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Odyssey: Difference between revisions

From EVE University Wiki
Neville smit (talk | contribs)
Neville smit (talk | contribs)
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Heavily connected to the ship tweaks will be the overhaul of associated skill requirements and ship skill progression in general. More info on this can be found in section 7.1.
Heavily connected to the ship tweaks will be the overhaul of associated skill requirements and ship skill progression in general. More info on this can be found in section 7.1.


===5.1 T1 Battleships===
===T1 Battleships===


'''Build Costs''' ([https://forums.eveonline.com/default.aspx?g=posts&t=231750&find=unread Source])
'''Build Costs''' ([https://forums.eveonline.com/default.aspx?g=posts&t=231750&find=unread Source])
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* Former tier 3 prices will not change substantially, and so the majority of the change in cost is carried by the former tier 1 and 2s.
* Former tier 3 prices will not change substantially, and so the majority of the change in cost is carried by the former tier 1 and 2s.
* Prices will be differentiated slightly by role ('attack' and 'disruption' being a bit cheaper than 'combat').
* Prices will be differentiated slightly by role ('attack' and 'disruption' being a bit cheaper than 'combat').


'''T1 Battleships - Amarr''' ([https://forums.eveonline.com/default.aspx?g=posts&t=231750&find=unread Source])
'''T1 Battleships - Amarr''' ([https://forums.eveonline.com/default.aspx?g=posts&t=231750&find=unread Source])
Line 501: Line 502:
** Sensor Strength: 21 Radar (+4)
** Sensor Strength: 21 Radar (+4)
** Signature Radius: 450 (+80)
** Signature Radius: 450 (+80)


'''T1 Battleships - Caldari''' ([https://forums.eveonline.com/default.aspx?g=posts&t=223608&find=unread Source])
'''T1 Battleships - Caldari''' ([https://forums.eveonline.com/default.aspx?g=posts&t=223608&find=unread Source])
Please note that the following changes go hand in hand with tweaks to Cruise Missiles, which you can read more about in section 6.1.
Please note that the following changes go hand in hand with tweaks to Cruise Missiles, which you can read more about in section 6.1.
The Raven loses a utility high slot for an extra mid, trading minor buffs to fitting, capacitor, mobility and sig radius with slight nerfs to defense and drone bandwidth, pushing it more into the attack role.
* The Raven loses a utility high slot for an extra mid, trading minor buffs to fitting, capacitor, mobility and sig radius with slight nerfs to defense and drone bandwidth, pushing it more into the attack role.
The Rokh stays basically the same, with the exception of a tweak to its resistance bonus, which you can read more about in section 5.9.
* The Rokh stays basically the same, with the exception of a tweak to its resistance bonus, which you can read more about in section 5.9.
The Scorpion trades a high slot for a low and gets some increased defense and capacitor.
* The Scorpion trades a high slot for a low and gets some increased defense and capacitor.
 
Here are the changes in detail:
Here are the changes in detail:


    Raven
* Raven
 
** Slot layout: 7H (-1), 7M (+1), 5L; 4 turrets, 6 launchers
    Slot layout: 7H (-1), 7M (+1), 5L; 4 turrets, 6 launchers
** Fittings: 11000 PWG (+1500), 750 CPU (+50)
    Fittings: 11000 PWG (+1500), 750 CPU (+50)
** Defense (shields / armor / hull) : 7000 (-500) / 5800 (-841) / 6400 (-241)
    Defense (shields / armor / hull) : 7000 (-500) / 5800 (-841) / 6400 (-241)
** Capacitor (amount / recharge rate / recharge per second) : 5500 (+187.5) / 1160s / 4.74 (+0.16)
    Capacitor (amount / recharge rate / recharge per second) : 5500 (+187.5) / 1160s / 4.74 (+0.16)
** Mobility (max velocity / agility / mass / align time): 113 (+19) / .12 (-0.008) / 99300000 / 16.52s (-1.1)
    Mobility (max velocity / agility / mass / align time): 113 (+19) / .12 (-0.008) / 99300000 / 16.52s (-1.1)
** Drones (bandwidth / bay): 50 (-25) / 75
    Drones (bandwidth / bay): 50 (-25) / 75
** Signature Radius: 420 (-50)
    Signature Radius: 420 (-50)
 
