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Skills and learning: Difference between revisions

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[[Skills]] in EVE govern the abilities of your character. They determine which ships you can fly, what modules you can use, the effectiveness to which you can use those ships/modules, and much more. This is a guide to learning those in-game skills. This guide explains the mechanics that govern skill training, and makes suggestions for training strategies.
[[Skills]] in EVE govern the abilities of your character. They determine which ships you can fly, what modules you can use, the effectiveness to which you can use those ships/modules, and much more. This is a guide to learning those in-game skills. This guide explains the mechanics that govern skill training, and makes suggestions for training strategies.
==Overview==
In Eve, your skills are a significant part of what defines your character. Skills define what you character can do in New Eden. If you want to fly a ship, you'll need skills for that if you want to use modules on that ship, you'll need skills; and if you want to do mining or trading, yep you've guessed it, you'll need skills for that.
There are many many many skills, but thankfully they are grouped in to several sections:
* [[Skills:Corporation_Management|Corporation Management]]
* [[Skills:Drones|Drones]]
* [[Skills:Electronics|Electronics]]
* [[Skills:Engineering|Engineering]]
* [[Skills:Gunnery|Gunnery]]
* [[Skills:Industry|Industry]]
* [[Skills:Leadership|Leadership]]
* [[Skills:Mechanics|Mechanics]]
* [[Skills:Missile_Launcher_Operation|Missile Launcher Operation]]
* [[Skills:Navigation|Navigation]]
* [[Skills:Planet_Management|Planet Management]]
* [[Skills:Science|Science]]
* [[Skills:Social|Social]]
* [[Skills:Spaceship_Command|Spaceship Command]]
* [[Skills:Subsystems|Subsystems]]
* [[Skills:Trade|Trade]]
Most of these sections are self explanatory: skills in the Drones section deal with drones and skills in the Planet Management affect planetary interaction. However others are less clear: electronics, engineering and mechanics particularly. Sections such as these can affect several different areas.
It would not be practical to go into detail describing all these skills on one page; there is therefore a seperate page for each section of skills (linked above). Furthermore some of these sections have corresponding [[Skill Tree Maps]].
===Recommended Skills===
To help new pilots get their heads around the vast array of skills available to them, several sets of recommended skills have been compiled:
* [[Basic Skills]]
* [[Core Skills]]
* [[Covert Ships Skillset]]
* [[Starting Skills]]
* [[Support Skills]]
* [[Trial-Restricted Skills]]
Another method to decide on which skills to learn is to use [[Certificates]].


==Skillbooks==
==Skillbooks==
To learn a skill (unless it's part of your [[Starting Skills|starting skills]]), you need to acquire the relevant skillbook.  
To learn a skill (unless it's part of your [[Starting Skills|starting skills]]), you need to acquire and inject the relevant skillbook.  


===Acquiring Skillbooks===
===Acquiring Skillbooks===
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==See Also==
==See Also==
* The general [[Skills|skills]] page for information on particular skills
* The [[Skill_Tree_Maps|skill tree maps]] page to get a visual representation of the skill trees
* The [[Support Skills|support skills]] page for a discussion of particular skillsets
* The [[Support Skills|support skills]] page for a discussion of particular skillsets