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Turrets: Difference between revisions

From EVE University Wiki
Aren Dar (talk | contribs)
Aren Dar (talk | contribs)
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{| class="wikitable" border="1"
{| class="wikitable" border="1"
|-
|-
! Projectile Type  
! Ammo Type  
! EM  
! EM  
! Thermal  
! Thermal  
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The two Tech 2 ammunition types for autocannon are Barrage and Hail. Barrage has a tracking penalty but a 50% falloff increase, and is popular with ships like the [http://wiki.eveonline.com/en/wiki/Vagabond Vagabond] which like to skirmish in falloff range. Hail has large penalties to optimal and falloff ranges, and to tracking, and it also slows the rate at which your capacitor recharges, but it deals very high damage. In practice the range and tracking speed drawbacks mean that Hail rarely offers more DPS, although it can be effective against big, stationary ships or POSs. Barrage does roughly equal amounts of explosive and kinetic damage, while Hail does a lot of explosive damage and a little kinetic on the side.  
The two Tech 2 ammunition types for autocannon are Barrage and Hail. Barrage has a tracking penalty but a 50% falloff increase, and is popular with ships like the [http://wiki.eveonline.com/en/wiki/Vagabond Vagabond] which like to skirmish in falloff range. Hail has large penalties to optimal and falloff ranges, and to tracking, and it also slows the rate at which your capacitor recharges, but it deals very high damage. In practice the range and tracking speed drawbacks mean that Hail rarely offers more DPS, although it can be effective against big, stationary ships or POSs. Barrage does roughly equal amounts of explosive and kinetic damage, while Hail does a lot of explosive damage and a little kinetic on the side.  
{| class="wikitable" border="1"
|-
! Ammo Type
! EM
! Thermal
! Kinetic
! Explosive
! Range Mod.
! Tracking Mod.
|-
| Barrage
|
|
| 5
| 6
| 0%
| 0.75
|-
| Hail
|
|
| 3.30
| 12.10
| -50%
| 0.7
|}


The two Tech 2 ammunition types for artillery are Quake and Tremor. Quake, much like Javelin for hybrids, lets artillery pretend to be autocannon, with high damage but much-reduced range and penalties to tracking, ship speed and capacitor recharge rates. Tremor has a dramatic 80% range bonus, but a very significant penalty to tracking. Both do a mixture of explosive and kinetic damage.  
The two Tech 2 ammunition types for artillery are Quake and Tremor. Quake, much like Javelin for hybrids, lets artillery pretend to be autocannon, with high damage but much-reduced range and penalties to tracking, ship speed and capacitor recharge rates. Tremor has a dramatic 80% range bonus, but a very significant penalty to tracking. Both do a mixture of explosive and kinetic damage.  


This wiki has a more detailed [[Projectile Ammunition|guide]] to the different kinds of projectile ammo and their uses.  
This wiki has a more detailed [[Projectile Ammunition|guide]] to the different kinds of projectile ammo and their uses.


== Energy Turrets  ==
== Energy Turrets  ==