Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Odyssey: Difference between revisions

From EVE University Wiki
Neville smit (talk | contribs)
Neville smit (talk | contribs)
Line 95: Line 95:
Once you have pinpointed the data or relic signature of your choice, you can warp to it. When you arrive, you will notice a varying number of profession containers on your overview. They use a white cross as their icon. Fly in range (<2,500m) and target one of the profession containers to be able to interact with it. Once you're in range you can use the appropriate analyzing module to start the actual minigame.
Once you have pinpointed the data or relic signature of your choice, you can warp to it. When you arrive, you will notice a varying number of profession containers on your overview. They use a white cross as their icon. Fly in range (<2,500m) and target one of the profession containers to be able to interact with it. Once you're in range you can use the appropriate analyzing module to start the actual minigame.


hacking overview thumb
[[File:Hacking_overview.jpg|200px|thumb|center|Hacking overview]] 


'''Step II: Understanding the Hacking Window'''


Step II: Understanding the Hacking Window
The main part contains the system's nodes, which you will work through in order to complete the Hacking process (explained in Step III). In the bottom left you will find information on your viruses coherence (marked with a star icon) and strength (marked with a signal icon). Coherence is what commonly would be referred to as HP, strength is damage. When your visuses coherence reaches 0 your hacking attempt will fail. You can influence your viruses coherence and strength in the following ways:
The main part contains the system's nodes, which you will work through in order to complete the Hacking process (explained in Step III). In the bottom left you will find information on your viruses coherence (marked with a star icon) and strength (marked with a signal icon). Coherence is what commonly would be referred to as HP, strength is damage. When your visuses coherence reaches 0 your hacking attempt will fail. You can influence your viruses coherence and strength in the following ways:


    the tech level of the analyzing module you are using
* the tech level of the analyzing module you are using
        T1 Data and Relic Analyzers have 40 virus coherence and 20 virus strength
** T1 Data and Relic Analyzers have 40 virus coherence and 20 virus strength
        T2 Data and Relic Analyzers have 60 virus coherence and 30 virus strength
** T2 Data and Relic Analyzers have 60 virus coherence and 30 virus strength
    ship rigs
* ship rigs
        T1 Memetic Algorithm Bank and Small Emission Scope Sharpener rigs give a +10 bonus to virus coherence
** T1 Memetic Algorithm Bank and Small Emission Scope Sharpener rigs give a +10 bonus to virus coherence
        T2 Memetic Algorithm Bank and Small Emission Scope Sharpener rigs give a +20 bonus to virus coherence
** T2 Memetic Algorithm Bank and Small Emission Scope Sharpener rigs give a +20 bonus to virus coherence
    T1 scanfrigs have a bonus to virus strength of +5
* T1 scanfrigs have a bonus to virus strength of +5
    T2 cov ops frigs have a bonus to virus strength of +10
* T2 cov ops frigs have a bonus to virus strength of +10
    the skills Archaeology and Hacking give a +10 bonus to virus coherence per level to their relative analyzing module
* the skills Archaeology and Hacking give a +10 bonus to virus coherence per level to their relative analyzing module
    utility subsystems found within the minigame
* utility subsystems found within the minigame


In the bottom center you will find a number of utility slots. You can fit these slots with utility subsystems found within the minigame. These utilities will benefit you in various ways to help complete the hacking process. Currently, all analyzing modules in all tech variants have 3 of these utility slots. I don't know if there are ways to add more of them as of yet.
In the bottom center you will find a number of utility slots. You can fit these slots with utility subsystems found within the minigame. These utilities will benefit you in various ways to help complete the hacking process. Currently, all analyzing modules in all tech variants have 3 of these utility slots. I don't know if there are ways to add more of them as of yet.


 
[[File:Hacking_window_start.jpg|200px|thumb|center|Hacking Window: Start]]
Hacking Window: Start
[[File:Hacking_window_progress.jpg|200px|thumb|center|Hacking Window: Progress]]


'''Step III: How Hacking works'''


Hacking Window: Progress
Step III: How Hacking works
The goal of the game is to reach and breach a specific node, the system core, that is hidden somewhere in the system. To work your way to the system core, you have to travel through and explore at least a certain number of other nodes. You can explore (left click) nodes adjacent to the ones you have previously conquered.
The goal of the game is to reach and breach a specific node, the system core, that is hidden somewhere in the system. To work your way to the system core, you have to travel through and explore at least a certain number of other nodes. You can explore (left click) nodes adjacent to the ones you have previously conquered.


