Difference between revisions of "User:Cassiel Seraphim/Sandbox4"
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− | | [[image:icon_implant_hardwiring.png| | + | | [[image:icon_implant_hardwiring.png|24px]] <span style="color:orange;">'''Eifyr and Co. 'Gunslinger' Motion Prediction MR-703'''</span> ''(slot 7, +3% turret tracking speed)'' |
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− | | [[image:icon_implant_hardwiring.png| | + | | [[image:icon_implant_hardwiring.png|24px]] <span style="color:orange;">'''Inherent Implants 'Lancer' Gunnery RF-903'''</span> ''(slot 9, +3% rate of fire)'' |
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For '''Battleships''' and large guns, the next implant is split across each racial weapon system. | For '''Battleships''' and large guns, the next implant is split across each racial weapon system. | ||
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− | | [[image:icon_implant_hardwiring.png| | + | | [[image:icon_implant_hardwiring.png|24px]] <span style="color:orange;">'''Eifyr and Co. 'Gunslinger' Large Projectile Turret LP-1003'''</span> ''(slot 10, +3% to large projectile weapons)'' |
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− | | [[image:icon_implant_hardwiring.png| | + | | [[image:icon_implant_hardwiring.png|24px]] <span style="color:orange;">'''Inherent Implants 'Lancer' Large Energy Turret LE-1003'''</span> ''(slot 10, +3% to large energy weapons)'' |
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− | | [[image:icon_implant_hardwiring.png| | + | | [[image:icon_implant_hardwiring.png|24px]] <span style="color:orange;">'''Zainou 'Deadeye' Large Hybrid Turret LH-1003'''</span> ''(slot 10, +3% to large hybrid weapons)'' |
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For those flying '''strategic cruisers''' as their preferred ships, there's an implant for slot 8. | For those flying '''strategic cruisers''' as their preferred ships, there's an implant for slot 8. | ||
{| style="font-size:90%;" | {| style="font-size:90%;" | ||
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− | | [[image:icon_implant_hardwiring.png| | + | | [[image:icon_implant_hardwiring.png|24px]] <span style="color:orange;">'''Eifyr and Co. 'Gunslinger' Medium Projectile Turret MP-803'''</span> ''(slot 8, +3% to medium projectiles)'' |
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− | | [[image:icon_implant_hardwiring.png| | + | | [[image:icon_implant_hardwiring.png|24px]] <span style="color:orange;">'''Inherent Implants 'Lancer' Medium Energy Turret ME-803'''</span> ''(slot 8, +3% to medium energy weapons)'' |
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== Genolution implants == | == Genolution implants == | ||
For people without +4 or +5 attribute implants, the '''Genolution''' implants can be quite useful. | For people without +4 or +5 attribute implants, the '''Genolution''' implants can be quite useful. |
Revision as of 20:48, 14 April 2013
Recommended implants
There are plenty of implants that are useful for incursion runners. While one shouldn't run around with a head full of expensive implants during war, there are some rather cheap +3% implants you could use even while at war.
When the cost of your clone isn't an issue, there are +6% implant variants of these implants that greatly increase your efficiency.
Gunnery implants
There are several implants improving damage, rate of fire, tracking. Below are implants that help you regardless which ship you fly as they benefit all turret ships.
Eifyr and Co. 'Gunslinger' Motion Prediction MR-703 (slot 7, +3% turret tracking speed) |
Inherent Implants 'Lancer' Gunnery RF-903 (slot 9, +3% rate of fire) |
For Battleships and large guns, the next implant is split across each racial weapon system.
For those flying strategic cruisers as their preferred ships, there's an implant for slot 8.
Eifyr and Co. 'Gunslinger' Medium Projectile Turret MP-803 (slot 8, +3% to medium projectiles) |
Inherent Implants 'Lancer' Medium Energy Turret ME-803 (slot 8, +3% to medium energy weapons) |
Genolution implants
For people without +4 or +5 attribute implants, the Genolution implants can be quite useful.
Genolution Core Augmentation CA-1 (increases powergrid and capacitor) | |
Genolution Core Augmentation CA-2 (increases CPU and capacitor) |
Capacitor implants
For the less used slots 6 and 8 you haven't got much worthwhile to use in terms of increasing your damage. For those slots you could increase your capacitor if you're flying logistics or a ship with cap-hungry turrets.
Inherent Implants 'Squire' Energy Systems Operation EO-603 (slot 6, decreases capacitor recharge) |
Inherent Implants 'Squire' Energy Management EM-803 (slot 8, increases capacitor capacity) |
Mindlink implants
For the boosters, slot 10 is taken up by the mindlink implants.
Siege Warfare Mindlink (slot 10, +50% bonus to siege command bonus) |
Skirmish Warfare Mindlink (slot 10, +50% bonus to skirmish command bonus) |