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Odyssey: Difference between revisions

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** Signature Radius: 330 (+10)
** Signature Radius: 330 (+10)


===5.2 Navy Battleships===
===Navy Battleships===


Navy Battleships - Amarr (Source)
'''Navy Battleships - Amarr''' ([https://forums.eveonline.com/default.aspx?g=posts&t=235324&find=unread Source])
Please note that the following changes go hand in hand with tweaks to Large Energy Turrets, which you can read more about in section 6.1.
Please note that the following changes go hand in hand with tweaks to Large Energy Turrets, which you can read more about in section 6.1.
The Apocalypse Navy Issue, according to its T1 counterpart, trades the cap bonus for tracking speed. The ship is getting rid of the unused launcher hardpoints, recieves slight buffs to powergrid, hull and sig radius, significantly enhanced mobility and targeting as well as a nerf to shield, armor and capacitor. Also, note that the Apocalypse Navy Issue ship model is being overhauled, which you can read more about in section 8.5.
* The Apocalypse Navy Issue, according to its T1 counterpart, trades the cap bonus for tracking speed. The ship is getting rid of the unused launcher hardpoints, recieves slight buffs to powergrid, hull and sig radius, significantly enhanced mobility and targeting as well as a nerf to shield, armor and capacitor. Also, note that the Apocalypse Navy Issue ship model is being overhauled, which you can read more about in section 8.5.
The Armageddon Navy Issue in contrary will not follow the T1 Armageddon redesign and stay the lase brawler it is. However, the ship's general attributes will shift in the same direction, recieving buffs to fitting, defense, capacitor, drone bay, targeting and sensor strength while having its sig radius increased.
* The Armageddon Navy Issue in contrary will not follow the T1 Armageddon redesign and stay the lase brawler it is. However, the ship's general attributes will shift in the same direction, recieving buffs to fitting, defense, capacitor, drone bay, targeting and sensor strength while having its sig radius increased.
 
Here are the changes in detail:
Here are the changes in detail:


    Apocalypse Navy Issue
* Apocalypse Navy Issue
** Amarr Battleship Skill Bonuses: +7.5% Large Energy Turret Optimal Range, +7.5% Large Energy Turret Tracking Speed (replaces Large Energy Turret Cap Use)
** Slot layout: 8H, 4M, 8L; 8 turrets , 0 launchers (-2)
** Fittings: 22000 PWG (+475), 580 CPU
** Defense (shields / armor / hull): 8000 (-1316) / 10500 (-750) / 10000 (+39)
** Capacitor (amount / recharge rate / cap per second): 7000 (-500) / 1000s (-154) / 7 (-0.68)
** Mobility (max velocity / agility / mass / align time): 120 (+26) / .115 (-.021) / 97100000(-2200000) / 15.48s (-3.24)
** Targeting (max targeting range / scan resolution / max locked targets): 76km (+8.5) / 120 (+1.25) / 7
** Signature Radius: 370 (-30)


    Amarr Battleship Skill Bonuses:  
* Armageddon Navy Issue
    +7.5% Large Energy Turret Optimal Range
** Fittings: 17500 PWG (+175), 560 CPU (+3)
    +7.5% Large Energy Turret Tracking Speed (replaces Large Energy Turret Cap Use)
** Defense (shields / armor / hull): 8500 (+296.5) / 11500 (+1539) / 10000 (+684)
** Capacitor (amount / recharge rate / cap per second): 6000 (+687.5) / 1100s (+125) / 5.45
** Mobility (max velocity / agility / mass / align time): 105 / .13 (+.002) / 105200000 / 18.96s
** Drones (bandwidth / bay): 125 / 200 (+25)
** Targeting (max targeting range / scan resolution / max locked targets): 70km (+5) / 110 / 7
** Sensor Strength: 26 Radar (+4.75)
** Signature Radius: 400 (+30)