   


    Rokh
* Rokh
** Caldari Battleship Skill Bonuses: +10% Large Hybrid Turret Optimal Range, +4% Shield Resistances (-1)


    Caldari Battleship Skill Bonuses:
* Scorpion
    +10% Large Hybrid Turret Optimal Range
** Slot layout: 5H (-1), 8M, 5L (+1); 4 turrets, 4 launchers
    +4% Shield Resistances (-1)
** Defense (shields / armor / hull) : 7000 (+359) / 5500 / 6500 (+1031)
** Capacitor (amount / recharge rate / recharge per second) : 5500 (+187.5) / 1087s / 5.06 (+0.17)


   


    Scorpion
'''T1 Battleships - Gallente''' ([https://forums.eveonline.com/default.aspx?g=posts&t=223610&find=unread Source])
* The Dominix forfeits its split weapon type oriented bonuses to become a full focused drone boat, trading the hybrid damage for a drone tracking bonus. It also gets slithly more powegrid, significantly more defense and capacitor while on the other hand suffering from increased mass and sig radius.
* While the Hyperion now only can fit 6 turrets the ships damage bonus is getting doubled. Also, because the ship only loses one high it practically gains a utility slot, along with an additional low. A minor buff to powergrid is accompanied by significant buff to drone bandwidth and bay, now allowing for a full flight of heavy or sentry drones.
* The Megathron trades the hybrid damage bonus for rate of fire, losing a utility high in exchange for a low slot and is getting rid of its launcher hardpoints. These changes come together with minor buffs to CPU, shield, capacitor, mobility, sig radius and slight nerfs to armor as well as drone bandwidth and bay.


    Slot layout: 5H (-1), 8M, 5L (+1); 4 turrets, 4 launchers
    Defense (shields / armor / hull) : 7000 (+359) / 5500 / 6500 (+1031)
    Capacitor (amount / recharge rate / recharge per second) : 5500 (+187.5) / 1087s / 5.06 (+0.17)
T1 Battleships - Gallente (Source)
The Dominix forfeits its split weapon type oriented bonuses to become a full focused drone boat, trading the hybrid damage for a drone tracking bonus. It also gets slithly more powegrid, significantly more defense and capacitor while on the other hand suffering from increased mass and sig radius.
While the Hyperion now only can fit 6 turrets the ships damage bonus is getting doubled. Also, because the ship only loses one high it practically gains a utility slot, along with an additional low. A minor buff to powergrid is accompanied by significant buff to drone bandwidth and bay, now allowing for a full flight of heavy or sentry drones.
The Megathron trades the hybrid damage bonus for rate of fire, losing a utility high in exchange for a low slot and is getting rid of its launcher hardpoints. These changes come together with minor buffs to CPU, shield, capacitor, mobility, sig radius and slight nerfs to armor as well as drone bandwidth and bay.
Here are the changes in detail:
Here are the changes in detail:


    Dominix
* Dominix
** Gallente Battleship Skill Bonuses: +10% Drone Damage and Drone Hitpoints, +10% Drone Optimal Range and Drone Tracking Speed (replaces Large Hybrid Turret Damage)
** Fittings: 10000 PWG (+1000), 600 CPU
** Defense (shields / armor / hull) : 7200 (+1731) / 8000 (+1789) / 8500 (+1859)
** Capacitor (amount / recharge rate / cap per second) : 6000 (+1000) / 1087s / 5.51 (+0.91)
** Mobility (max velocity / agility / mass / align time): 109 / .1254 / 100250000 (+3150000) / 16.88s
** Signature Radius: 465 (+45)


