Difference between revisions of "Cheetah"
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shipDNA=11182:11578;1:18639;1:380;1:438;1:5973;1:1403;1:2605;1:11563;1:31213;2:30028;1::| | shipDNA=11182:11578;1:18639;1:380;1:438;1:5973;1:1403;1:2605;1:11563;1:31213;2:30028;1::| | ||
skills=Astrometric Rangefinding IV</li><li>Astrometric Acquisition III</li><li>Astrometrics III</li><li>Cloaking IV</li><li>Covert Ops IV</li><li>Astrometric Acquisiton IV</li><li>Astrometrics IV| | skills=Astrometric Rangefinding IV</li><li>Astrometric Acquisition III</li><li>Astrometrics III</li><li>Cloaking IV</li><li>Covert Ops IV</li><li>Astrometric Acquisiton IV</li><li>Astrometrics IV| | ||
− | notes=There is 1 remaining grid, allowing a single mid slot. A Multispectral ECM jammer ''might'' save you if you're caught decloaked. Alternatively a Warp Disruptor is occasionally useful if you bump in to a pod or freighter. Neither is really essential.}} | + | notes=There is 1 remaining grid, allowing a single mid slot. A Multispectral ECM jammer ''might'' save you if you're caught decloaked. Alternatively a Warp Disruptor is occasionally useful if you bump in to a pod or freighter. Neither is really essential.}} {{ShipFitting| |
+ | ship=Cheetah| | ||
+ | shipTypeID=11182| | ||
+ | fitName=Cyno Scout| | ||
+ | fitID=Scout| | ||
+ | high1name=Covert Ops Cloaking Device II| | ||
+ | high1typeID=11578| | ||
+ | high2name=Expanded Probe Launcher I| | ||
+ | high2typeID=18639| | ||
+ | high3name=Cynosural Field Generator I| | ||
+ | high3typeID=21096| | ||
+ | mid1name=Limited 1MN Microwarpdrive I| | ||
+ | mid1typeID=5973| | ||
+ | mid2name=open| | ||
+ | mid3name=open| | ||
+ | mid4name=open| | ||
+ | low1name=Nanofiber Internal Structure II| | ||
+ | low1typeID=2605| | ||
+ | low2name=Micro Auxiliary Power Core I| | ||
+ | low2typeID=11563| | ||
+ | low3name=Micro Auxiliary Power Core I| | ||
+ | low3typeID=11563| | ||
+ | charge1name=Combat Scanner Probe I x1| | ||
+ | charge1typeID=30028| | ||
+ | charge2name=open| | ||
+ | charge3name=open| | ||
+ | charge4name=open| | ||
+ | charge5name=open| | ||
+ | rig1name=Small Gravity Capacitor Upgrade I| | ||
+ | rig1typeID=31213| | ||
+ | rig2name=Small Gravity Capacitor Upgrade I| | ||
+ | rig2typeID=31213| | ||
+ | difficulty=1| | ||
+ | warsop=A| | ||
+ | warsopReason=| | ||
+ | version=PRE-RET 1.0| | ||
+ | shipDNA=11182:11578;1:18639;1:380;1:438;1:5973;1:1403;1:2605;1:11563;1:31213;2:30028;1::| | ||
+ | skills=Astrometric Rangefinding IV</li><li>Astrometric Acquisition III</li><li>Astrometrics III</li><li>Cloaking IV</li><li>Covert Ops IV</li><li>Astrometric Acquisiton IV</li><li>Astrometrics IV| | ||
+ | notes=}} | ||
==Tactics== | ==Tactics== |
Revision as of 10:02, 19 April 2013
RELATED UNI-WIKI REFERENCES
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Designed for commando and espionage operation, its main strength is the ability to travel unseen through enemy territory and to avoid unfavorable encounters. SHIP BONUSES
Minmatar Frigate Skill Bonus:
Ship Attributes
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Summary
The covert ops frigates have few differences, but the cheetah is slightly faster and more maneuverable than the rest, while having a below par capacitor.
Skills
Required Skills-
Primary: Minmatar Frigate V Spaceship Command I Secondary: Covert Ops I Spaceship Command III Electronics Upgrades V Electronics II Engineering II
Recommended Skills-
Covert Ops IV Electronics IV Cloaking IV Science III Astrometrics IV Astrometric Rangefinding III Astrometric Acquisition III Astrometric Pinpointing III Navigation IV Accelaration Control III Afterburner III Evasive Maneuvering IV Fuel Conservation IV High Speed Maneuvering III Warp Drive Operation IV
Fitting
Covert Ops Cloaking Device II
Expanded Probe Launcher I
Limited 1MN Microwarpdrive I
Nanofiber Internal Structure II
Nanofiber Internal Structure II
Nanofiber Internal Structure II
Small Gravity Capacitor Upgrade I
Small Gravity Capacitor Upgrade I
Combat Scanner Probe I x1
- Astrometric Rangefinding IV
- Astrometric Acquisition III
- Astrometrics III
- Cloaking IV
- Covert Ops IV
- Astrometric Acquisiton IV
- Astrometrics IV
- There is 1 remaining grid, allowing a single mid slot. A Multispectral ECM jammer might save you if you're caught decloaked. Alternatively a Warp Disruptor is occasionally useful if you bump in to a pod or freighter. Neither is really essential.
Covert Ops Cloaking Device II
Expanded Probe Launcher I
Cynosural Field Generator I
Limited 1MN Microwarpdrive I
Nanofiber Internal Structure II
Micro Auxiliary Power Core I
Micro Auxiliary Power Core I
Small Gravity Capacitor Upgrade I
Small Gravity Capacitor Upgrade I
Combat Scanner Probe I x1
- Astrometric Rangefinding IV
- Astrometric Acquisition III
- Astrometrics III
- Cloaking IV
- Covert Ops IV
- Astrometric Acquisiton IV
- Astrometrics IV
Tactics
No sub-article about Cheetah roles or piloting tactics. You can write them here.
Notes
The Cheetah (much like any covops) is cloak tanked. So despite rumors to the contrary, use of shields, or armor tank mods isn't needed. Rule #1: If you've been pointed in a cheetah, you've done something very wrong.