    Slot layout: 8H, 4M, 8L; 8 turrets , 0 launchers (-2)
'''Navy Battleships - Caldari''' ([https://forums.eveonline.com/default.aspx?g=posts&t=235324&find=unread Source])
    Fittings: 22000 PWG (+475), 580 CPU
Please note that the following changes go hand in hand with tweaks to Cruise Missiles, which you can read more about in section 6.1.
    Defense (shields / armor / hull): 8000 (-1316) / 10500 (-750) / 10000 (+39)
* The Raven Navy Issue trades its rate of fire bonus for explosion radius and gets an additional launcher hardpoint to make up for that. It receives an extra mid slot, enhanced fitting, capacitor, mobility, sensor strength and sig radius while only losing a tiny bit of targeting capability.
    Capacitor (amount / recharge rate / cap per second): 7000 (-500) / 1000s (-154) / 7 (-0.68)
* The Scorpion Navy Issue gets its resistance bonus tweaked, which you can read more about in section 5.9. The ship gains a low slot as well as minor buffs to powergrid, defense, capacitor, mobility and increased sig radius.
    Mobility (max velocity / agility / mass / align time): 120 (+26) / .115 (-.021) / 97100000(-2200000) / 15.48s (-3.24)  
    Targeting (max targeting range / scan resolution / max locked targets): 76km (+8.5) / 120 (+1.25) / 7
    Signature Radius: 370 (-30)
 
   
 
    Armageddon Navy Issue
 
    Fittings: 17500 PWG (+175), 560 CPU (+3)
    Defense (shields / armor / hull): 8500 (+296.5) / 11500 (+1539) / 10000 (+684)
    Capacitor (amount / recharge rate / cap per second): 6000 (+687.5) / 1100s (+125) / 5.45
    Mobility (max velocity / agility / mass / align time): 105 / .13 (+.002) / 105200000 / 18.96s
    Drones (bandwidth / bay): 125 / 200 (+25)
    Targeting (max targeting range / scan resolution / max locked targets): 70km (+5) / 110 / 7
    Sensor Strength: 26 Radar (+4.75)
    Signature Radius: 400 (+30)
 


Navy Battleships - Caldari (Source)
Please note that the following changes go hand in hand with tweaks to Cruise Missiles, which you can read more about in section 6.1.
The Raven Navy Issue trades its rate of fire bonus for explosion radius and gets an additional launcher hardpoint to make up for that. It recieves an extral mid slot, enhanced fitting, capacitor, mobility, sensor strength and sig radius while only losing a tiny bit of targeting capability.
The Scorpion Navy Issue gets its resistance bonus tweaked, which you can read more about in section 5.9. The ship gains a low slot as well as minor buffs to powergrid, defense, capacitor, mobility and increased sig radius.
Here are the changes in detail:
Here are the changes in detail:


    Raven Navy Issue
* Raven Navy Issue
 
** Caldari Battleship Skill Bonuses: +5% Cruise Missile and Torpedo Explosion Radius (replaces Cruise Missile and Torpedo Launcher Rate of Fire), +10% Cruise Missile and Torpedo Velocity
    Caldari Battleship Skill Bonuses:
** Slot layout: 8H, 7M (+1), 5L; 0 turrets , 8 launchers (+1)
    +5% Cruise Missile and Torpedo Explosion Radius (replaces Cruise Missile and Torpedo Launcher Rate of Fire)
** Fittings: 12000 PWG (+1075), 780 CPU (+45)
    +10% Cruise Missile and Torpedo Velocity
** Defense (shields / armor / hull): 10500 (-750) / 8000 (-1961) / 9500 (-461)
 
