More actions
Fixed a typo. |
Bold Podiene (talk | contribs) |
||
| Line 30: | Line 30: | ||
== Never warp to 0 when destination is unknown == | == Never warp to 0 when destination is unknown == | ||
If you are going to rescue a friend, you want to warp to your weapons optimal range. If you are going to an asteroid belt or like location, you want to warp in a long way off (60km+ at least) so you can see what is waiting there for you before you are close enough to engage. If you are | If you are going to rescue a friend, you want to warp to your weapons optimal range. If you are going to an asteroid belt or like location, you want to warp in a long way off (60km+ at least) so you can see what is waiting there for you before you are close enough to engage. If you are losing a fight and warp away, any half skilled pirate will be able to figure out where you have gone and warp after you. They will warp to 0 hoping to catch you. The only time you might want to warp to 0 is when you are warping to a gate or docking at a station so you can jump/dock right away. Be careful, though, when warping to a gate. A properly positioned and fit battle ship can use smart bombs to kill small ships (like frigates) as they warp in. This can happen often in the areas of low sec that act as short cuts from from one part of high sec to another. If you are not sure the gate you are jumping to is safe, warp to it at a far distance (or a tactical bookmark: see next tip) and check it out first. If it is clear, warp to somewhere else then back to the gate at 0 and jump. | ||
== Have good bookmarks in any low sec system you frequent== | == Have good bookmarks in any low sec system you frequent== | ||