | |- | ||
Line 176: | Line 172: | ||
! style="background-color:blue;color:white" | Shield | ! style="background-color:blue;color:white" | Shield | ||
| Zainou 'Gnome' Shield Upgrades | | Zainou 'Gnome' Shield Upgrades | ||
− | | SU-601 ~ 606 | + | | SU-601 ~ 606 |
| 1% ~ 5% reduction in power grid needs of modules requiring the Shield Upgrades skill | | 1% ~ 5% reduction in power grid needs of modules requiring the Shield Upgrades skill | ||
|- | |- | ||
Line 182: | Line 178: | ||
! style="background-color:maroon;color:white" | Armor | ! style="background-color:maroon;color:white" | Armor | ||
| Inherent Implants 'Noble' Remote Armor Repair Systems | | Inherent Implants 'Noble' Remote Armor Repair Systems | ||
− | | RA-701 ~ 706 | + | | RA-701 ~ 706 |
− | | | + | | 1% ~ 6% reduced capacitor need for remote armor repair system modules |
− | |||
− | remote armor repair | ||
|- | |- | ||
! style="background-color:#999999;color:black" | 7 | ! style="background-color:#999999;color:black" | 7 | ||
! style="background-color:lime;color:black" | Electronics | ! style="background-color:lime;color:black" | Electronics | ||
− | | Zainou 'Gypsy' Signature Analysis | + | | Zainou 'Gypsy' Signature Analysis |
− | | SA-701 ~ 706 | + | | SA-701 ~ 706 |
− | | | + | | 1% ~ 6% bonus in ships scan resolution |
− | |||
− | |||
|- | |- | ||
! style="background-color:#999999;color:black" | 7 | ! style="background-color:#999999;color:black" | 7 | ||
! style="background-color:teal;color:white" | Engineering | ! style="background-color:teal;color:white" | Engineering | ||
| Inherent Implants 'Squire' Energy Emission Systems | | Inherent Implants 'Squire' Energy Emission Systems | ||
− | | ES-701 ~ 706 | + | | ES-701 ~ 706 |
− | | | + | | 1% ~ 6% reduction in capacitor need of modules requiring the Energy Emission Systems skill |
− | |||
− | |||
|- | |- | ||
! style="background-color:#999999;color:black" | 7 | ! style="background-color:#999999;color:black" | 7 | ||
! style="background-color:teal;color:white" | Engineering | ! style="background-color:teal;color:white" | Engineering | ||
| Inherent Implants 'Squire' Energy Grid Upgrades | | Inherent Implants 'Squire' Energy Grid Upgrades | ||
− | | EU-701 ~ 706 | + | | EU-701 ~ 706 |
− | | | + | | 1% ~ 6% reduction in CPU need of modules requiring the Energy Grid Upgrades skill |
− | |||
− | |||
|- | |- | ||
! style="background-color:#999999;color:black" | 7 | ! style="background-color:#999999;color:black" | 7 | ||
! style="background-color:teal;color:white" | Engineering | ! style="background-color:teal;color:white" | Engineering | ||
| Inherent Implants 'Squire' Energy Pulse Weapons | | Inherent Implants 'Squire' Energy Pulse Weapons | ||
− | | EP-701 ~ 706 | + | | EP-701 ~ 706 |
− | | | + | | 1% ~ 6% reduction in the cycle time of modules requiring the Energy Pulse Weapons skill |
− | |||
− | |||
|- | |- | ||
! style="background-color:#999999;color:black" | 7 | ! style="background-color:#999999;color:black" | 7 | ||
! style="background-color:red;color:white" | Gunnery | ! style="background-color:red;color:white" | Gunnery | ||
| Eifyr and Co. 'Gunslinger' Motion Prediction | | Eifyr and Co. 'Gunslinger' Motion Prediction | ||
− | | MR-701 ~ 706 | + | | MR-701 ~ 706 |
− | | | + | | 1% ~ 6% bonus to turret tracking speed |
|- | |- | ||
! style="background-color:#999999;color:black" | 7 | ! style="background-color:#999999;color:black" | 7 | ||
! style="background-color:red;color:white" | Gunnery | ! style="background-color:red;color:white" | Gunnery | ||
| Inherent Implants 'Lancer' Controlled Bursts | | Inherent Implants 'Lancer' Controlled Bursts | ||
− | | CB-701 ~ 706 | + | | CB-701 ~ 706 |
− | | | + | | 1% ~ 6% reduction in all turret capacitor need |
− | + | |- | |
− | + | ! style="background-color:#999999;color:black" | 7 | |
+ | ! style="background-color:red;color:white" | Gunnery | ||
+ | | Ogdin's Eye Coordination Enhancer | ||
+ | | | ||
+ | | 6% bonus to turret tracking speed | ||
|- | |- | ||
! style="background-color:#999999;color:black" | 7 | ! style="background-color:#999999;color:black" | 7 | ||
! style="background-color:red;color:white" | Gunnery | ! style="background-color:red;color:white" | Gunnery | ||
| Zainou 'Deadeye' Trajectory Analysis | | Zainou 'Deadeye' Trajectory Analysis | ||
− | | TA-701 ~ 706 | + | | TA-701 ~ 706 |
− | | | + | | 1% ~ 6% bonus to turret falloff |
+ | |- | ||
+ | ! style="background-color:#666666;color:white" | 7 | ||
+ | ! style="background-color:yellow;color:black" | Industry | ||
+ | | Michi's Excavation Augmentor | ||
+ | | | ||
+ | | 5% bonus to mining yield of mining lasers | ||
|- | |- | ||
! style="background-color:#999999;color:black" | 7 | ! style="background-color:#999999;color:black" | 7 | ||
! style="background-color:green;color:white" | Missile | ! style="background-color:green;color:white" | Missile | ||
| Zainou 'Deadeye' Missile Bombardment | | Zainou 'Deadeye' Missile Bombardment | ||
− | | MB-701 ~ 706 | + | | MB-701 ~ 706 |
− | | | + | | 1% ~ 6% bonus to all missiles' maximum flight time |
|- | |- | ||
! style="background-color:#999999;color:black" | 7 | ! style="background-color:#999999;color:black" | 7 | ||
! style="background-color:green;color:white" | Missile | ! style="background-color:green;color:white" | Missile | ||
| Zainou 'Deadeye' Missile Projection | | Zainou 'Deadeye' Missile Projection | ||
− | | MP-701 ~ 706 | + | | MP-701 ~ 706 |
− | | | + | | 1% ~ 6% bonus to all missiles' maximum velocity |
|- | |- | ||
! style="background-color:#999999;color:black" | 7 | ! style="background-color:#999999;color:black" | 7 | ||
! style="background-color:green;color:white" | Missile | ! style="background-color:green;color:white" | Missile | ||
| Zainou 'Snapshot' Assault Missiles | | Zainou 'Snapshot' Assault Missiles | ||
− | | AM-701 ~ 706 | + | | AM-701 ~ 706 |
