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It takes up to 80 days to get good enough skills to fly a [[Vanguard Incursion fits#Logistics|logistics starter fit]]. | It takes up to 80 days to get good enough skills to fly a [[Vanguard Incursion fits#Logistics|logistics starter fit]]. | ||
{| class="wikitable" style="font-size:90%;" | {| class="wikitable" style="font-size:90%; text-align:center; padding:1px;" | ||
! Support skills | ! Support skills | ||
! Shield skills | ! Shield skills | ||
! Drone skills | ! Drone skills | ||
! ''Crosstraining into armour'' | ! ''Crosstraining into armour'' | ||
|- valign="top" style="background:#222222; | |- valign="top" style="background:#222222;" | ||
| ~ 66 days and 21 hours | | ~ 66 days and 21 hours | ||
| ~ 7 days and 19 hours | | ~ 7 days and 19 hours | ||
| Line 104: | Line 104: | ||
|- valign="top" | |- valign="top" | ||
| | | | ||
Cybernetics I<br> | |||
Electronics IV<br> | |||
Engineering IV<br> | |||
Mechanics IV<br> | |||
Energy Management IV<br> | |||
Energy Systems Operation IV<br> | |||
Energy Grid Upgrades IV<br> | |||
Jury Rigging III<br> | |||
Targeting V<small> <ref>'''Targeting''' V is needed to train '''Multitasking'''.</ref></small><br> | |||
Multitasking III<small> <ref>'''Multitasking''' trained to III is needed to be able to lock up to ten targets at once.</ref></small><br> | |||
<racial> Frigate IV<br> | |||
<racial> Cruiser V<br> | |||
Long Range Targeting V<small> <ref name="logi">'''Long Range Targeting''' V and '''Signature Analysis''' V are prerequisites for '''Logistics'''.</ref></small><br> | |||
Signature Analysis V<small> <ref name="logi"></ref></small><br> | |||
Logistics IV<br> | |||
Energy Emission Systems IV<small> <ref name="emission">'''Energy Emission Systems''' is only required for a '''Guardian'''/'''Basilisk''' with energy transfer modules, the '''Oneiros'''/'''Scimitar''' does not need this skill.</ref></small><br> | |||
Sensor Linking IV<small> <ref name="links">'''Sensor Linking''' is only required if you can fit the '''Tracking Link''' module.</ref></small> | |||
| | | | ||
Tactical Shield Manipulation IV<br> | |||
Shield Upgrades IV<br> | |||
Shield Rigging III<br> | |||
Shield Emission Systems IV | |||
| | | | ||
Drones V<br> | |||
Drone Durability I<br> | |||
Repair Drone Operation II | |||
| | | | ||
''Hull Upgrades V''<br> | |||
''Repair Systems II''<br> | |||
''Armor Rigging III''<br> | |||
''Remote Repair Systems IV''<br> | |||
''EM Armor Compensation III''<br> | |||
''Explosive Armor Compensation III''<br> | |||
''Kinetic Armor Compensation III''<br> | |||
''Thermic Armor Compensation III''<br> | |||
''<racial> Frigate IV''<br> | |||
''<racial Cruiser V''<br> | |||
|- valign="top" style="background:#222222;" | |- valign="top" style="background:#222222; text-align:left;" | ||
| colspan="4" | <small><references/></small> | | colspan="4" | <small><references/></small> | ||
|} | |} | ||
== Thermodynamics == | == Thermodynamics == | ||
While not critical, being able to overheat your modules for a short while is often more than enough to save your ship when things turn from bad to worse. As such, it's also recommended that people train the following skills: | While not critical, being able to overheat your modules for a short while is often more than enough to save your ship when things turn from bad to worse. As such, it's also recommended that people train the following skills: | ||