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| Start = <table class="wikitable sortable" style="font-size:90%; vertical-align:middle; text-align:right; padding:0px; border-collapse:collapse;"><tr><th nowrap style="background:#222222;" data-sort-type="text">Name</th> | | Start = <table class="wikitable sortable" style="font-size:90%; vertical-align:middle; text-align:right; padding:0px; border-collapse:collapse;"><tr><th nowrap style="background:#222222;" data-sort-type="number"></th> | ||
<th nowrap style="background:#222222;" data-sort-type="text">Name</th> | |||
<th nowrap style="background:#222222;" data-sort-type="number">Sig</th> | <th nowrap style="background:#222222;" data-sort-type="number">Sig</th> | ||
<th nowrap style="background:#222222;" data-sort-type="number">Speed</th> | <th nowrap style="background:#222222;" data-sort-type="number">Speed</th> | ||
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<th nowrap style="background:#222222;" data-sort-type="number">D/EHP<small> <ref>A simple measure of how much damage you're reducing from the field by shooting this particular enemy. It doesn't take into consideration signature or speed however, so you will have to factor that in yourself. Combining this ratio with the other signature/speed ratio makes it easier to judge what to kill first. Just remember to factor in the special abilities each ship has, as they often play a more vital role than mere damage.</ref></small></th> | <th nowrap style="background:#222222;" data-sort-type="number">D/EHP<small> <ref>A simple measure of how much damage you're reducing from the field by shooting this particular enemy. It doesn't take into consideration signature or speed however, so you will have to factor that in yourself. Combining this ratio with the other signature/speed ratio makes it easier to judge what to kill first. Just remember to factor in the special abilities each ship has, as they often play a more vital role than mere damage.</ref></small></th> | ||
<th nowrap style="background:#222222;" data-sort-type="number">Sig/Speed<small> <ref>A rough estimate of how hard it is to land good hits on the target. An increasingly lower value means the target is smaller and faster, thus much harder to hit than an increasingly higher value.</ref></small></th></tr> | <th nowrap style="background:#222222;" data-sort-type="number">Sig/Speed<small> <ref>A rough estimate of how hard it is to land good hits on the target. An increasingly lower value means the target is smaller and faster, thus much harder to hit than an increasingly higher value.</ref></small></th></tr> | ||
| Renyn Meten = <tr><td nowrap style="vertical-align:middle;"><span style="display:none;">1 </span>[[image:icon_target_frigate.png|16px|Small target]]</td> | |||
<tr><td nowrap style="vertical-align:middle;"><span style="display:none;">Renyn Meten </span><div style="text-align:left;">Renyn Meten [[image:icon_stasis_webifier_i.png|30px|Webbing - 60% speed reduction at 15 km range]]</div></td> | |||
<td nowrap style="width:auto; vertical-align:middle;"><span style="display:none;">33 </span>[[image:Icon_ship_sig.png|20px|Signature]] 33 meters</td> | |||
<td nowrap style="width:auto; vertical-align:middle;"><span style="display:none;">2550 </span>[[image:Icon_velocity.png|20px|Velocity]] 2,550 m/s</td> | |||
<td nowrap style="width:auto; vertical-align:middle;"><span style="display:none;">9000 </span>9 km [[image:icon_orbit.png|20px|Orbit]] 410 m/s</td> | |||
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