** Capacitor (amount / recharge rate / cap per second): 5900 (+587.5) / 1150s (-4.875) / 5.13 (+0.53)
    Slot layout: 8H, 7M (+1), 5L; 0 turrets , 8 launchers (+1)
** Mobility (max velocity / agility / mass / align time): 123 (+29) / .12 (-.008) / 97300000(-2000000) / 16.19s (-1.43)
    Fittings: 12000 PWG (+1075), 780 CPU (+45)
** Targeting (max targeting range / scan resolution / max locked targets): 75km / 105 (-1.25) / 7
    Defense (shields / armor / hull): 10500 (-750) / 8000 (-1961) / 9500 (-461)
** Sensor Strength: 28 Gravimetric (+.5)
    Capacitor (amount / recharge rate / cap per second): 5900 (+587.5) / 1150s (-4.875) / 5.13 (+0.53)
** Signature Radius: 410 (-50)
    Mobility (max velocity / agility / mass / align time): 123 (+29) / .12 (-.008) / 97300000(-2000000) / 16.19s (-1.43)
    Targeting (max targeting range / scan resolution / max locked targets): 75km / 105 (-1.25) / 7
    Sensor Strength: 28 Gravimetric (+.5)
    Signature Radius: 410 (-50)
 
   
 
    Scorpion Navy Issue


    Caldari Battleship Skill Bonuses:
* Scorpion Navy Issue
    5% Cruise Missile and Torpedo Launcher Rate of Fire
** Caldari Battleship Skill Bonuses: 5% Cruise Missile and Torpedo Launcher Rate of Fire, 4% Shield Resistances (-1)
    4% Shield Resistances (-1)
** Slot layout: 7H, 8M, 5L (+1); 4 turrets , 6 launchers
** Fittings: 11000 PWG (+650), 780 CPU (-7)
** Defense (shields / armor / hull): 11500 (+1538.5) / 8500 (+297) / 9000 (+797)
** Capacitor (amount / recharge rate / cap per second): 5500 (+187.5) / 1100s (+12.5) / 5 (+0.11)
** Mobility (max velocity / agility / mass / align time): 103 / .125 (+.009) / 103600000 / 17.95s (+1.29)
** Signature Radius: 465 (+35)


    Slot layout: 7H, 8M, 5L (+1); 4 turrets , 6 launchers
'''Navy Battleships - Gallente''' ([https://forums.eveonline.com/default.aspx?g=posts&t=235324&find=unread Source])
    Fittings: 11000 PWG (+650), 780 CPU (-7)
* The Megathron Navy Issue generally follows the rebalancing philosophy of its T1 counterpart, also trading the damage bonus for rate of fire. One launcher hardpoint is getting cut, CPU, capacitor, mobility and sig radius are getting slightly buffed. Defense and sensor strength are both getting slightly nerfed.
    Defense (shields / armor / hull): 11500 (+1538.5) / 8500 (+297) / 9000 (+797)
* The Dominix Navy Issue, in contrary to the T1 Dominix, sticks to its split weapon bonuses. They share the general idea behind the rest of the changes though, resulting in slight buffs powergrid, capacitor, mobility and a significant buff to defense. Also, the ship will suffer from a slightly higher sig radius.
    Capacitor (amount / recharge rate / cap per second): 5500 (+187.5) / 1100s (+12.5) / 5 (+0.11)
    Mobility (max velocity / agility / mass / align time): 103 / .125 (+.009) / 103600000 / 17.95s (+1.29)
    Signature Radius: 465 (+35)


Navy Battleships - Gallente (Source)
The Megathron Navy Issue generally follows the rebalancing philosophy of its T1 counterpart, also trading the damage bonus for rate of fire. One launcher hardpoint is getting cut, CPU, capacitor, mobility and sig radius are getting slightly buffed. Defense and sensor strength are both getting slightly nerfed.
The Dominix Navy Issue, in contrary to the T1 Dominix, sticks to its split weapon bonuses. They share the general idea behind the rest of the changes though, resulting in slight buffs powergrid, capacitor, mobility and a significant buff to defense. Also, the ship will suffer from a slightly higher sig radius.
Here are the changes in detail:
Here are the changes in detail:


