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*Shield resistance reduces incoming damage by a percentage, and is determined separately for each of the four damage types. | *Shield resistance reduces incoming damage by a percentage, and is determined separately for each of the four damage types. | ||
*Shield regeneration is non-linear, meaning how quickly it regenerates changes depending on how much shield you currently have. It's very close to, if not the same as the [[Capacitor_Recharge_Rate|capacitor regeneration]] curve and maxes at approximately 2.4x the base amount. | *Shield regeneration is non-linear, meaning how quickly it regenerates changes depending on how much shield you currently have. It's very close to, if not the same as the [[Capacitor_Recharge_Rate|capacitor regeneration]] curve and maxes at approximately 2.4x the base amount. | ||
*Shield regeneration time is the time it takes shields to regenerate from 0% to 100% and does not change, even if the total amount of shield a ship has changes. Thus increasing the total shield amount also increases regeneration rate. | *Shield regeneration time is the time it takes shields to regenerate from 0% to 100% and does not change, even if the total amount of shield a ship has changes. Thus increasing the total shield amount also increases shield regeneration rate. | ||
=== Characteristics === | === Characteristics === | ||