− | | | + | | 1% ~ 6% bonus to assault missile damage |
− | |||
− | |||
|- | |- | ||
! style="background-color:#999999;color:black" | 7 | ! style="background-color:#999999;color:black" | 7 | ||
! style="background-color:green;color:white" | Missile | ! style="background-color:green;color:white" | Missile | ||
| Zainou 'Snapshot' Heavy Missiles | | Zainou 'Snapshot' Heavy Missiles | ||
− | | HM-701 ~ 706 | + | | HM-701 ~ 706 |
− | | | + | | 1% ~ 6% bonus to heavy missile damage |
− | + | |- | |
− | + | ! style="background-color:#999999;color:black" | 7 | |
+ | ! style="background-color:aqua;color:black" | Navigation | ||
+ | | Eifyr and Co. 'Rogue' Evasive Maneuvering | ||
+ | | EM-701 ~ 706 | ||
+ | | 1% ~ 6% bonus to ship agility | ||
|- | |- | ||
! style="background-color:#999999;color:black" | 7 | ! style="background-color:#999999;color:black" | 7 | ||
! style="background-color:aqua;color:black" | Navigation | ! style="background-color:aqua;color:black" | Navigation | ||
− | | | + | | Zor's Custom Navigation Link |
− | | | + | | |
− | | | + | | 10% bonus to afterburner duration |
|- | |- | ||
! style="background-color:#999999;color:black" | 7 | ! style="background-color:#999999;color:black" | 7 | ||
! style="background-color:orange;color:white" | Science | ! style="background-color:orange;color:white" | Science | ||
| Poteque 'Prospector' Astrometric Acquisition | | Poteque 'Prospector' Astrometric Acquisition | ||
− | | AQ-702 | + | | AQ-702 ~ 710 |
− | | | + | | 2% ~ 10% reduction in probe scanning time (available in 2,6,10 percent increments) |
|- | |- | ||
! style="background-color:#999999;color:black" | 7 | ! style="background-color:#999999;color:black" | 7 | ||
! style="background-color:orange;color:white" | Science | ! style="background-color:orange;color:white" | Science | ||
| Zainou 'Beancounter' Metallurgy | | Zainou 'Beancounter' Metallurgy | ||
− | | MY-701 | + | | MY-701 ~ 705 |
− | | | + | | 1% ~ 5% bonus to material efficiency research speed (available in 1,3,5 percent increments) |
|- | |- | ||
! style="background-color:#999999;color:black" | 7 | ! style="background-color:#999999;color:black" | 7 | ||
! style="background-color:blue;color:white" | Shield | ! style="background-color:blue;color:white" | Shield | ||
| Zainou 'Gnome' Shield Management | | Zainou 'Gnome' Shield Management | ||
− | | SM-701 ~ 706 | + | | SM-701 ~ 706 |
− | | | + | | 1% ~ 6% bonus to shield capacity |
+ | |- | ||
+ | ! style="background-color:#999999;color:black" | 7 | ||
+ | ! style="background-color:blue;color:white" | Shield | ||
+ | | Sansha Modified 'Gnome' Implant | ||
+ | | | ||
+ | | 3% bonus to shield capacity AND to shield recharge rate | ||
|- | |- | ||
! style="background-color:#666666;color:white" | 8 | ! style="background-color:#666666;color:white" | 8 | ||
! style="background-color:maroon;color:white" | Armor | ! style="background-color:maroon;color:white" | Armor | ||
− | | 'Noble' Mechanic | + | | Inherent Implants 'Noble' Mechanic |
− | | MC-801 ~ 806 | + | | MC-801 ~ 806 |
− | | | + | | 1% ~ 6% bonus to hull hp |
|- | |- | ||
! style="background-color:#666666;color:white" | 8 | ! style="background-color:#666666;color:white" | 8 | ||
! style="background-color:lime;color:black" | Electronics | ! style="background-color:lime;color:black" | Electronics | ||
− | | 'Gypsy' Long Range Targeting | + | | Zainou 'Gypsy' Long Range Targeting |
− | | LT-801 ~ 806 | + | | LT-801 ~ 806 |
− | | | + | | 1% ~ 6% bonus to max targeting range |
|- | |- | ||
! style="background-color:#666666;color:white" | 8 | ! style="background-color:#666666;color:white" | 8 | ||
! style="background-color:lime;color:black" | Electronics | ! style="background-color:lime;color:black" | Electronics | ||
− | | 'Gypsy' Propulsion Jamming | + | | Zainou 'Gypsy' Propulsion Jamming |
− | | PJ-801 ~ 806 | + | | PJ-801 ~ 806 |
− | | | + | | 1% ~ 6% reduction in capacitor need for modules requiring Propulsion Jamming skill |
|- | |- | ||
! style="background-color:#666666;color:white" | 8 | ! style="background-color:#666666;color:white" | 8 | ||
! style="background-color:teal;color:white" | Engineering | ! style="background-color:teal;color:white" | Engineering | ||
− | | 'Squire' Energy Management | + | | Inherent Implants 'Squire' Energy Management |
− | | EM-801 ~ 806 | + | | EM-801 ~ 806 |
− | | | + | | 1% ~ 6% bonus to chips capacitor capacity |
|- | |- | ||
! style="background-color:#666666;color:white" | 8 | ! style="background-color:#666666;color:white" | 8 | ||
! style="background-color:red;color:white" | Gunnery | ! style="background-color:red;color:white" | Gunnery | ||
− | | 'Lancer' Medium Energy Turret | + | | Inherent Implants 'Lancer' Medium Energy Turret |
− | | ME-801 ~ 806 | + | | ME-801 ~ 806 |
− | | | + | | 1% ~ 6% bonus to medium energy turret damage |
|- | |- | ||
! style="background-color:#666666;color:white" | 8 | ! style="background-color:#666666;color:white" | 8 | ||
! style="background-color:red;color:white" | Gunnery | ! style="background-color:red;color:white" | Gunnery | ||
− | | 'Deadeye' Medium Hybrid Turret | + | | Zainou 'Deadeye' Medium Hybrid Turret |
− | | MH-801 ~ 806 | + | | MH-801 ~ 806 |
− | | | + | | 1% ~ 6% bonus to medium hybrid turret damage |
|- | |- | ||
! style="background-color:#666666;color:white" | 8 | ! style="background-color:#666666;color:white" | 8 | ||
! style="background-color:red;color:white" | Gunnery | ! style="background-color:red;color:white" | Gunnery | ||
− | | 'Gunslinger' Medium Projectile Turret | + | | Eifyr and Co. 'Gunslinger' Medium Projectile Turret |
− | | MP-801 ~ 806 | + | | MP-801 ~ 806 |
− | | | + | | 1% ~ 6% bonus to medium projectile turret damage |
|- | |- | ||
! style="background-color:#666666;color:white" | 8 | ! style="background-color:#666666;color:white" | 8 | ||
