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Implants: Difference between revisions

From EVE University Wiki
Felix riggs (talk | contribs)
m Added Categories
Skill Hardwiring: insert list of known slot 6/7 implant types
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===Skill Hardwiring===  
===Skill Hardwiring===  
Skill hardwirings increase the skill specified in the implant's description.
Skill hardwirings increase the skill specified in the implant's description.  Most of these hardwrings are available in 3 variations and they usually affect skills or modules by 1%, 3% or 5%.


These implants are inserted into Augmentation Slots 6 through 10.
These implants are inserted into Augmentation Slots 6 through 10.
:Slot 6
::Armor - Reduce Repair Cycle Duration (-1%/-3%/-5%)
::Electronics - Increase Ship CPU (+1%/+3%/+5%)
::Engineering - Reduce Capacitor Recharge Time (-1%/-3%-5%)
::Engineering - Increase Power Grid (PG) (+1%/+3%/+5%)
::Faction Omega - Boost secondary effects of other faction implants
::Gunnery - Increase Energy / Hybrid / Projectile Turret Damage (+1%/+3%/+5%)
::Missile - Reduce Launcher CPU Needs (-1%/-3%/-5%)
::Missile - Increase Torpedo Damage (+1%/+3%/+5%)
::Missile - Increase Cruise Missile Damage (+1%/+3%/+5%)
::Navigation - Increase Ship Velocity (+1%/+3%/+5%)
::Navigation - Increase Afterburner Duration (+2%)
::Navigation - Reduce Warp Drive Operation Capacitor Usage (-1%/-3%/-5%)
::Navigation - Increase Warp Speed (+5%)
::Navigation - Increase Afterburner / MWD Speed (+1%/+3%/+5%)
::Science - Reduce Maximum Scan Deviation (-2%/-6%/-10%)
::Science - Reduce Blueprint Manufacturing Time (-1%/-3%/-5%)
::Shield - Reduce Shield Upgrade Power Grid Needs (-1%/-3%/-5%)
:Slot 7
::Armor - Reduce Capacitor Need for Remote Repair (-1%/-3%/-5%)
::Electronics - Increase Scan Resolution (+1%/+3%/+5%)
::Engineering - Reduce Capacitor Need for Energy Emmisions (-1%/-3%/-5%)
::Engineering - Reduce Capacitor Need for Energy Pulse Weapons (-1%/-3%/-5%)
::Engineering - Reduce Capacitor Need for Energy Grid Upgrades (-1%/-3%/-5%)
::Gunnery - Increase Turret Tracking Speed (+1%/+3%/+5%)
::Gunnery - Reduce Turret Capacitor Usage (-1%/-3%/-5%)
::Gunnery - Increase Turret Falloff (+1%/+3%/+5%)
::Missile - Increase Flight Range (+1%/+3%/+5%)
::Missile - Increase Maxmimum Velocity (+1%/+3%/+5%)
::Missile - Increase Heavy Assault Missile Damage (+1%/+3%/+5%)
::Missile - Increase Heavy Missile Damage (+1%/+3%/+5%)
::Navigation - Increase Ship Agility (+1%/+3%/+5%)
::Navigation - Increase Ship Agility (+1%/+3%/+5%)
::Navigation - Increase Afterburner Duration (+10%)
::Science - Reduce Probe Scanning Time (-2%/-6%/-10%)
::Science - Reduce Material Efficiency Research Time (-1%/-3%/-5%)
::Shield - Increase Shield Capacity (+1%/+3%/+5%)
:Slot 8
:Slot 9
:Slot 10