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A Supercarrier is a super capital-sized ship that technically falls into the Carrier grouping for skill purposes, though due to its immense size and scope is considered by most pilots to be in a class of its own. Supercarriers are the second-largest class of ship within EVE, only outclassed by Titans. The role of a supercarrier is generally three-fold: Logistical support, tactical support, and anti-capital offensive capabilities. | A Supercarrier is a super capital-sized ship that technically falls into the Carrier grouping for skill purposes, though due to its immense size and scope is considered by most pilots to be in a class of its own. Supercarriers are the second-largest class of ship within EVE, only outclassed by Titans. The role of a supercarrier is generally three-fold: Logistical support, tactical support, and anti-capital offensive capabilities. | ||
==== | ==Bonuses== | ||
===General=== | |||
All supercarriers have definitive bonuses that allow them to fulfill their designated roles: | All supercarriers have definitive bonuses that allow them to fulfill their designated roles: | ||
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* Can fit 1 Command Link per level of racial Carrier without the need for Command Processors. | * Can fit 1 Command Link per level of racial Carrier without the need for Command Processors. | ||
===Race-Specific=== | |||
In addition, supercarriers are role-specific by the race in which they belong. The following benefits are listed by race, based on the pilot's racial Carrier skill: | In addition, supercarriers are role-specific by the race in which they belong. The following benefits are listed by race, based on the pilot's racial Carrier skill: | ||
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* Minmatar (Hel): 5% bonus to Capital Armor Repair and Shield Transfer amount per level, 50% bonus to Capital Remote Armor Repair and Capital Shield Transfer range per level | * Minmatar (Hel): 5% bonus to Capital Armor Repair and Shield Transfer amount per level, 50% bonus to Capital Remote Armor Repair and Capital Shield Transfer range per level | ||
== | ==Use== | ||
Defensively, supercarriers are a field-changing asset. As each is designed to use capital logistics modules, they are often called in to repair player-owned stations after an initial assault. With their immunity to standard electronic warfare, webifying one is impossible, always allowing full sub-light maneuvering, an asset if a hostile force comes upon one while repairing POS structures. | Defensively, supercarriers are a field-changing asset. As each is designed to use capital logistics modules, they are often called in to repair player-owned stations after an initial assault. With their immunity to standard electronic warfare, webifying one is impossible, always allowing full sub-light maneuvering, an asset if a hostile force comes upon one while repairing POS structures. | ||
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In addition to the fighter-bomber support a supercarrier offers, the ability to jam large sections of enemy forces lies in the supercarrier's ability to fit Projected ECM, in the form of a Remote ECM Busrt I. This module can jam large numbers of targets within a range. This jam is equal opportunity, however, so friendly forces caught in the burst are at risk to suffer the same effect. Used wisely, this can disrupt a large enemy force long enough to destroy a tactically strong ship on the board, break cap chains, and even allow a non-capital support fleet to gain the upper hand in a combat situation. | In addition to the fighter-bomber support a supercarrier offers, the ability to jam large sections of enemy forces lies in the supercarrier's ability to fit Projected ECM, in the form of a Remote ECM Busrt I. This module can jam large numbers of targets within a range. This jam is equal opportunity, however, so friendly forces caught in the burst are at risk to suffer the same effect. Used wisely, this can disrupt a large enemy force long enough to destroy a tactically strong ship on the board, break cap chains, and even allow a non-capital support fleet to gain the upper hand in a combat situation. | ||
==Weaknesses== | |||
As a negative note, the downsides to a supercarrier are enough to keep many pilots from flying one. The first, and largest, restriction is that you cannot dock a supercarrier. They are simply too large for stations and outposts to dock them. They have to be parked within a POS shield to be safe while not flying in one. This also means that repairs to supercarrier must be completed by module-based repairs, whether local modules or remote logistics. | As a negative note, the downsides to a supercarrier are enough to keep many pilots from flying one. The first, and largest, restriction is that you cannot dock a supercarrier. They are simply too large for stations and outposts to dock them. They have to be parked within a POS shield to be safe while not flying in one. This also means that repairs to supercarrier must be completed by module-based repairs, whether local modules or remote logistics. | ||