    Gallente Battleship Skill Bonuses:  
* Hyperion
    +10% Drone Damage and Drone Hitpoints
** Gallente Battleship Skill Bonuses: +10% Large Hybrid Turret Damage (+5), +7.5% Armor Repair Amount
    +10% Drone Optimal Range and Drone Tracking Speed (replaces Large Hybrid Turret Damage)
** Slot layout: 7H (-1), 5M, 7L (+1); 6 turrets (-2), 1 launchers
** Fittings: 16000 PWG (+250), 600 CPU
** Drones (bandwidth / bay): 125 (+25) / 175 (+75)


    Fittings: 10000 PWG (+1000), 600 CPU
* Megathron
    Defense (shields / armor / hull) : 7200 (+1731) / 8000 (+1789) / 8500 (+1859)
** Gallente Battleship Skill Bonuses: +5% Large Hybrid Turret Rate of Fire (replaces Large Hybrid Turret Damage), +7.5% Large Hybrid Turret Tracking Speed
    Capacitor (amount / recharge rate / cap per second) : 6000 (+1000) / 1087s / 5.51 (+0.91)
** Slot layout: 7H (-1), 4M, 8L (+1); 7 turrets, 0 launchers (-2)
    Mobility (max velocity / agility / mass / align time): 109 / .1254 / 100250000 (+3150000) / 16.88s
** Fittings: 15500 PWG, 600 CPU (+50)
    Signature Radius: 465 (+45)
** Defense (shields / armor / hull): 6300 (+89) / 6500 (-141) / 7500
 
** Capacitor (amount / recharge rate / cap per second): 5800 (+175) / 1087s / 5.02 (+0.15)
   
** Mobility (max velocity / agility / mass / align time): 122 (+7) / .117 (-0.0046) / 98400000 / 15.96s (-0.63)
 
** Drones (bandwidth / bay): 75 (-50) / 75 (-50)
    Hyperion
** Signature Radius: 380 (-20)
 
    Gallente Battleship Skill Bonuses:
    +10% Large Hybrid Turret Damage (+5)
    +7.5% Armor Repair Amount
 
    Slot layout: 7H (-1), 5M, 7L (+1); 6 turrets (-2), 1 launchers
    Fittings: 16000 PWG (+250), 600 CPU
    Drones (bandwidth / bay): 125 (+25) / 175 (+75)
 
   
 
    Megathron
 
    Gallente Battleship Skill Bonuses:  
    +5% Large Hybrid Turret Rate of Fire (replaces Large Hybrid Turret Damage)
    +7.5% Large Hybrid Turret Tracking Speed


    Slot layout: 7H (-1), 4M, 8L (+1); 7 turrets, 0 launchers (-2)
    Fittings: 15500 PWG, 600 CPU (+50)
    Defense (shields / armor / hull): 6300 (+89) / 6500 (-141) / 7500
    Capacitor (amount / recharge rate / cap per second): 5800 (+175) / 1087s / 5.02 (+0.15)
    Mobility (max velocity / agility / mass / align time): 122 (+7) / .117 (-0.0046) / 98400000 / 15.96s (-0.63)
    Drones (bandwidth / bay): 75 (-50) / 75 (-50)
    Signature Radius: 380 (-20)


'''T1 Battleships - Minmatar''' ([https://forums.eveonline.com/default.aspx?g=posts&t=223610&find=unread Source])
* The Maelstrom stays exactly the same.
* The Tempest recieves slight buffs to powergrid, armor, hull, capacitor, mobility, targeting and sensor strength, while losing a little bit of shield and having increased sig radius.
* The Typhoon gets reworked into a missile boat, trading the projectile rate of fire bonus for missile explosion velocity. It gains a mid slot as well as one turret and launcher hardpoint each, while losing a high. Slight buffs to CPU, shield, armor, capacitor, mobility, targeting and sensor strength go hand in hand slight nerfs to hull and sig radius as well as a significant cut in drone bandwidth and bay.


