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Targeting in EVE can be the difference in a Win Vs Loss. I have found a few things useful that maybe can help others. Understanding the targeting portion of my ship, its limits and capabilities. Things you can do boosting your targeting for range or lock time. I will not be covering every thing that targeting can lead to (Sniper, Tackle, Electronic Warfare, etc.) just the act of a lock its self and things that boost this. | Targeting in EVE can be the difference in a Win Vs Loss. I have found a few things useful that maybe can help others. Understanding the targeting portion of my ship, its limits and capabilities. Things you can do boosting your targeting for range or lock time. I will not be covering every thing that targeting can lead to (Sniper, Tackle, Electronic Warfare, etc.) just the act of a lock its self and things that boost this. | ||
The faster you target the faster you can do any thing else in EVE that deals with being fitted to your ship so the advantages of a quick or long range lock is endless. | The faster you target the faster you can do any thing else in EVE that deals with being fitted to your ship so the advantages of a quick or long range lock is endless. | ||
== | ==Info found on your ship== | ||
So some times as a new player just opening the fitting window can make your head spin. Here is some easy things to look for. | So some times as a new player just opening the fitting window can make your head spin. Here is some easy things to look for. | ||
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== | ==Improving Targeting== | ||
===Skills=== | |||
*Targeting - +1 extra target per skill level, up to the ship's maximum allowed number of targets locked. | *Targeting - +1 extra target per skill level, up to the ship's maximum allowed number of targets locked. | ||
*Long Range Targeting - 5% Bonus to targeting range per skill level. | *Long Range Targeting - 5% Bonus to targeting range per skill level. | ||
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===Modules=== | |||
Sensor Booster + Scan Resolution Script | Sensor Booster + Scan Resolution Script | ||
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===Implants=== | |||
There are 2 implants | There are 2 implants that affect targeting. Both are [[hardwirings]]. | ||
Slot 7 | Slot 7 | ||
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== | ==Data to go Huh...== | ||
{{Deprecated}} | |||
I have looked through the Frigates to point out the Best of Rage, Best of Lock Time and the Middle Man. | I have looked through the Frigates to point out the Best of Rage, Best of Lock Time and the Middle Man. | ||
(Lock time based on targeting another Frigate. All data used with NO skills so far and ships that have 3 or more mid slots.) | (Lock time based on targeting another Frigate. All data used with NO skills so far and ships that have 3 or more mid slots.) | ||