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Local chat in W-Space is different from K-Space. You or any other players will only show up in channel if you're actually chatting. Otherwise they simply won't show up. Therefore to see who's in system you need to use scouts and [[D-Scan]]. Even then a cloaky ship won't be noticeable until it decloaks or logs off. | Local chat in W-Space is different from K-Space. You or any other players will only show up in channel if you're actually chatting. Otherwise they simply won't show up. Therefore to see who's in system you need to use scouts and [[D-Scan]]. Even then a cloaky ship won't be noticeable until it decloaks or logs off. | ||
===Exploration Sites and Cosmic Anomalies=== | |||
Exploration sites in W-Space are different from K-Space. They are inhabited by [[Sleepers]], which provide the materials to build [[Tech 3 Ships]]. Bringing a [[Dreadnought]] or [[Carrier]] into anomalies, radar or magnetometric sites will spawn additional battleships in Class 5 and 6 W-Space systems. These spawns called [[Capital Escalations]] drop decent amounts of loot, allowing you to make ISK without completely finishing the site. Only two Capital Escalations can be triggered per capital type, totalling at four. All sites despawn three downtimes after they've been activated(initiated warp to). If a site isn't completed it will despawn on the fourth downtime after it's activation. Escalation waves will regenerate after every downtime so it's possible to keep on farming a site for days. | |||
===Cosmic Signatures=== | |||
Cosmic Signatures need to be probed down. They come in 5 types: | |||
*Ladar - These Sites will contain gas clouds, which can be harvested through a Gas Harvester. The gas is needed in [[Tech_3_Production|Tech 3 production]] and is lightly guarded. See [[Gas in W-space]] for more details on this | |||
*Radar - Radar Sites will contain locked containers, containing items like datacores, which can be unlocked through [[Hacking]]. Sometimes there will be a Talocan ship wreck, which can be salvaged and will drop ancient hull sections for Tech 3 Ships. The sites are heavily guarded. | |||
*Magnetometric - Those sites will contain ancient relics in containers, which have to be opened through an Analyzer (see [[Archaeology]]). Mag Sites are heavily guarded. Ancient relics are needed to generate T3 blueprints through [http://wiki.eveonline.com/wiki/Reverse_Engineering reverse engineering]. | |||
*Gravimetric - A grav site contains asteroids which can be mined. In higher class Wormholes the sites can contain enough ore to keep a dozen Hulks busy for days. A grav site can contain every known ore (even Mercoxit) and is lightly guarded. (''Huge, huge rocks.'') | |||
*Unknown - A unknown site is always another Wormhole and is not guarded by [[Sleepers]], though it maybe by players. It is worth noting that while Unknown sites always indicate a Wormhole location, said wormhole will not spawn in its destination system until a player warps to it. While it is by no means a guarantee, avoiding wormhole sites significantly reduces the chance that you will find yourself sharing the system with other players. | |||
==Anoikis Systems== | ==Anoikis Systems== | ||
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==== | ==Misc== | ||
*Rumor has it that a [[Sleeper]] Dreadnought waits in the dark to blap every POS it can find. Fear it. | |||
*Everybody loves Tech 3 Ships in W-Space because they provide the best efficiency/mass ratio which is important when jumping wormholes. | |||
*An "eviction" is the act of an entity kicking another out of their home system. You might think of it a SOV war, only in a single system instead of numerous regions. | |||
*[[Supercapitals]] don't fit through wormholes. Don't try it. | |||
*[[EVE University]] has it's own [[Wormhole Campus]]! | |||
*There is no six. | |||
*Somebody is always watching you in W-Space. Probably pleasuring themselves in the meantime as well. | |||