! style="background-color:yellow;color:black" | Industry | ! style="background-color:yellow;color:black" | Industry | ||
− | | 'Alchemist' Gas Harvesting | + | | Eifyr and Co. 'Alchemist' Gas Harvesting |
− | | GH-801 | + | | GH-801 ~ 805 |
− | | | + | | 1% ~ 5% reduction to gas cloud harvester cycle time (available in 1,3,5 percent increments) |
|- | |- | ||
! style="background-color:#666666;color:white" | 8 | ! style="background-color:#666666;color:white" | 8 | ||
! style="background-color:yellow;color:black" | Industry | ! style="background-color:yellow;color:black" | Industry | ||
− | | 'Beancounter' Industry | + | | Zainou 'Beancounter' Industry |
− | | BX-801 | + | | BX-801 ~ 804 |
− | | | + | | 1% ~ 4% reduction in manufacturing time (available in 1,2,4 percent increments) |
|- | |- | ||
! style="background-color:#666666;color:white" | 8 | ! style="background-color:#666666;color:white" | 8 | ||
! style="background-color:yellow;color:black" | Industry | ! style="background-color:yellow;color:black" | Industry | ||
− | | 'Beancounter' Refining | + | | Zainou 'Beancounter' Refining |
− | | RX-801 | + | | RX-801 ~ 804 |
− | | | + | | 1% ~ 4% reduction in refinery waste (available in 1,2,4 percent increments) |
|- | |- | ||
! style="background-color:#666666;color:white" | 8 | ! style="background-color:#666666;color:white" | 8 | ||
! style="background-color:green;color:white" | Missile | ! style="background-color:green;color:white" | Missile | ||
− | | 'Deadeye' Guided Missile Precision | + | | Zainou 'Deadeye' Guided Missile Precision |
− | | GP-801 ~ 806 | + | | GP-801 ~ 806 |
− | | | + | | 1% ~ 6% reduced factor of signature radius for all missile explosions |
|- | |- | ||
! style="background-color:#666666;color:white" | 8 | ! style="background-color:#666666;color:white" | 8 | ||
! style="background-color:green;color:white" | Missile | ! style="background-color:green;color:white" | Missile | ||
− | | 'Snapshot' Defender Missiles | + | | Zainou 'Snapshot' Defender Missiles |
− | | DM-801 ~ 806 | + | | DM-801 ~ 806 |
− | | | + | | 1% ~ 6% bonus to the velocity of defender missiles |
|- | |- | ||
! style="background-color:#666666;color:white" | 8 | ! style="background-color:#666666;color:white" | 8 | ||
! style="background-color:aqua;color:black" | Navigation | ! style="background-color:aqua;color:black" | Navigation | ||
− | | 'Rogue' Fuel Conservation | + | | Eifyr and Co. 'Rogue' Fuel Conservation |
− | | FC-801 ~ 806 | + | | FC-801 ~ 806 |
− | | | + | | 1% ~ 6% reduction in afterburner capacitor needs |
|- | |- | ||
! style="background-color:#666666;color:white" | 8 | ! style="background-color:#666666;color:white" | 8 | ||
! style="background-color:aqua;color:black" | Navigation | ! style="background-color:aqua;color:black" | Navigation | ||
| Zor's Custom Navigation Hyper-Link | | Zor's Custom Navigation Hyper-Link | ||
− | | | + | | |
− | | | + | | 5% bonus to afterburner and MWD speed boost |
|- | |- | ||
! style="background-color:#666666;color:white" | 8 | ! style="background-color:#666666;color:white" | 8 | ||
! style="background-color:orange;color:white" | Science | ! style="background-color:orange;color:white" | Science | ||
− | | 'Alchemist' Biology | + | | Eifyr and Co. 'Alchemist' Biology |
− | | BY-805 | + | | BY-805 ~ 810 |
− | | | + | | 1% ~ 6% bonus to attribute booster duration (available in 5,10 percent increments) |
|- | |- | ||
! style="background-color:#666666;color:white" | 8 | ! style="background-color:#666666;color:white" | 8 | ||
! style="background-color:orange;color:white" | Science | ! style="background-color:orange;color:white" | Science | ||
− | | 'Prospector' Astrometric Rangefinding | + | | Poteque 'Prospector' Astrometric Rangefinding |
− | | AR-802 | + | | AR-802 ~ 810 |
− | | | + | | 2% ~ 10% strong scanning strength with scan probes (available in 2,6,10 percent increments) |
|- | |- | ||
! style="background-color:#666666;color:white" | 8 | ! style="background-color:#666666;color:white" | 8 | ||
! style="background-color:orange;color:white" | Science | ! style="background-color:orange;color:white" | Science | ||
− | | 'Beancounter' Science | + | | Zainou 'Beancounter' Science |
− | | SC-801 | + | | SC-801 ~ 805 |
− | | | + | | 1% ~ 5% bonus to blueprint copying speed (available in 1,3,5 percent increments) |
|- | |- | ||
! style="background-color:#666666;color:white" | 8 | ! style="background-color:#666666;color:white" | 8 | ||
! style="background-color:blue;color:white" | Shield | ! style="background-color:blue;color:white" | Shield | ||
− | | 'Gnome' Shield Emission Systems | + | | Zainou 'Gnome' Shield Emission Systems |
− | | SE-801 ~ 806 | + | | SE-801 ~ 806 |
− | | | + | | 1% ~ 6% reduction in capacitor need of modules requiring the Shield Emission Systems skill |
|- | |- | ||
! style="background-color:#333333;color:white" | 9 | ! style="background-color:#333333;color:white" | 9 | ||
! style="background-color:maroon;color:white" | Armor | ! style="background-color:maroon;color:white" | Armor | ||
− | | 'Noble' Repair Proficiency | + | | Inherent Implants 'Noble' Repair Proficiency |
− | | RP-901 ~ 906 | + | | RP-901 ~ 906 |
− | | | + | | 1% ~ 6% bonus to repair system repair amount |
|- | |- | ||
! style="background-color:#333333;color:white" | 9 | ! style="background-color:#333333;color:white" | 9 | ||
! style="background-color:lime;color:black" | Electronics | ! style="background-color:lime;color:black" | Electronics | ||
− | | 'Gypsy' Electronic Warfare | + | | Zainou 'Gypsy' Electronic Warfare |
− | | EW-901 ~ 906 | + | | EW-901 ~ 906 |
− | | | + | | 1% ~ 6% reduction in ECM and ECM Burst module capacitor need |
|- | |- | ||
! style="background-color:#333333;color:white" | 9 | ! style="background-color:#333333;color:white" | 9 | ||
