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Odyssey: Difference between revisions

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==Ship Rebalancing / New Ships==
==Ship Rebalancing / New Ships==


As the Tiericide project moves forward, ship rebalancing in Odyssey focuses on T1 Battleships and Navy Ships, along with the special addition of 4 completely new navy battlecruisers. There will also be a bunch of changes to other ship classes apart from this, mainly minor iterations on previous balance passes.
As CCP's "tiericide" project continues to move forward, ship rebalancing in Odyssey focuses on T1 Battleships and Navy Ships, along with the special addition of four completely new navy battlecruisers. There will also be a bunch of changes to other ship classes apart from this, mainly minor iterations on previous balance passes.


Heavily connected to the ship tweaks will be the overhaul of associated skill requirements and ship skill progression in general. More info on this can be found in section 7.1.
Heavily connected to the ship tweaks will be the overhaul of associated skill requirements and ship skill progression in general. More info on this can be found in section 7.1.
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===5.1 T1 Battleships===
===5.1 T1 Battleships===


Build Costs (Source)
'''Build Costs''' ([https://forums.eveonline.com/default.aspx?g=posts&t=231750&find=unread Source])
As a result of the efforts to remove ship tiers and balance all ships of an individual class, the build costs of them also need to be rebalanced. With an emphasis on not breaking the current T1 Battleship economy, the changes here are finetuned like this:
As a result of the efforts to remove ship tiers and balance all ships of an individual class, the build costs of them also need to be rebalanced. With an emphasis on not breaking the current T1 Battleship economy, the changes here are finetuned like this:
* The AVERAGE build cost of a battleship is going up by around 40mil.
* Former tier 3 prices will not change substantially, and so the majority of the change in cost is carried by the former tier 1 and 2s.
* Prices will be differentiated slightly by role ('attack' and 'disruption' being a bit cheaper than 'combat').


    The AVERAGE build cost of a battleship is going up by around 40mil.
'''T1 Battleships - Amarr''' ([https://forums.eveonline.com/default.aspx?g=posts&t=231750&find=unread Source])
    Former tier 3 prices will not change substantially, and so the majority of the change in cost is carried by the former tier 1 and 2s.
Please note that the following changes go hand in hand with tweaks to Large Energy Turrets, which you can read more about in section 6.1.
    Prices will be differentiated slightly by role ('attack' and 'disruption' being a bit cheaper than 'combat').
* The Abaddon stays basically the same, with the exception of a tweak to its resistance bonus, which you can read more about in section 5.9.
* The Apocalypse trades its cap bonus for a tracking one along with slight buffs to fitting, defense, mobility, targeting and sig radius and a nerf to drone bandwidth. While the ship loses some capacitor amount, it will recharge faster now. Also, note that the Apocalypse ship model is being overhauled, which you can read more about in section 8.5.
* The Armageddon is completely being reworked as a drone boat with bonuses to drone damage and hitpoints, as well as neut range. With 5 turret and 5 launcher hardpoints, the available 7 high slots can be used very flexible. The ship's fitting slightly moves focus towards CPU, recieves significant buffs to defense, capacitor, of course drone bay and sensor strength while losing some of its mobility and suffering from increased sig radius.


T1 Battleships - Amarr (Source)
Please note that the following changes go hand in hand with tweaks to Large Energy Turrets, which you can read more about in section 6.1.
The Abaddon stays basically the same, with the exception of a tweak to its resistance bonus, which you can read more about in section 5.9.
The Apocalypse trades its cap bonus for a tracking one along with slight buffs to fitting, defense, mobility, targeting and sig radius and a nerf to drone bandwidth. While the ship loses some capacitor amount, it will recharge faster now. Also, note that the Apocalypse ship model is being overhauled, which you can read more about in section 8.5.
The Armageddon is completely being reworked as a drone boat with bonuses to drone damage and hitpoints, as well as neut range. With 5 turret and 5 launcher hardpoints, the available 7 high slots can be used very flexible. The ship's fitting slightly moves focus towards CPU, recieves significant buffs to defense, capacitor, of course drone bay and sensor strength while losing some of its mobility and suffering from increased sig radius.
Here are the changes in detail:
Here are the changes in detail:


    Abaddon
* Abaddon
 
** Amarr Battleship Skill Bonuses: +5% to Large Energy Turret Damage, +4% Armor Resistances (-1%)
    Amarr Battleship Skill Bonuses:  
    +5% to Large Energy Turret Damage  
    +4% Armor Resistances (-1%)
 
   
 
