More actions
Neville smit (talk | contribs) |
Neville smit (talk | contribs) |
||
| Line 590: | Line 590: | ||
** Signature Radius: 330 (+10) | ** Signature Radius: 330 (+10) | ||
=== | ===Navy Battleships=== | ||
Navy Battleships - Amarr (Source) | '''Navy Battleships - Amarr''' ([https://forums.eveonline.com/default.aspx?g=posts&t=235324&find=unread Source]) | ||
Please note that the following changes go hand in hand with tweaks to Large Energy Turrets, which you can read more about in section 6.1. | Please note that the following changes go hand in hand with tweaks to Large Energy Turrets, which you can read more about in section 6.1. | ||
The Apocalypse Navy Issue, according to its T1 counterpart, trades the cap bonus for tracking speed. The ship is getting rid of the unused launcher hardpoints, recieves slight buffs to powergrid, hull and sig radius, significantly enhanced mobility and targeting as well as a nerf to shield, armor and capacitor. Also, note that the Apocalypse Navy Issue ship model is being overhauled, which you can read more about in section 8.5. | * The Apocalypse Navy Issue, according to its T1 counterpart, trades the cap bonus for tracking speed. The ship is getting rid of the unused launcher hardpoints, recieves slight buffs to powergrid, hull and sig radius, significantly enhanced mobility and targeting as well as a nerf to shield, armor and capacitor. Also, note that the Apocalypse Navy Issue ship model is being overhauled, which you can read more about in section 8.5. | ||
The Armageddon Navy Issue in contrary will not follow the T1 Armageddon redesign and stay the lase brawler it is. However, the ship's general attributes will shift in the same direction, recieving buffs to fitting, defense, capacitor, drone bay, targeting and sensor strength while having its sig radius increased. | * The Armageddon Navy Issue in contrary will not follow the T1 Armageddon redesign and stay the lase brawler it is. However, the ship's general attributes will shift in the same direction, recieving buffs to fitting, defense, capacitor, drone bay, targeting and sensor strength while having its sig radius increased. | ||
Here are the changes in detail: | Here are the changes in detail: | ||
* Apocalypse Navy Issue | |||
** Amarr Battleship Skill Bonuses: +7.5% Large Energy Turret Optimal Range, +7.5% Large Energy Turret Tracking Speed (replaces Large Energy Turret Cap Use) | |||
** Slot layout: 8H, 4M, 8L; 8 turrets , 0 launchers (-2) | |||
** Fittings: 22000 PWG (+475), 580 CPU | |||
** Defense (shields / armor / hull): 8000 (-1316) / 10500 (-750) / 10000 (+39) | |||
** Capacitor (amount / recharge rate / cap per second): 7000 (-500) / 1000s (-154) / 7 (-0.68) | |||
** Mobility (max velocity / agility / mass / align time): 120 (+26) / .115 (-.021) / 97100000(-2200000) / 15.48s (-3.24) | |||
** Targeting (max targeting range / scan resolution / max locked targets): 76km (+8.5) / 120 (+1.25) / 7 | |||
** Signature Radius: 370 (-30) | |||
* Armageddon Navy Issue | |||
** Fittings: 17500 PWG (+175), 560 CPU (+3) | |||
** Defense (shields / armor / hull): 8500 (+296.5) / 11500 (+1539) / 10000 (+684) | |||
** Capacitor (amount / recharge rate / cap per second): 6000 (+687.5) / 1100s (+125) / 5.45 | |||
** Mobility (max velocity / agility / mass / align time): 105 / .13 (+.002) / 105200000 / 18.96s | |||
** Drones (bandwidth / bay): 125 / 200 (+25) | |||
** Targeting (max targeting range / scan resolution / max locked targets): 70km (+5) / 110 / 7 | |||
** Sensor Strength: 26 Radar (+4.75) | |||
** Signature Radius: 400 (+30) | |||
'''Navy Battleships - Caldari''' ([https://forums.eveonline.com/default.aspx?g=posts&t=235324&find=unread Source]) | |||