! style="background-color:lime;color:black" | Electronics | ! style="background-color:lime;color:black" | Electronics | ||
− | | 'Gypsy' Sensor Linking | + | | Zainou 'Gypsy' Sensor Linking |
− | | SL-901 ~ 906 | + | | SL-901 ~ 906 |
− | | | + | | 1% ~ 6% reduction in capacitor need of modules requiring the Sensor Linking skill |
|- | |- | ||
! style="background-color:#333333;color:white" | 9 | ! style="background-color:#333333;color:white" | 9 | ||
! style="background-color:lime;color:black" | Electronics | ! style="background-color:lime;color:black" | Electronics | ||
− | | 'Gypsy' Weapon Disruption | + | | Zainou 'Gypsy' Weapon Disruption |
− | | WD-901 ~ 906 | + | | WD-901 ~ 906 |
− | | | + | | 1% ~ 6% reduction in capacitor need of modules requiring the Weapon Disruption skill |
|- | |- | ||
! style="background-color:#333333;color:white" | 9 | ! style="background-color:#333333;color:white" | 9 | ||
! style="background-color:lime;color:black" | Electronics | ! style="background-color:lime;color:black" | Electronics | ||
− | | 'Gypsy' Target Painting | + | | Zainou 'Gypsy' Target Painting |
− | | TG-901 ~ 906 | + | | TG-901 ~ 906 |
− | | | + | | 1% ~ 6% reduction in capcitor need of modules requiring the Target Painting skill |
|- | |- | ||
! style="background-color:#333333;color:white" | 9 | ! style="background-color:#333333;color:white" | 9 | ||
! style="background-color:red;color:white" | Gunnery | ! style="background-color:red;color:white" | Gunnery | ||
− | | 'Gunslinger' Surgical Strike | + | | Eifyr and Co. 'Gunslinger' Surgical Strike |
− | | SS-901 - 906 | + | | SS-901 - 906 |
− | | | + | | 1% ~ 6% bonus to all turret damages |
|- | |- | ||
! style="background-color:#333333;color:white" | 9 | ! style="background-color:#333333;color:white" | 9 | ||
! style="background-color:red;color:white" | Gunnery | ! style="background-color:red;color:white" | Gunnery | ||
− | | 'Lancer' Gunnery | + | | Inherent Implants 'Lancer' Gunnery |
− | | RF-901 ~ 906 | + | | RF-901 ~ 906 |
− | | | + | | 1% ~ 6% bonus to all turret rate of fire |
|- | |- | ||
! style="background-color:#333333;color:white" | 9 | ! style="background-color:#333333;color:white" | 9 | ||
! style="background-color:red;color:white" | Gunnery | ! style="background-color:red;color:white" | Gunnery | ||
− | | 'Deadeye' Sharpshooter | + | | Zainou 'Deadeye' Sharpshooter |
− | | ST-901 ~ 906 | + | | ST-901 ~ 906 |
− | | | + | | 1% ~ 6% bonus to all turret optimal range |
|- | |- | ||
! style="background-color:#333333;color:white" | 9 | ! style="background-color:#333333;color:white" | 9 | ||
! style="background-color:red;color:white" | Gunnery | ! style="background-color:red;color:white" | Gunnery | ||
| Pashan's Turret Customization Mindlink | | Pashan's Turret Customization Mindlink | ||
− | | | + | | |
− | | | + | | 7% bonus to all turret rate of fire |
|- | |- | ||
! style="background-color:#333333;color:white" | 9 | ! style="background-color:#333333;color:white" | 9 | ||
! style="background-color:green;color:white" | Missile | ! style="background-color:green;color:white" | Missile | ||
− | | 'Deadeye' Target Navigation Prediction | + | | Zainou 'Deadeye' Target Navigation Prediction |
− | | TN-901 ~ 906 | + | | TN-901 ~ 906 |
− | | | + | | 1% ~ 6% decrease in factor of target's velocity for all missiles |
|- | |- | ||
! style="background-color:#333333;color:white" | 9 | ! style="background-color:#333333;color:white" | 9 | ||
! style="background-color:green;color:white" | Missile | ! style="background-color:green;color:white" | Missile | ||
− | | 'Snapshot' Light Missiles | + | | Zainou 'Snapshot' Light Missiles |
− | | LM-901 ~ 906 | + | | LM-901 ~ 906 |
− | | | + | | 1% ~ 6% bonus to damage of light missiles |
|- | |- | ||
! style="background-color:#333333;color:white" | 9 | ! style="background-color:#333333;color:white" | 9 | ||
! style="background-color:green;color:white" | Missile | ! style="background-color:green;color:white" | Missile | ||
− | | 'Snapshot' Rockets | + | | Zainou 'Snapshot' Rockets |
− | | RD-901 ~ 906 | + | | RD-901 ~ 906 |
− | | | + | | 1% ~ 6% bonus to damage of rockets |
|- | |- | ||
! style="background-color:#333333;color:white" | 9 | ! style="background-color:#333333;color:white" | 9 | ||
! style="background-color:aqua;color:black" | Navigation | ! style="background-color:aqua;color:black" | Navigation | ||
− | | 'Rogue' High Speed Maneuvering | + | | Eifyr and Co. 'Rogue' High Speed Maneuvering |
− | | HS-901 ~ 906 | + | | HS-901 ~ 906 |
− | | | + | | 1% ~ 6% reduction in capacitor need of modules requiring High Speed Maneuvering |
|- | |- | ||
! style="background-color:#333333;color:white" | 9 | ! style="background-color:#333333;color:white" | 9 | ||
! style="background-color:orange;color:white" | Science | ! style="background-color:orange;color:white" | Science | ||
− | | 'Alchemist' Nanite Control | + | | Eifyr and Co. 'Alchemist' Nanite Control |
− | | NC-903 | + | | NC-903 ~ 905 |
− | | | + | | 3% ~ 5% bonus reduction to side effects (available in 3,5 percent increments) |
|- | |- | ||
! style="background-color:#333333;color:white" | 9 | ! style="background-color:#333333;color:white" | 9 | ||
! style="background-color:orange;color:white" | Science | ! style="background-color:orange;color:white" | Science | ||
− | | 'Prospector' Archaeology | + | | Poteque 'Prospector' Archaeology |
− | | AC-905 | + | | AC-905 |
− | | | + | | 5% increase in chance of archeological find |
|- | |- | ||
! style="background-color:#333333;color:white" | 9 | ! style="background-color:#333333;color:white" | 9 | ||
! style="background-color:orange;color:white" | Science | ! style="background-color:orange;color:white" | Science | ||
− | | 'Prospector' Hacking | + | | Poteque 'Prospector' Hacking |
− | | HC-905 | + | | HC-905 |
− | | | + | | 5% increase in chance of data retrieval |
|- | |- | ||