    Megathron Navy Issue
* Megathron Navy Issue
 
** Gallente Battleship Skill Bonuses: +5% Large Hybrid Turret Rate of Fire (replaces Large Hybrid Turret Damage), +7.5% Large Hybrid Turret Tracking Speed
    Gallente Battleship Skill Bonuses:  
** Slot layout: 8H, 4M, 8L; 7 turrets, 1 launchers (-1)
    +5% Large Hybrid Turret Rate of Fire (replaces Large Hybrid Turret Damage)
** Fittings: 16275 PWG, 630 CPU (+25)
    +7.5% Large Hybrid Turret Tracking Speed
** Defense (shields / armor / hull): 9000 (-316) / 9500 (-461) / 10500 (-750)
 
** Capacitor (amount / recharge rate / cap per second): 6000 (+375) / 1150s (-4.875) / 5.22 (+0.35)
    Slot layout: 8H, 4M, 8L; 7 turrets, 1 launchers (-1)
** Mobility (max velocity / agility / mass / align time): 130 (+10) / .105 (-.005) / 98400000 (-6800000) / 15.01s (-1.84)  
    Fittings: 16275 PWG, 630 CPU (+25)
** Sensor Strength: 25 Magnetometric (-1.25)
    Defense (shields / armor / hull): 9000 (-316) / 9500 (-461) / 10500 (-750)
** Signature Radius: 385 (-15)
    Capacitor (amount / recharge rate / cap per second): 6000 (+375) / 1150s (-4.875) / 5.22 (+0.35)
    Mobility (max velocity / agility / mass / align time): 130 (+10) / .105 (-.005) / 98400000 (-6800000) / 15.01s (-1.84)  
    Sensor Strength: 25 Magnetometric (-1.25)
    Signature Radius: 385 (-15)
 
   
 
    Dominix Navy Issue


    Fittings: 11000 PWG (+1100), 660 CPU
* Dominix Navy Issue
    Defense (shields / armor / hull): 9500 (+1296) / 11000 (+1684) / 11000 (+1039)
** Fittings: 11000 PWG (+1100), 660 CPU
    Capacitor (amount / recharge rate / cap per second): 5500 (+250) / 1100s (+12.5) / 5 (+0.17)
** Defense (shields / armor / hull): 9500 (+1296) / 11000 (+1684) / 11000 (+1039)
    Mobility (max velocity / agility / mass / align time): 110 (+1) / .12 (-.0054) / 97100000 / 16.15s (-.72)
** Capacitor (amount / recharge rate / cap per second): 5500 (+250) / 1100s (+12.5) / 5 (+0.17)
    Signature Radius: 455 (+35)
** Mobility (max velocity / agility / mass / align time): 110 (+1) / .12 (-.0054) / 97100000 / 16.15s (-.72)
** Signature Radius: 455 (+35)


'''Navy Battleships - Minmatar''' ([https://forums.eveonline.com/default.aspx?g=posts&t=235324&find=unread Source])
* The Tempest Fleet Issue recieves minor buffs to fitting, shield, armor, capacitor, sensor strength and a highly increased targeting range. However, it loses hull, mobility and has slightly higher sig radius.
* The Typhoon Fleet Issue retains and even recieves buffs to its flexibility with the split weapon bonuses, trading the missile rate of fire bonus with damage, though. It will get one more mid instead at the cost of a low slot and also get one additional turret and launcher hardpoint each. The ship recieves slight buffs to shield, capacitor, mobility, targeting and sensor strength while powergrid, armor and hull are being slightly lowered.