Please note that the following changes go hand in hand with tweaks to Cruise Missiles, which you can read more about in section 6.1. | |||
* The Raven Navy Issue trades its rate of fire bonus for explosion radius and gets an additional launcher hardpoint to make up for that. It receives an extra mid slot, enhanced fitting, capacitor, mobility, sensor strength and sig radius while only losing a tiny bit of targeting capability. | |||
* The Scorpion Navy Issue gets its resistance bonus tweaked, which you can read more about in section 5.9. The ship gains a low slot as well as minor buffs to powergrid, defense, capacitor, mobility and increased sig radius. | |||
Here are the changes in detail: | Here are the changes in detail: | ||
* Raven Navy Issue | |||
** Caldari Battleship Skill Bonuses: +5% Cruise Missile and Torpedo Explosion Radius (replaces Cruise Missile and Torpedo Launcher Rate of Fire), +10% Cruise Missile and Torpedo Velocity | |||
** Slot layout: 8H, 7M (+1), 5L; 0 turrets , 8 launchers (+1) | |||
** Fittings: 12000 PWG (+1075), 780 CPU (+45) | |||
** Defense (shields / armor / hull): 10500 (-750) / 8000 (-1961) / 9500 (-461) | |||
** Capacitor (amount / recharge rate / cap per second): 5900 (+587.5) / 1150s (-4.875) / 5.13 (+0.53) | |||
** Mobility (max velocity / agility / mass / align time): 123 (+29) / .12 (-.008) / 97300000(-2000000) / 16.19s (-1.43) | |||
** Targeting (max targeting range / scan resolution / max locked targets): 75km / 105 (-1.25) / 7 | |||
** Sensor Strength: 28 Gravimetric (+.5) | |||
** Signature Radius: 410 (-50) | |||
* Scorpion Navy Issue | |||
** Caldari Battleship Skill Bonuses: 5% Cruise Missile and Torpedo Launcher Rate of Fire, 4% Shield Resistances (-1) | |||
** Slot layout: 7H, 8M, 5L (+1); 4 turrets , 6 launchers | |||
** Fittings: 11000 PWG (+650), 780 CPU (-7) | |||
** Defense (shields / armor / hull): 11500 (+1538.5) / 8500 (+297) / 9000 (+797) | |||
** Capacitor (amount / recharge rate / cap per second): 5500 (+187.5) / 1100s (+12.5) / 5 (+0.11) | |||
** Mobility (max velocity / agility / mass / align time): 103 / .125 (+.009) / 103600000 / 17.95s (+1.29) | |||
** Signature Radius: 465 (+35) | |||
'''Navy Battleships - Gallente''' ([https://forums.eveonline.com/default.aspx?g=posts&t=235324&find=unread Source]) | |||
* The Megathron Navy Issue generally follows the rebalancing philosophy of its T1 counterpart, also trading the damage bonus for rate of fire. One launcher hardpoint is getting cut, CPU, capacitor, mobility and sig radius are getting slightly buffed. Defense and sensor strength are both getting slightly nerfed. | |||
* The Dominix Navy Issue, in contrary to the T1 Dominix, sticks to its split weapon bonuses. They share the general idea behind the rest of the changes though, resulting in slight buffs powergrid, capacitor, mobility and a significant buff to defense. Also, the ship will suffer from a slightly higher sig radius. | |||
Here are the changes in detail: | Here are the changes in detail: | ||
* Megathron Navy Issue | |||