! style="background-color:#333333;color:white" | 9 | ! style="background-color:#333333;color:white" | 9 | ||
! style="background-color:orange;color:white" | Science | ! style="background-color:orange;color:white" | Science | ||
− | | 'Prospector' Salvaging | + | | Poteque 'Prospector' Salvaging |
− | | SV-905 | + | | SV-905 |
− | | | + | | 5% increase in chance of salvage retrieval |
|- | |- | ||
! style="background-color:#333333;color:white" | 9 | ! style="background-color:#333333;color:white" | 9 | ||
! style="background-color:blue;color:white" | Shield | ! style="background-color:blue;color:white" | Shield | ||
− | | 'Gnome' Shield Operation | + | | Zainou 'Gnome' Shield Operation |
− | | SP-901 ~ 906 | + | | SP-901 ~ 906 |
− | | | + | | 1% ~ 6% boost to shield recharge rate |
|- | |- | ||
! style="background-color:#111111;color:white" | 10 | ! style="background-color:#111111;color:white" | 10 | ||
! style="background-color:maroon;color:white" | Armor | ! style="background-color:maroon;color:white" | Armor | ||
− | | 'Noble' Hull Upgrades | + | | Inherent Implants 'Noble' Hull Upgrades |
− | | HG-1001 ~ | + | | HG-1001 ~ 1008 |
− | | | + | | 1% ~ 8% bonus to armor hitpoints |
|- | |- | ||
! style="background-color:#111111;color:white" | 10 | ! style="background-color:#111111;color:white" | 10 | ||
! style="background-color:maroon;color:white" | Armor | ! style="background-color:maroon;color:white" | Armor | ||
− | | | + | | Imperial Navy modified 'Noble' Implant |
− | | | + | | |
− | | | + | | 3% bonus to armor hit points AND to repair system repair amount |
|- | |- | ||
! style="background-color:#111111;color:white" | 10 | ! style="background-color:#111111;color:white" | 10 | ||
! style="background-color:red;color:white;" | Gunnery | ! style="background-color:red;color:white;" | Gunnery | ||
− | | 'Lancer' Large Energy Turret | + | | Inherent Implants 'Lancer' Large Energy Turret |
− | | LE-1001 ~ 1006 | + | | LE-1001 ~ 1006 |
− | | | + | | 1% ~ 6% bonus to large energy turret damage |
|- | |- | ||
! style="background-color:#111111;color:white" | 10 | ! style="background-color:#111111;color:white" | 10 | ||
! style="background-color:red;color:white" | Gunnery | ! style="background-color:red;color:white" | Gunnery | ||
− | | 'Deadeye' Large Hybrid Turret | + | | Zainou 'Deadeye' Large Hybrid Turret |
− | | LH-1001 ~ 1006 | + | | LH-1001 ~ 1006 |
− | | | + | | 1% ~ 6% bonus to large hybrid turret damage |
|- | |- | ||
! style="background-color:#111111;color:white" | 10 | ! style="background-color:#111111;color:white" | 10 | ||
! style="background-color:red;color:white" | Gunnery | ! style="background-color:red;color:white" | Gunnery | ||
− | | 'Gunslinger' Large Projectile Turret | + | | Eifyr and Co. 'Gunslinger' Large Projectile Turret |
− | | LP-1001 ~ 1006 | + | | LP-1001 ~ 1006 |
− | | | + | | 1% ~ 6% bonus to large projectile turret damage |
|- | |- | ||
! style="background-color:#111111;color:white" | 10 | ! style="background-color:#111111;color:white" | 10 | ||
! style="background-color:red;color:white" | Gunnery | ! style="background-color:red;color:white" | Gunnery | ||
− | | 'Gnome' Weapon Upgrades | + | | Zainou 'Gnome' Weapon Upgrades |
− | | WU-1001 ~ 1006 | + | | WU-1001 ~ 1006 |
− | | | + | | 1% ~ 6% reduction in the CPU required by turrets |
|- | |- | ||
! style="background-color:#111111;color:white" | 10 | ! style="background-color:#111111;color:white" | 10 | ||
! style="background-color:red;color:white;" | Gunnery | ! style="background-color:red;color:white;" | Gunnery | ||
| Pashan's Turret Handling Mindlink | | Pashan's Turret Handling Mindlink | ||
− | | | + | | |
− | | | + | | 7% bonus to large energy turret damage |
|- | |- | ||
! style="background-color:#111111;color:white" | 10 | ! style="background-color:#111111;color:white" | 10 | ||
! style="background-color:yellow;color:black" | Industry | ! style="background-color:yellow;color:black" | Industry | ||
| 'Highwall' Mining | | 'Highwall' Mining | ||
− | | MX-1001 | + | | MX-1001 ~ 1005 |
− | | | + | | 1% ~ 5% bonus to mining yield (available in 1,3,5 percent increments) |
|- | |- | ||
! style="background-color:#111111;color:white" | 10 | ! style="background-color:#111111;color:white" | 10 | ||
! style="background-color:yellow;color:black" | Industry | ! style="background-color:yellow;color:black" | Industry | ||
| 'Highwall' Mining Upgrades | | 'Highwall' Mining Upgrades | ||
− | | MY-1001 | + | | MY-1001 ~ 1005 |
− | | | + | | 1% ~ 5% reduction in CPU penalty of mining ugprade modules (available in 1,3,5 percent increments) |
|- | |- | ||
! style="background-color:#111111;color:white" | 10 | ! style="background-color:#111111;color:white" | 10 | ||
! style="background-color:yellow;color:black" | Industry | ! style="background-color:yellow;color:black" | Industry | ||
| 'Yeti' Ice Harvesting | | 'Yeti' Ice Harvesting | ||
− | | IH-1001 | + | | IH-1001 ~ 1005 |
− | | | + | | 1% ~ 5% decrease in ice harvester cycle time (available in 1,3,5 percent increments) |
|- | |- | ||
! style="background-color:#111111;color:white" | 10 | ! style="background-color:#111111;color:white" | 10 | ||
! style="background-color:purple;color:white" | Leadership | ! style="background-color:purple;color:white" | Leadership | ||
| Armored Warfare Mindlink | | Armored Warfare Mindlink | ||
− | | | + | | |
+ | | 50% increase to the command bonus of Armored Warfare Link modules and replaces Armored Warfare skill bonus with fixed 15% armor HP bonus | ||
|- | |- | ||
! style="background-color:#111111;color:white" | 10 | ! style="background-color:#111111;color:white" | 10 | ||
! style="background-color:purple;color:white" | Leadership | ! style="background-color:purple;color:white" | Leadership | ||
| Information Warfare Mindlink | | Information Warfare Mindlink | ||
− | | | + | | |
