Difference between revisions of "User:Cassiel Seraphim/Sandbox4"
Line 1: | Line 1: | ||
= Universal shield fits = | = Universal shield fits = | ||
− | {| class="wikitable" style="font-size: | + | {| class="wikitable" style="font-size:90%; text-align:left; padding:2px; border-collapse:collapse;" |
|- | |- | ||
! style="background:#222222;" | Slots | ! style="background:#222222;" | Slots | ||
Line 81: | Line 81: | ||
|- valign="top" | |- valign="top" | ||
! style="text-align:center; background:#111111;" | Reasoning | ! style="text-align:center; background:#111111;" | Reasoning | ||
− | | This | + | | This fit is intentionally overtanked. It's supposed to be a fit you can run even before you get all your support skills to V, before you've maxed out skills like '''Shield Management''' and gotten a decent buffer on your ship. |
+ | |||
+ | On ships like the [[Rokh]] with shield resist bonuses, you can safely remove one invulnerability field or the damage control and still have good resists. | ||
| '''Navy''' and '''Fleet Issue''' ships have much higher base stats than regular ships, so they rarely need the extender rigs to boost their shield hp buffer. Some will still have one, for more flexibility when doing Assaults or Headquarter sites. | | '''Navy''' and '''Fleet Issue''' ships have much higher base stats than regular ships, so they rarely need the extender rigs to boost their shield hp buffer. Some will still have one, for more flexibility when doing Assaults or Headquarter sites. | ||
− | This variant could be adopted to normal ships as well, | + | This variant could be adopted to normal ships as well, unless they have very low base hit points. |
| The upgrade to a deadspace hardener means you can free up a valuable midslot. The tech two anti-EM rig is there to bring the EM up to par, whilst the tech two extender rig is merely there because you're using the rig anyway (and blowing up your signature) so making it a tech two rig is simply to give the most out of it. | | The upgrade to a deadspace hardener means you can free up a valuable midslot. The tech two anti-EM rig is there to bring the EM up to par, whilst the tech two extender rig is merely there because you're using the rig anyway (and blowing up your signature) so making it a tech two rig is simply to give the most out of it. | ||
− | |||
− | |||
|} | |} |
Revision as of 20:48, 10 April 2013
Universal shield fits
Slots | Regular ships | Navy / Fleet Issue | Advanced |
---|---|---|---|
Price | Cheap | Affordable | Costly |
Adaptive Invulnerability Field II |
Adaptive Invulnerability Field II |
Pithum C-Type Adaptive Invulnerability Field | |
Damage Control II | Freed up low slot | Freed up low slot | |
Large Core Defense Field Extender I |
Large Core Defense Field Extender I |
Large Core Defense Field Extender II | |
Resist profile | |||
Reasoning | This fit is intentionally overtanked. It's supposed to be a fit you can run even before you get all your support skills to V, before you've maxed out skills like Shield Management and gotten a decent buffer on your ship.
On ships like the Rokh with shield resist bonuses, you can safely remove one invulnerability field or the damage control and still have good resists. |
Navy and Fleet Issue ships have much higher base stats than regular ships, so they rarely need the extender rigs to boost their shield hp buffer. Some will still have one, for more flexibility when doing Assaults or Headquarter sites.
This variant could be adopted to normal ships as well, unless they have very low base hit points. |
The upgrade to a deadspace hardener means you can free up a valuable midslot. The tech two anti-EM rig is there to bring the EM up to par, whilst the tech two extender rig is merely there because you're using the rig anyway (and blowing up your signature) so making it a tech two rig is simply to give the most out of it. |