    Apocalypse
 
    Amarr Battleship Skill Bonuses:
    +7.5% Large Energy Turret Optimal Range
    +7.5% Large Energy Turret Tracking Speed (replaces Large Energy Turret Cap Use)
 
    Fittings: 21000 PWG (+500), 540 CPU (+35)
    Defense (shields / armor / hull) : 6000 (-211) / 7000 (-500) / 7000 (+359)
    Capacitor (amount / recharge rate / recharge per second) : 7000 (-500) / 1002s (-152) / 6.99 (+0.49)
    Mobility (max velocity / agility / mass / align time): 113 (+19) / .119 (-0.017) / 97100000 / 16.02s (-2.29)
    Drones (bandwidth / bay): 50 (-25) / 75
    Targeting (max targeting range / scan resolution / max locked targets): 73km (+5.5) / 95 / 7
    Signature Radius: 380 (-20)
 
   
 
    Armageddon
 
    Amarr Battleship Skill Bonuses:
    +10% Drone Damage and Hit Points (replaces Large Energy Turret Rate of Fire)
    +10% Energy Neutralizer and Energy Vampire Range (replaces Large Energy Turret Cap Use)


    Slot layout: 7H (-1), 4M (+1), 7L (-1); 5 turrets (-2), 5 launchers (+5)
* Apocalypse
    Fittings: 13500 PWG (-3000), 550 CPU (+65)
** Amarr Battleship Skill Bonuses: +7.5% Large Energy Turret Optimal Range, +7.5% Large Energy Turret Tracking Speed (replaces Large Energy Turret Cap Use)
    Defense (shields / armor / hull) : 6800 (+1331) / 8500 (+1859) / 8000 (+1789)
** Fittings: 21000 PWG (+500), 540 CPU (+35)
    Capacitor (amount / recharge rate / cap per second) : 6200 (+887.5) / 1087s / 5.7 (+0.81)
** Defense (shields / armor / hull) : 6000 (-211) / 7000 (-500) / 7000 (+359)
    Mobility (max velocity / agility / mass / align time): 100 (-5) / .13 (+0.002) / 105200000 / 18.96s (+0.29)  
** Capacitor (amount / recharge rate / recharge per second) : 7000 (-500) / 1002s (-152) / 6.99 (+0.49)
    Drones (bandwidth / bay): 125 / 375 (+250)
** Mobility (max velocity / agility / mass / align time): 113 (+19) / .119 (-0.017) / 97100000 / 16.02s (-2.29)
    Sensor Strength: 21 Radar (+4)
** Drones (bandwidth / bay): 50 (-25) / 75
    Signature Radius: 450 (+80)
** Targeting (max targeting range / scan resolution / max locked targets): 73km (+5.5) / 95 / 7
** Signature Radius: 380 (-20)


* Armageddon
** Amarr Battleship Skill Bonuses: +10% Drone Damage and Hit Points (replaces Large Energy Turret Rate of Fire), +10% Energy Neutralizer and Energy Vampire Range (replaces Large Energy Turret Cap Use)
** Slot layout: 7H (-1), 4M (+1), 7L (-1); 5 turrets (-2), 5 launchers (+5)
** Fittings: 13500 PWG (-3000), 550 CPU (+65)
** Defense (shields / armor / hull) : 6800 (+1331) / 8500 (+1859) / 8000 (+1789)
** Capacitor (amount / recharge rate / cap per second) : 6200 (+887.5) / 1087s / 5.7 (+0.81)
** Mobility (max velocity / agility / mass / align time): 100 (-5) / .13 (+0.002) / 105200000 / 18.96s (+0.29)
** Drones (bandwidth / bay): 125 / 375 (+250)
** Sensor Strength: 21 Radar (+4)
** Signature Radius: 450 (+80)


T1 Battleships - Caldari (Source)
'''T1 Battleships - Caldari''' ([https://forums.eveonline.com/default.aspx?g=posts&t=223608&find=unread Source])
Please note that the following changes go hand in hand with tweaks to Cruise Missiles, which you can read more about in section 6.1.
Please note that the following changes go hand in hand with tweaks to Cruise Missiles, which you can read more about in section 6.1.
The Raven loses a utility high slot for an extra mid, trading minor buffs to fitting, capacitor, mobility and sig radius with slight nerfs to defense and drone bandwidth, pushing it more into the attack role.
The Raven loses a utility high slot for an extra mid, trading minor buffs to fitting, capacitor, mobility and sig radius with slight nerfs to defense and drone bandwidth, pushing it more into the attack role.