+ | | 50% increase to the command bonus of Information Warfare Link modules and replaces Information Warfare skill bonus with fixed 15% targeting range bonus | ||
|- | |- | ||
! style="background-color:#111111;color:white" | 10 | ! style="background-color:#111111;color:white" | 10 | ||
! style="background-color:purple;color:white" | Leadership | ! style="background-color:purple;color:white" | Leadership | ||
| Siege Warfare Mindlink | | Siege Warfare Mindlink | ||
− | | | + | | |
+ | | 50% increase to the command bonus of Siege Warfare Link modules and replaces Siege Warfare skill bonus with fixed 15% shield HP bonus | ||
|- | |- | ||
! style="background-color:#111111;color:white" | 10 | ! style="background-color:#111111;color:white" | 10 | ||
! style="background-color:purple;color:white" | Leadership | ! style="background-color:purple;color:white" | Leadership | ||
| Skirmish Warfare Mindlink | | Skirmish Warfare Mindlink | ||
− | | | + | | |
+ | | 50% increase to the command bonus of Skirmish Warfare Link modules and replaces Skirmish Warfare skill bonus with fixed 15% agility bonus | ||
|- | |- | ||
! style="background-color:#111111;color:white" | 10 | ! style="background-color:#111111;color:white" | 10 | ||
! style="background-color:purple;color:white" | Leadership | ! style="background-color:purple;color:white" | Leadership | ||
| Mining Foreman Mindlink | | Mining Foreman Mindlink | ||
− | | | + | | |
+ | | 50% increase to the command bonus of Mining Foreman Link modules and replaces Mining Foreman skill bonus with fixed 15% mining yield bonus | ||
|- | |- | ||
! style="background-color:#111111;color:white" | 10 | ! style="background-color:#111111;color:white" | 10 | ||
! style="background-color:green;color:white" | Missile | ! style="background-color:green;color:white" | Missile | ||
− | | 'Deadeye' Rapid Launch | + | | Zainou 'Deadeye' Rapid Launch |
− | | RL-1001 ~ 1006 | + | | RL-1001 ~ 1006 |
− | | | + | | 1% ~ 6% bonus to all missile launcher rate of fire |
|- | |- | ||
! style="background-color:#111111;color:white" | 10 | ! style="background-color:#111111;color:white" | 10 | ||
! style="background-color:green;color:white" | Missile | ! style="background-color:green;color:white" | Missile | ||
− | | 'Snapshot' FOF Explosion Radius | + | | Zainou 'Snapshot' FOF Explosion Radius |
− | | FR-1001 ~ 1006 | + | | FR-1001 ~ 1006 |
− | | | + | | 1% ~ 6% bonus to explosion radius of auto-target missiles |
|- | |- | ||
! style="background-color:#111111;color:white" | 10 | ! style="background-color:#111111;color:white" | 10 | ||
! style="background-color:green;color:white" | Missile | ! style="background-color:green;color:white" | Missile | ||
| Whelan Machorin's Ballistic Smartlink | | Whelan Machorin's Ballistic Smartlink | ||
− | | | + | | |
− | | | + | | 5% reduction in missile launcher rate of fire |
|- | |- | ||
! style="background-color:#111111;color:white" | 10 | ! style="background-color:#111111;color:white" | 10 | ||
! style="background-color:orange;color:white" | Science | ! style="background-color:orange;color:white" | Science | ||
| 'Alchemist' Neurotoxin Recovery | | 'Alchemist' Neurotoxin Recovery | ||
− | | NR-1003 | + | | NR-1003 ~ 1005 |
− | | | + | | 3% ~ 5% less chance of side effect when using boosters (available in 3,5 percent increments) |
|- | |- | ||
! style="background-color:#111111;color:white" | 10 | ! style="background-color:#111111;color:white" | 10 | ||
! style="background-color:orange;color:white" | Science | ! style="background-color:orange;color:white" | Science | ||
| 'Prospector' Environmental Analysis | | 'Prospector' Environmental Analysis | ||
− | | EY-1005 | + | | EY-1005 |
− | | | + | | 5% reduction in cycle time of salvage, hacking and archaeology modules |
|} | |} |
Revision as of 21:55, 31 March 2013
WIP
This is a work in process.
To-do:
1. "#" means 1 through to 6.
2. Check special hardwiring implants.
3. To change "Description" column to "Attributes" instead.
4. Ingame descriptions are inconsistent. Current list does not include them. E.g. "Zor's Custom
Navigation Link" in Slot 7.
5. "Inherent Implants 'Lancer' Small Energy Turret SE-602" is wrongly labelled as SD-602 ingame.
6. Spelling mistake in the ingame description for "Inherent Implants 'Lancer' Controlled Bursts
CB-70#" - "A Inherent Implants gunnery hardwiring designed to enhance turret energy *mangement*."
7. Inconsistent capitalisation in the description for "Eifyr and Co. 'Rogue' Evasive Maneuvering"
- "A Eifyr and Co hardwiring designed to enhance pilot Manuvering skill. Grants a 3% bonus to Ship
Agility."
8. Extra spacing in the ingame description for "Zainou 'Gnome' Shield Management" - "Improved
skill at regulating shield capacity. * *1% Bonus to shield capacity."
9. Faction Omega Implants (slot 6) need to be integrated but it will not fit in current table
given current covnentions.
Slot | Skill | Name | Serial | Attributes |
---|---|---|---|---|
6 | Armor | Inherent Implants "Noble' | RS-601 ~ 606 | 1% ~ 6% reduction in armor/hull repair modules duration |
6 | Armor | Numon Family Heirloom | 7% reduction in armor/hull repair modules duration | |
6 | Electronics | Zainou 'Gypsy' Electronics | EE-601 ~ 606 | 1% ~ 6% bonus to the CPU output |
6 | Electronics | Zainou 'Gypsy' Electronics Upgrades | EU-601 ~ 606 | 1% ~ 6% reduction in CPU need of modules requiring the Electronics Upgrade skill |
6 | Engineering | Inherent Implants 'Squire' Energy Systems Operation | EO-601 ~ 606 | 1% ~ 6% reduction in capacitor recharge time |
6 | Engineering | Inherent Implants 'Squire' Engineering | EG-601 ~ 606 | 1% ~ 6% bonus to the power grid output of your ship |
6 | Gunnery | Eifyr and Co. 'Gunslinger' Small Projectile Turret | SP-601 ~ 606 | 1% ~ 6% bonus to small projectile turret damage |
6 | Gunnery | Inherent Implants 'Lancer' Small Energy Turret | SE-601 ~ 606 | 1% ~ 6% bonus to small energy turret damage |
