More actions
m →Damage dealers: Style ... |
|||
| Line 15: | Line 15: | ||
While we primarily run shield fleets, most of the skills you use will be reusable for armour fleets as well. The skills required to fit a solid armour tank is listed in the right-most column even though they are not necessary to train right away. | While we primarily run shield fleets, most of the skills you use will be reusable for armour fleets as well. The skills required to fit a solid armour tank is listed in the right-most column even though they are not necessary to train right away. | ||
{| class="wikitable" style="font-size:90%;" | {| class="wikitable" style="font-size:90%; text-align:center; padding:1px;" | ||
! Support skills | ! Support skills | ||
! Gunnery skills | ! Gunnery skills | ||
! Missile skills | ! style="color:grey;" | ''Missile skills'' | ||
! ''Crosstraining armour skills'' | ! ''Crosstraining armour skills'' | ||
|- valign="top" style="background:#222222; | |- valign="top" style="background:#222222;" | ||
| ~ 38 days and 5 hours | | ~ 38 days and 5 hours | ||
| ~ 20 days and 12 hours | | ~ 20 days and 12 hours | ||
| ~ 26 days and 22 hours | | style="color:grey;" | ''~ 26 days and 22 hours''<small> <ref>This is more of a checklist if you wish to bring a missile boat into Incursions. As mentioned before, you shouldn't train these skills if you don't have them.</ref></small> | ||
| ''~ 12 days and 21 hours'' | | ''~ 12 days and 21 hours'' | ||
|- valign="top" | |- valign="top" nowrap | ||
| | |||
Cybernetics I<br> | |||
Electronics IV<br> | |||
Engineering IV<br> | |||
Mechanics IV<br> | |||
Weapon Upgrades IV<br> | |||
Energy Management IV<br> | |||
Energy Systems Operation IV<br> | |||
Shield Upgrades IV<br> | |||
Tactical Shield Manipulation IV<br> | |||
Jury Rigging III<br> | |||
Shield Rigging III<br> | |||
Targeting IV<br> | |||
Long Range Targeting IV<br> | |||
Target Painting III<small> <ref>'''Target Painting III''' is only needed if you'll use a Target Painter module.</ref></small><br> | |||
Propulsion Jamming III<small> <ref>'''Propulsion Jamming III''' is only needed if you'll use a Stasis Webifier module.</ref></small><br> | |||
Drones V<br> | |||
Scout Drone Operation V<small> <ref name="hobgoblins">'''Drones V''', '''Scout Drone Operation V''' and '''Gallente Drone Specialization I''' is required to use Hobgoblin II drones.</ref></small><br> | |||
Gallente Drone Specialization III<small> <ref name="hobgoblins">'''Drones V''', '''Scout Drone Operation V''' and '''Gallente Drone Specialization I''' is required to use Hobgoblin II drones.</ref></small><br> | |||
Drone Durability I<small> <ref name="maintenance">'''Drone Durability I''', '''Repair Drone Operation II''' and '''Shield Emission System III''' is required to use Light and Medium Shield Maintenance drones, which can be trained in mere hours if you can already use tech two scout drones.</ref></small><br> | |||
Repair Drone Operation II<small> <ref name="maintenance">'''Drone Durability I''', '''Repair Drone Operation II''' and '''Shield Emission System III''' is required to use Light and Medium Shield Maintenance drones, which can be trained in mere hours if you can already use tech two scout drones.</ref></small><br> | |||
Shield Emission Systems III<small> <ref name="maintenance">'''Drone Durability I''', '''Repair Drone Operation II''' and '''Shield Emission System III''' is required to use Light and Medium Shield Maintenance drones, which can be trained in mere hours if you can already use tech two scout drones.</ref></small><br> | |||
<racial> Frigate IV<br> | |||
<racial> Cruiser III<br> | |||
Spaceship Command IV<br> | |||
Battlecruisers IV<br> | |||
| | | | ||
Gunnery IV<br> | |||
Small <racial> Turret III<br> | |||
Medium <racial> Turret IV<br> | |||
Motion Prediction IV<br> | |||
Rapid Firing IV<br> | |||
Sharpshooter IV<br> | |||
Surgical Strike IV<br> | |||
Trajectory Analysis IV<br> | |||
Controlled Bursts IV<small> <ref>'''Controlled Bursts''' is useful for all hybrids and lasers, but useless for projectiles and missiles as they do not utilize cap.</ref></small><br> | |||
<weapon> Rigging III<small> <ref>If your initial ship doesn't have an offensive weapon rig, then you can skip this skill initially.</ref></small> | |||
| style="color:grey;" | | |||
''Missile Launcher Operation V''<small> <ref>It's necessary to train '''Missile Launcher Operation V''' in order to be able to train '''Guided Missile Precision''', which is essential to apply damage to small frigates.</ref></small><br> | |||
''Light Missiles III''<br> | |||
''Heavy Missiles IV''<br> | |||
''Missile Projection IV''<br> | |||
''Missile Bombardment IV''<br> | |||
''Rapid Launch IV''<br> | |||
''Guided Missile Precision IV''<br> | |||
''Target Navigation Prediction IV''<br> | |||
''Warhead upgrades IV''<br> | |||
''Launcher Rigging III'' | |||
| | | | ||
''Hull Upgrades V''<br> | |||
''Armor Rigging III''<br> | |||
''EM Armor Compensation III''<br> | |||
''Explosive Armor Compensation III''<br> | |||
''Kinetic Armor Compensation III''<br> | |||
''Thermic Armor Compensation III''<br> | |||
''Remote Armor Repair Systems III<small> <ref>'''Remote Armor Repair Systems III''' is required to use Light and Medium Armor Maintenance drones.</ref></small><br> | |||
|- | |- | ||
| valign="top" style="background:#222222;" colspan="4" | | | valign="top" style="background:#222222; text-align:left;" colspan="4" | | ||
<small><references/></small> | <small><references/></small> | ||
|} | |} | ||