** Gallente Battleship Skill Bonuses: +5% Large Hybrid Turret Rate of Fire (replaces Large Hybrid Turret Damage), +7.5% Large Hybrid Turret Tracking Speed | |||
** Slot layout: 8H, 4M, 8L; 7 turrets, 1 launchers (-1) | |||
** Fittings: 16275 PWG, 630 CPU (+25) | |||
** Defense (shields / armor / hull): 9000 (-316) / 9500 (-461) / 10500 (-750) | |||
** Capacitor (amount / recharge rate / cap per second): 6000 (+375) / 1150s (-4.875) / 5.22 (+0.35) | |||
** Mobility (max velocity / agility / mass / align time): 130 (+10) / .105 (-.005) / 98400000 (-6800000) / 15.01s (-1.84) | |||
** Sensor Strength: 25 Magnetometric (-1.25) | |||
** Signature Radius: 385 (-15) | |||
* Dominix Navy Issue | |||
** Fittings: 11000 PWG (+1100), 660 CPU | |||
** Defense (shields / armor / hull): 9500 (+1296) / 11000 (+1684) / 11000 (+1039) | |||
** Capacitor (amount / recharge rate / cap per second): 5500 (+250) / 1100s (+12.5) / 5 (+0.17) | |||
** Mobility (max velocity / agility / mass / align time): 110 (+1) / .12 (-.0054) / 97100000 / 16.15s (-.72) | |||
** Signature Radius: 455 (+35) | |||
'''Navy Battleships - Minmatar''' ([https://forums.eveonline.com/default.aspx?g=posts&t=235324&find=unread Source]) | |||
* The Tempest Fleet Issue recieves minor buffs to fitting, shield, armor, capacitor, sensor strength and a highly increased targeting range. However, it loses hull, mobility and has slightly higher sig radius. | |||
* The Typhoon Fleet Issue retains and even recieves buffs to its flexibility with the split weapon bonuses, trading the missile rate of fire bonus with damage, though. It will get one more mid instead at the cost of a low slot and also get one additional turret and launcher hardpoint each. The ship recieves slight buffs to shield, capacitor, mobility, targeting and sensor strength while powergrid, armor and hull are being slightly lowered. | |||
Here are the changes in detail: | Here are the changes in detail: | ||
* Tempest Fleet Issue | |||
** Fittings: 17500 PWG (+450), 580 CPU (+3) | |||
** Defense (shields / armor / hull): 10200 (+884) / 10800 (+369) / 9000 (-961) | |||
** Capacitor (amount / recharge rate / cap per second): 5500 (+187.5) / 1150s (-4.875) / 4.78 (+0.18) | |||
** Mobility (max velocity / agility / mass / align time): 130 (-2) / .115 (+.007) / 103300000 / 16.47s (+1) | |||
** Targeting (max targeting range / scan resolution / max locked targets): 74km (+11.5) / 100 / 7 | |||
** Sensor Strength: 24 Ladar (+.25) | |||
** Signature Radius: 350 (+10) | |||
* Typhoon Fleet Issue | |||
** Minmatar Battleship Skill Bonuses: +7.5% Cruise Missile and Torpedo Damage (replaces Cruise Missile and Torpedo Launcher Rate of Fire), +7.5% Large Projectile Turret Rate of Fire (+2.5) | |||
** Slot layout: 8H, 5M (+1), 7L (-1); 6 turrets (+1) , 6 launchers (+1) | |||
** Fittings: 13000 PWG (-125), 660 CPU | |||
** Defense (shields / armor / hull): 9500 (+1296) / 9000 (-316) / 9000 (-316) | |||
** Capacitor (amount / recharge rate / cap per second): 5800 (+800) / 1100s (+12.5) / 5.27 (+0.67) | |||
** Mobility (max velocity / agility / mass / align time): 138 (-5) / .11 (-.0001) / 102600000 (-1000000) / 14.93s (-.059s) | |||
** Targeting (max targeting range / scan resolution / max locked targets): 65km (+5) / 115 / 7 | |||
** Sensor Strength: 23 Ladar (+.5) | |||
===5.3 T1 Battlecruisers=== | ===5.3 T1 Battlecruisers=== | ||