6 | Gunnery | Zainou 'Deadeye' Small Hybrid Turret | SH-601 ~ 606 | 1% ~ 6% bonus to small hybrid turret damage |
6 | Missile | Zainou 'Gnome' Launcher CPU Efficiency | LE-601 ~ 606 | 1% ~ 6% reduction in the CPU need of missile launchers |
6 | Missile | Zainou 'Snapshot' Cruise Missiles | CM-601 ~ 606 | 1% ~ 6% bonus to the damage of cruise missiles |
6 | Missile | Zainou 'Snapshot' Torpedoes | TD-601 ~ 606 | 1% ~ 6% bonus to the damage of torpedo missiles |
6 | Navigation | Eifyr and Co. 'Rogue' Acceleration Control | AC-601 ~ 606 | 1% ~ 6% bonus to afterburner and microwarpdrive speed increase |
6 | Navigation | Eifyr and Co. 'Rogue' Afterburner | AB-602 ~ 612 | 2% ~ 12% bonus to the duration of afterburners (available in 2,4,6,8,10,12 percent increments) |
6 | Navigation | Eifyr and Co. 'Rogue' Navigation | NN-601 ~ 606 | 1% ~ 6% bonus to ship velocity |
6 | Navigation | Shaqil's Speed Enhancer | 8% bonus to ship velocity | |
6 | Navigation | Eifyr and Co. 'Rogue' Warp Drive Operation | WD-602 ~ 612 | 2% ~ 12% reduction in the capacitor need of warp drive |
6 | Navigation | Eifyr and Co. 'Rogue' Warp Drive Speed | WS-605 ~ 618 | 5% ~ 18% bonus to ships warp speed (available in 5,8,10,13,15,18 percent increments) |
6 | Science | Poteque ' Prospector' Astrometric Pinpointing | AP-602 ~ 610 | 2% ~ 10% reduction in maximum scan deviation (available in 2,6,10 percent increments) |
6 | Science | Zainou 'Beancounter' Research | RR-601 ~ 605 | 1% ~ 5% bonus to blueprint manufacturing time research (available in 1,3,5 percent increments) |
6 | Shield | Zainou 'Gnome' Shield Upgrades | SU-601 ~ 606 | 1% ~ 5% reduction in power grid needs of modules requiring the Shield Upgrades skill |
7 | Armor | Inherent Implants 'Noble' Remote Armor Repair Systems | RA-701 ~ 706 | 1% ~ 6% reduced capacitor need for remote armor repair system modules |
7 | Electronics | Zainou 'Gypsy' Signature Analysis | SA-701 ~ 706 | 1% ~ 6% bonus in ships scan resolution |
7 | Engineering | Inherent Implants 'Squire' Energy Emission Systems | ES-701 ~ 706 | 1% ~ 6% reduction in capacitor need of modules requiring the Energy Emission Systems skill |
7 | Engineering | Inherent Implants 'Squire' Energy Grid Upgrades | EU-701 ~ 706 | 1% ~ 6% reduction in CPU need of modules requiring the Energy Grid Upgrades skill |
7 | Engineering | Inherent Implants 'Squire' Energy Pulse Weapons | EP-701 ~ 706 | 1% ~ 6% reduction in the cycle time of modules requiring the Energy Pulse Weapons skill |
7 | Gunnery | Eifyr and Co. 'Gunslinger' Motion Prediction | MR-701 ~ 706 | 1% ~ 6% bonus to turret tracking speed |
7 | Gunnery | Inherent Implants 'Lancer' Controlled Bursts | CB-701 ~ 706 | 1% ~ 6% reduction in all turret capacitor need |
7 | Gunnery | Ogdin's Eye Coordination Enhancer | 6% bonus to turret tracking speed | |
7 | Gunnery | Zainou 'Deadeye' Trajectory Analysis | TA-701 ~ 706 | 1% ~ 6% bonus to turret falloff |
7 | Industry | Michi's Excavation Augmentor | 5% bonus to mining yield of mining lasers | |
7 | Missile | Zainou 'Deadeye' Missile Bombardment | MB-701 ~ 706 | 1% ~ 6% bonus to all missiles' maximum flight time |
7 | Missile | Zainou 'Deadeye' Missile Projection | MP-701 ~ 706 | 1% ~ 6% bonus to all missiles' maximum velocity |
7 | Missile | Zainou 'Snapshot' Assault Missiles | AM-701 ~ 706 | 1% ~ 6% bonus to assault missile damage |
7 | Missile | Zainou 'Snapshot' Heavy Missiles | HM-701 ~ 706 | 1% ~ 6% bonus to heavy missile damage |
7 | Navigation | Eifyr and Co. 'Rogue' Evasive Maneuvering | EM-701 ~ 706 | 1% ~ 6% bonus to ship agility |
7 | Navigation | Zor's Custom Navigation Link | 10% bonus to afterburner duration | |
7 | Science | Poteque 'Prospector' Astrometric Acquisition | AQ-702 ~ 710 | 2% ~ 10% reduction in probe scanning time (available in 2,6,10 percent increments) |
7 | Science | Zainou 'Beancounter' Metallurgy | MY-701 ~ 705 | 1% ~ 5% bonus to material efficiency research speed (available in 1,3,5 percent increments) |
7 | Shield | Zainou 'Gnome' Shield Management | SM-701 ~ 706 | 1% ~ 6% bonus to shield capacity |
7 | Shield | Sansha Modified 'Gnome' Implant | 3% bonus to shield capacity AND to shield recharge rate | |
8 | Armor | Inherent Implants 'Noble' Mechanic | MC-801 ~ 806 | 1% ~ 6% bonus to hull hp |
8 | Electronics | Zainou 'Gypsy' Long Range Targeting | LT-801 ~ 806 | 1% ~ 6% bonus to max targeting range |
8 | Electronics | Zainou 'Gypsy' Propulsion Jamming | PJ-801 ~ 806 | 1% ~ 6% reduction in capacitor need for modules requiring Propulsion Jamming skill |
8 | Engineering | Inherent Implants 'Squire' Energy Management | EM-801 ~ 806 | 1% ~ 6% bonus to chips capacitor capacity |
8 | Gunnery | Inherent Implants 'Lancer' Medium Energy Turret | ME-801 ~ 806 | 1% ~ 6% bonus to medium energy turret damage |
8 | Gunnery | Zainou 'Deadeye' Medium Hybrid Turret | MH-801 ~ 806 | 1% ~ 6% bonus to medium hybrid turret damage |
8 | Gunnery | Eifyr and Co. 'Gunslinger' Medium Projectile Turret | MP-801 ~ 806 | 1% ~ 6% bonus to medium projectile turret damage |
8 | Industry | Eifyr and Co. 'Alchemist' Gas Harvesting | GH-801 ~ 805 | 1% ~ 5% reduction to gas cloud harvester cycle time (available in 1,3,5 percent increments) |
8 | Industry | Zainou 'Beancounter' Industry | BX-801 ~ 804 | 1% ~ 4% reduction in manufacturing time (available in 1,2,4 percent increments) |
8 | Industry | Zainou 'Beancounter' Refining | RX-801 ~ 804 | 1% ~ 4% reduction in refinery waste (available in 1,2,4 percent increments) |
8 | Missile | Zainou 'Deadeye' Guided Missile Precision | GP-801 ~ 806 | 1% ~ 6% reduced factor of signature radius for all missile explosions |
8 | Missile | Zainou 'Snapshot' Defender Missiles | DM-801 ~ 806 | 1% ~ 6% bonus to the velocity of defender missiles |