Most of the nodes will turn out to be empty, and conquering them doesn't have anything special to them. However, there are a lot of special nodes. Here is a list of all that I know of so far:
Most of the nodes will turn out to be empty, and conquering them doesn't have anything special to them. However, there are a lot of special nodes. Here is a list of all that we know of so far:


    Empty Node
* Empty Node
        no specific purpose; simply allows you to move on to adjacent nodes
** no specific purpose; simply allows you to move on to adjacent nodes
    System Core
* System Core
        breaking this will result in completing the Hacking process
** breaking this will result in completing the Hacking process
        has a coherence and strength value of its own
** has a coherence and strength value of its own
        left click to attack
** left click to attack
        if your viruses strength matches or is higher than the system core's coherence, it will be destroyed
** if your viruses strength matches or is higher than the system core's coherence, it will be destroyed
        if your viruses strength is lower than the dsystem core's coherence (per attack)
** if your viruses strength is lower than the dsystem core's coherence (per attack)
            the system core's coherence is reduced by the amount of your viruses strength
*** the system core's coherence is reduced by the amount of your viruses strength
            your viruses coherence is reduced by the amount of the system core's strength
*** your viruses coherence is reduced by the amount of the system core's strength
    Data Cache
* Data Cache
        can contain a defensive or utility subsystem
** can contain a defensive or utility subsystem
        left click to reveal content
** left click to reveal content
    Defensive Subsystem
* Defensive Subsystem
        you can not explore nodes adjacent to a defensive subsystem until you breach it
** you can not explore nodes adjacent to a defensive subsystem until you breach it
        has a coherence and strength value of its own
** has a coherence and strength value of its own
        left click to attack
** left click to attack
        if your viruses strength matches or is higher than the defensive subsystem's coherence, it will be destroyed and you conquer the node
** if your viruses strength matches or is higher than the defensive subsystem's coherence, it will be destroyed and you conquer the node
        if your viruses strength is lower than the defensive subsystem's coherence (per attack)
** if your viruses strength is lower than the defensive subsystem's coherence (per attack)
            the densive subsystem's coherence is reduced by the amount of your viruses strength
*** the densive subsystem's coherence is reduced by the amount of your viruses strength
            your viruses coherence is reduced by the amount of the defensive subsystem's strength
*** your viruses coherence is reduced by the amount of the defensive subsystem's strength
        there are a number of different defensive subsystems
** there are a number of different defensive subsystems
            Firewall: high coherence, low strength
*** Firewall: high coherence, low strength
            Anti-Virus: low coherence, high strength
*** Anti-Virus: low coherence, high strength
            Virus Suppressor: while active, lowers your viruses strength
*** Virus Suppressor: while active, lowers your viruses strength
    Utility Subsystem
* Utility Subsystem
        left click to fit to utility slot (requires an empty one)
** left click to fit to utility slot (requires an empty one)
        can be used by left clicking them, once fitted (which will consume them)
** can be used by left clicking them, once fitted (which will consume them)
        there are a number of different utility subsystems
** there are a number of different utility subsystems
            Kernel Rot: halves the coherence of target defensive subsystem or system core
*** Kernel Rot: halves the coherence of target defensive subsystem or system core
            Secondary Vector: decreases coherence of target defensive subsystem or system core by a varying amount per charge; comes with 3 charges; first charge consumed on use; second and third charge consumed one each after any interaction with the system
*** Secondary Vector: decreases coherence of target defensive subsystem or system core by a varying amount per charge; comes with 3 charges; first charge consumed on use; second and third charge consumed one each after any interaction with the system
            Self Repair: increases virus coherence by a varying amount per charge; comes with 3 charges; first charge consumed on use; second and third charge consumed one each after any interaction with the system
*** Self Repair: increases virus coherence by a varying amount per charge; comes with 3 charges; first charge consumed on use; second and third charge consumed one each after any interaction with the system


'''Step IV: Collecting the Loot'''


Step IV: Collecting the Loot
Once you have completed the hacking process by breaking the system core, the window will close and the profession container will release a number of mini-containers, that will float away in different directions. These mini-containers will disappear after a short amount of time, and your goal is to collect as many of them as possible before they do so. To collect them, just left click the brackets in space and your ship will suck them in, which will take a couple of seconds. You can only collect one of them at a time. When your ship is free to start sucking a mini-container in, the brackets will be colored green. If you are already in the process of doing so, the target mini-container's bracket will be colored white, while all other will we yelllow to indicate your ship is busy at the moment. In any case, if you're too far (>3,500m - no typo, this one is higher than the normal interacting range) you can't loot them and their brackets will turn grey.
Once you have completed the hacking process by breaking the system core, the window will close and the profession container will release a number of mini-containers, that will float away in different directions. These mini-containers will disappear after a short amount of time, and your goal is to collect as many of them as possible before they do so. To collect them, just left click the brackets in space and your ship will suck them in, which will take a couple of seconds. You can only collect one of them at a time. When your ship is free to start sucking a mini-container in, the brackets will be colored green. If you are already in the process of doing so, the target mini-container's bracket will be colored white, while all other will we yelllow to indicate your ship is busy at the moment. In any case, if you're too far (>3,500m - no typo, this one is higher than the normal interacting range) you can't loot them and their brackets will turn grey.
A small icon at the left side of your HUD will be displayed for every item you acquire this way.
A small icon at the left side of your HUD will be displayed for every item you acquire this way.