T1 Battleships - Minmatar (Source)
The Maelstrom stays exactly the same.
The Tempest recieves slight buffs to powergrid, armor, hull, capacitor, mobility, targeting and sensor strength, while losing a little bit of shield and having increased sig radius.
The Typhoon gets reworked into a missile boat, trading the projectile rate of fire bonus for missile explosion velocity. It gains a mid slot as well as one turret and launcher hardpoint each, while losing a high. Slight buffs to CPU, shield, armor, capacitor, mobility, targeting and sensor strength go hand in hand slight nerfs to hull and sig radius as well as a significant cut in drone bandwidth and bay.
Here are the changes in detail:
Here are the changes in detail:


    Tempest
* Tempest
 
** Fittings: 16000 PWG (+500), 550 CPU
    Fittings: 16000 PWG (+500), 550 CPU
** Defense (shields / armor / hull) : 6800 (-154) / 7000 (+789) / 6800 (+259)
    Defense (shields / armor / hull) : 6800 (-154) / 7000 (+789) / 6800 (+259)
** Capacitor (amount / recharge rate / cap per second) : 5400 (+87.5) / 1154s / 4.68 (+0.08)
    Capacitor (amount / recharge rate / cap per second) : 5400 (+87.5) / 1154s / 4.68 (+0.08)
** Mobility (max velocity / agility / mass / align time): 127 (+7) / .119 (-0.001) / 101050000 (-2250000) / 16.81s (-0.37)
    Mobility (max velocity / agility / mass / align time): 127 (+7) / .119 (-0.001) / 101050000 (-2250000) / 16.81s (-0.37)
** Targeting (max targeting range / scan resolution / max locked targets): 67.5km (+5) / 100 / 7
    Targeting (max targeting range / scan resolution / max locked targets): 67.5km (+5) / 100 / 7
** Sensor Strength: 20 Ladar (+1)
    Sensor Strength: 20 Ladar (+1)
** Signature Radius: 360 (+20)
    Signature Radius: 360 (+20)
 
   
 
    Typhoon
 
    Minmatar Battleship Skill Bonuses:
    +5% Cruise Missile and Torpedo Launcher Rate of Fire
    +5% Cruise Missile and Torpedo Explosion Velocity (replaces Large Projectile Turret Rate of Fire)


    Slot layout: 7H (-1), 5M (+1), 7L; 6 turrets (+1), 6 launchers (+1)
* Typhoon
    Fittings: 12500 PWG, 640 CPU (+40)
** Minmatar Battleship Skill Bonuses: +5% Cruise Missile and Torpedo Launcher Rate of Fire, +5% Cruise Missile and Torpedo Explosion Velocity (replaces Large Projectile Turret Rate of Fire)
    Defense (shields / armor / hull) : 6500 (+289) / 6000 (+531) / 6000 (-211)
** Slot layout: 7H (-1), 5M (+1), 7L; 6 turrets (+1), 6 launchers (+1)
    Capacitor (amount / recharge rate / cap per second) : 5400 (+400) / 1087s / 4.97 (+0.3)
** Fittings: 12500 PWG, 640 CPU (+40)
    Mobility (max velocity / agility / mass / align time): 130 / .11 (-0.006) / 100600000 (-3000000) / 15.8s (-1.16)  
** Defense (shields / armor / hull) : 6500 (+289) / 6000 (+531) / 6000 (-211)
    Drones (bandwidth / bay): 100 (-125) / 125 (-50)
** Capacitor (amount / recharge rate / cap per second) : 5400 (+400) / 1087s / 4.97 (+0.3)
    Targeting (max targeting range / scan resolution / max locked targets): 65km (+5) / 115 / 7
** Mobility (max velocity / agility / mass / align time): 130 / .11 (-0.006) / 100600000 (-3000000) / 15.8s (-1.16)  
    Sensor Strength: 19 Ladar (+1)
** Drones (bandwidth / bay): 100 (-125) / 125 (-50)
    Signature Radius: 330 (+10)
** Targeting (max targeting range / scan resolution / max locked targets): 65km (+5) / 115 / 7
** Sensor Strength: 19 Ladar (+1)
** Signature Radius: 330 (+10)


===5.2 Navy Battleships===
===5.2 Navy Battleships===