8 | Navigation | Eifyr and Co. 'Rogue' Fuel Conservation | FC-801 ~ 806 | 1% ~ 6% reduction in afterburner capacitor needs |
8 | Navigation | Zor's Custom Navigation Hyper-Link | 5% bonus to afterburner and MWD speed boost | |
8 | Science | Eifyr and Co. 'Alchemist' Biology | BY-805 ~ 810 | 1% ~ 6% bonus to attribute booster duration (available in 5,10 percent increments) |
8 | Science | Poteque 'Prospector' Astrometric Rangefinding | AR-802 ~ 810 | 2% ~ 10% strong scanning strength with scan probes (available in 2,6,10 percent increments) |
8 | Science | Zainou 'Beancounter' Science | SC-801 ~ 805 | 1% ~ 5% bonus to blueprint copying speed (available in 1,3,5 percent increments) |
8 | Shield | Zainou 'Gnome' Shield Emission Systems | SE-801 ~ 806 | 1% ~ 6% reduction in capacitor need of modules requiring the Shield Emission Systems skill |
9 | Armor | Inherent Implants 'Noble' Repair Proficiency | RP-901 ~ 906 | 1% ~ 6% bonus to repair system repair amount |
9 | Electronics | Zainou 'Gypsy' Electronic Warfare | EW-901 ~ 906 | 1% ~ 6% reduction in ECM and ECM Burst module capacitor need |
9 | Electronics | Zainou 'Gypsy' Sensor Linking | SL-901 ~ 906 | 1% ~ 6% reduction in capacitor need of modules requiring the Sensor Linking skill |
9 | Electronics | Zainou 'Gypsy' Weapon Disruption | WD-901 ~ 906 | 1% ~ 6% reduction in capacitor need of modules requiring the Weapon Disruption skill |
9 | Electronics | Zainou 'Gypsy' Target Painting | TG-901 ~ 906 | 1% ~ 6% reduction in capcitor need of modules requiring the Target Painting skill |
9 | Gunnery | Eifyr and Co. 'Gunslinger' Surgical Strike | SS-901 - 906 | 1% ~ 6% bonus to all turret damages |
9 | Gunnery | Inherent Implants 'Lancer' Gunnery | RF-901 ~ 906 | 1% ~ 6% bonus to all turret rate of fire |
9 | Gunnery | Zainou 'Deadeye' Sharpshooter | ST-901 ~ 906 | 1% ~ 6% bonus to all turret optimal range |
9 | Gunnery | Pashan's Turret Customization Mindlink | 7% bonus to all turret rate of fire | |
9 | Missile | Zainou 'Deadeye' Target Navigation Prediction | TN-901 ~ 906 | 1% ~ 6% decrease in factor of target's velocity for all missiles |
9 | Missile | Zainou 'Snapshot' Light Missiles | LM-901 ~ 906 | 1% ~ 6% bonus to damage of light missiles |
9 | Missile | Zainou 'Snapshot' Rockets | RD-901 ~ 906 | 1% ~ 6% bonus to damage of rockets |
9 | Navigation | Eifyr and Co. 'Rogue' High Speed Maneuvering | HS-901 ~ 906 | 1% ~ 6% reduction in capacitor need of modules requiring High Speed Maneuvering |
9 | Science | Eifyr and Co. 'Alchemist' Nanite Control | NC-903 ~ 905 | 3% ~ 5% bonus reduction to side effects (available in 3,5 percent increments) |
9 | Science | Poteque 'Prospector' Archaeology | AC-905 | 5% increase in chance of archeological find |
9 | Science | Poteque 'Prospector' Hacking | HC-905 | 5% increase in chance of data retrieval |
9 | Science | Poteque 'Prospector' Salvaging | SV-905 | 5% increase in chance of salvage retrieval |
9 | Shield | Zainou 'Gnome' Shield Operation | SP-901 ~ 906 | 1% ~ 6% boost to shield recharge rate |
10 | Armor | Inherent Implants 'Noble' Hull Upgrades | HG-1001 ~ 1008 | 1% ~ 8% bonus to armor hitpoints |
10 | Armor | Imperial Navy modified 'Noble' Implant | 3% bonus to armor hit points AND to repair system repair amount | |
10 | Gunnery | Inherent Implants 'Lancer' Large Energy Turret | LE-1001 ~ 1006 | 1% ~ 6% bonus to large energy turret damage |
10 | Gunnery | Zainou 'Deadeye' Large Hybrid Turret | LH-1001 ~ 1006 | 1% ~ 6% bonus to large hybrid turret damage |
10 | Gunnery | Eifyr and Co. 'Gunslinger' Large Projectile Turret | LP-1001 ~ 1006 | 1% ~ 6% bonus to large projectile turret damage |
10 | Gunnery | Zainou 'Gnome' Weapon Upgrades | WU-1001 ~ 1006 | 1% ~ 6% reduction in the CPU required by turrets |
10 | Gunnery | Pashan's Turret Handling Mindlink | 7% bonus to large energy turret damage | |
10 | Industry | 'Highwall' Mining | MX-1001 ~ 1005 | 1% ~ 5% bonus to mining yield (available in 1,3,5 percent increments) |
10 | Industry | 'Highwall' Mining Upgrades | MY-1001 ~ 1005 | 1% ~ 5% reduction in CPU penalty of mining ugprade modules (available in 1,3,5 percent increments) |
10 | Industry | 'Yeti' Ice Harvesting | IH-1001 ~ 1005 | 1% ~ 5% decrease in ice harvester cycle time (available in 1,3,5 percent increments) |
10 | Leadership | Armored Warfare Mindlink | 50% increase to the command bonus of Armored Warfare Link modules and replaces Armored Warfare skill bonus with fixed 15% armor HP bonus | |
10 | Leadership | Information Warfare Mindlink | 50% increase to the command bonus of Information Warfare Link modules and replaces Information Warfare skill bonus with fixed 15% targeting range bonus | |
10 | Leadership | Siege Warfare Mindlink | 50% increase to the command bonus of Siege Warfare Link modules and replaces Siege Warfare skill bonus with fixed 15% shield HP bonus | |
10 | Leadership | Skirmish Warfare Mindlink | 50% increase to the command bonus of Skirmish Warfare Link modules and replaces Skirmish Warfare skill bonus with fixed 15% agility bonus | |
10 | Leadership | Mining Foreman Mindlink | 50% increase to the command bonus of Mining Foreman Link modules and replaces Mining Foreman skill bonus with fixed 15% mining yield bonus | |
10 | Missile | Zainou 'Deadeye' Rapid Launch | RL-1001 ~ 1006 | 1% ~ 6% bonus to all missile launcher rate of fire |
10 | Missile | Zainou 'Snapshot' FOF Explosion Radius | FR-1001 ~ 1006 | 1% ~ 6% bonus to explosion radius of auto-target missiles |
10 | Missile | Whelan Machorin's Ballistic Smartlink | 5% reduction in missile launcher rate of fire | |
10 | Science | 'Alchemist' Neurotoxin Recovery | NR-1003 ~ 1005 | 3% ~ 5% less chance of side effect when using boosters (available in 3,5 percent increments) |
10 | Science | 'Prospector' Environmental Analysis | EY-1005 | 5% reduction in cycle time of salvage, hacking and archaeology modules |