Difference between revisions of "Scripts"
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This script is loaded into a [http://wiki.eveonline.com/en/wiki/Warp_Disruption_Field_Generator_I Warp Disruptor Field Generator] module. Instead of the generator having an area of effect, it has the ability to scram ships immune to electronic warfare ie. Titans and Supercarriers | This script is loaded into a [http://wiki.eveonline.com/en/wiki/Warp_Disruption_Field_Generator_I Warp Disruptor Field Generator] module. Instead of the generator having an area of effect, it has the ability to scram ships immune to electronic warfare ie. Titans and Supercarriers | ||
[[http://wiki.eveonline.com/en/wiki/Focused_Warp_Disruption Evelopedia Link]] | [[http://wiki.eveonline.com/en/wiki/Focused_Warp_Disruption Evelopedia Link]] | ||
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Revision as of 16:20, 15 April 2013
Scripts are charges that can be loaded in certain modules. They usually boost an attribute/ability of the module at the cost of another attribute/ability. Despite them being equipped or swapped like ammo, they're not consumed upon activation.
For example, a Tracking Computer without a script grants a 10% bonus to tracking and a 5% bonus to range. With an optimal range script, the bonus would be 0% to tracking and 10% to range. With an traking speed script, the bonus would be 20% to tracking and 0% to range.
Non-Ewar Scripts
These scripts are for non-ewar modules. See Scan Resolution and Turret Damage
Optimum Range
This script is loaded into a tracking computer or a tracking link module. It doubles the range bonus of the module but negates the tracking bonus. [Evelopedia Link]
Tracking Speed
This script is loaded into a tracking computer or a tracking link module. It doubles the tracking bonus of the module but negates the range bonus. [Evelopedia Link]
Scan Resolution
This script is loaded into a sensor booster or a remote sensor booster module. It doubles the resolution bonus of the module but negates the range bonus. [Evelopedia Link]
Targeting Range
This script is loaded into a sensor booster or a remote sensor booster module. It doubles the range bonus of the module but negates the resolution bonus. [Evelopedia Link]
Ewar Scripts
These are scripts for Ewar modules. See EWar 101 Guide
Optimal Range Disruption
This script is loaded into a tracking disruptor' module. It doubles the range bonus of the module but negates the tracking bonus. [Evelopedia Link]
Tracking Speed Disruption
This script is loaded into a tracking disruptor module. It doubles the tracking bonus of the module but negates the range bonus. [Evelopedia Link]
Scan Resolution Dampening
This script is loaded into a sensor dampener module. It doubles the resolution bonus of the module but negates the range bonus. [Evelopedia Link]
Targeting Range Dampening
This script is loaded into a sensor dampener module. It doubles the range bonus of the module but negates the resolution bonus. [Evelopedia Link]
Focused Warp Disruption
This script is loaded into a Warp Disruptor Field Generator module. Instead of the generator having an area of effect, it has the ability to scram ships immune to electronic warfare ie. Titans and Supercarriers [Evelopedia Link]