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[[Skills]] in EVE govern the abilities of your character. They determine which ships you can fly, what modules you can use, the effectiveness to which you can use those ships/modules, and much more. This is a guide to learning those in-game skills. This guide explains the mechanics that govern skill training, and makes suggestions for training strategies. | [[Skills]] in EVE govern the abilities of your character. They determine which ships you can fly, what modules you can use, the effectiveness to which you can use those ships/modules, and much more. This is a guide to learning those in-game skills. This guide explains the mechanics that govern skill training, and makes suggestions for training strategies. | ||
==Overview== | |||
In Eve, your skills are a significant part of what defines your character. Skills define what you character can do in New Eden. If you want to fly a ship, you'll need skills for that if you want to use modules on that ship, you'll need skills; and if you want to do mining or trading, yep you've guessed it, you'll need skills for that. | |||
There are many many many skills, but thankfully they are grouped in to several sections: | |||
* [[Skills:Corporation_Management|Corporation Management]] | |||
* [[Skills:Drones|Drones]] | |||
* [[Skills:Electronics|Electronics]] | |||
* [[Skills:Engineering|Engineering]] | |||
* [[Skills:Gunnery|Gunnery]] | |||
* [[Skills:Industry|Industry]] | |||
* [[Skills:Leadership|Leadership]] | |||
* [[Skills:Mechanics|Mechanics]] | |||
* [[Skills:Missile_Launcher_Operation|Missile Launcher Operation]] | |||
* [[Skills:Navigation|Navigation]] | |||
* [[Skills:Planet_Management|Planet Management]] | |||
* [[Skills:Science|Science]] | |||
* [[Skills:Social|Social]] | |||
* [[Skills:Spaceship_Command|Spaceship Command]] | |||
* [[Skills:Subsystems|Subsystems]] | |||
* [[Skills:Trade|Trade]] | |||
Most of these sections are self explanatory: skills in the Drones section deal with drones and skills in the Planet Management affect planetary interaction. However others are less clear: electronics, engineering and mechanics particularly. Sections such as these can affect several different areas. | |||
It would not be practical to go into detail describing all these skills on one page; there is therefore a seperate page for each section of skills (linked above). Furthermore some of these sections have corresponding [[Skill Tree Maps]]. | |||
===Recommended Skills=== | |||
To help new pilots get their heads around the vast array of skills available to them, several sets of recommended skills have been compiled: | |||
* [[Basic Skills]] | |||
* [[Core Skills]] | |||
* [[Covert Ships Skillset]] | |||
* [[Starting Skills]] | |||
* [[Support Skills]] | |||
* [[Trial-Restricted Skills]] | |||
Another method to decide on which skills to learn is to use [[Certificates]]. | |||
==Skillbooks== | ==Skillbooks== | ||
To learn a skill (unless it's part of your [[Starting Skills|starting skills]]), you need to acquire the relevant skillbook. | To learn a skill (unless it's part of your [[Starting Skills|starting skills]]), you need to acquire and inject the relevant skillbook. | ||
===Acquiring Skillbooks=== | ===Acquiring Skillbooks=== | ||
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==See Also== | ==See Also== | ||
* The | * The [[Skill_Tree_Maps|skill tree maps]] page to get a visual representation of the skill trees | ||
* The [[Support Skills|support skills]] page for a discussion of particular skillsets | * The [[Support Skills|support skills]] page for a discussion of particular skillsets | ||