Navy Battleships - Minmatar (Source)
The Tempest Fleet Issue recieves minor buffs to fitting, shield, armor, capacitor, sensor strength and a highly increased targeting range. However, it loses hull, mobility and has slightly higher sig radius.
The Typhoon Fleet Issue retains and even recieves buffs to its flexibility with the split weapon bonuses, trading the missile rate of fire bonus with damage, though. It will get one more mid instead at the cost of a low slot and also get one additional turret and launcher hardpoint each. The ship recieves slight buffs to shield, capacitor, mobility, targeting and sensor strength while powergrid, armor and hull are being slightly lowered.
Here are the changes in detail:
Here are the changes in detail:


    Tempest Fleet Issue
* Tempest Fleet Issue
 
** Fittings: 17500 PWG (+450), 580 CPU (+3)
    Fittings: 17500 PWG (+450), 580 CPU (+3)
** Defense (shields / armor / hull): 10200 (+884) / 10800 (+369) / 9000 (-961)
    Defense (shields / armor / hull): 10200 (+884) / 10800 (+369) / 9000 (-961)
** Capacitor (amount / recharge rate / cap per second): 5500 (+187.5) / 1150s (-4.875) / 4.78 (+0.18)
    Capacitor (amount / recharge rate / cap per second): 5500 (+187.5) / 1150s (-4.875) / 4.78 (+0.18)
** Mobility (max velocity / agility / mass / align time): 130 (-2) / .115 (+.007) / 103300000 / 16.47s (+1)  
    Mobility (max velocity / agility / mass / align time): 130 (-2) / .115 (+.007) / 103300000 / 16.47s (+1)  
** Targeting (max targeting range / scan resolution / max locked targets): 74km (+11.5) / 100 / 7
    Targeting (max targeting range / scan resolution / max locked targets): 74km (+11.5) / 100 / 7
** Sensor Strength: 24 Ladar (+.25)
    Sensor Strength: 24 Ladar (+.25)
** Signature Radius: 350 (+10)
    Signature Radius: 350 (+10)
 
   
 
    Typhoon Fleet Issue
 
    Minmatar Battleship Skill Bonuses:
    +7.5% Cruise Missile and Torpedo Damage (replaces Cruise Missile and Torpedo Launcher Rate of Fire)
    +7.5% Large Projectile Turret Rate of Fire (+2.5)


    Slot layout: 8H, 5M (+1), 7L (-1); 6 turrets (+1) , 6 launchers (+1)
* Typhoon Fleet Issue
    Fittings: 13000 PWG (-125), 660 CPU
** Minmatar Battleship Skill Bonuses: +7.5% Cruise Missile and Torpedo Damage (replaces Cruise Missile and Torpedo Launcher Rate of Fire), +7.5% Large Projectile Turret Rate of Fire (+2.5)
    Defense (shields / armor / hull): 9500 (+1296) / 9000 (-316) / 9000 (-316)
** Slot layout: 8H, 5M (+1), 7L (-1); 6 turrets (+1) , 6 launchers (+1)
    Capacitor (amount / recharge rate / cap per second): 5800 (+800) / 1100s (+12.5) / 5.27 (+0.67)
** Fittings: 13000 PWG (-125), 660 CPU
    Mobility (max velocity / agility / mass / align time): 138 (-5) / .11 (-.0001) / 102600000 (-1000000) / 14.93s (-.059s)  
** Defense (shields / armor / hull): 9500 (+1296) / 9000 (-316) / 9000 (-316)
    Targeting (max targeting range / scan resolution / max locked targets): 65km (+5) / 115 / 7
** Capacitor (amount / recharge rate / cap per second): 5800 (+800) / 1100s (+12.5) / 5.27 (+0.67)
    Sensor Strength: 23 Ladar (+.5)
** Mobility (max velocity / agility / mass / align time): 138 (-5) / .11 (-.0001) / 102600000 (-1000000) / 14.93s (-.059s)  
** Targeting (max targeting range / scan resolution / max locked targets): 65km (+5) / 115 / 7
** Sensor Strength: 23 Ladar (+.5)


===5.3 T1 Battlecruisers===
===5.3 T1 Battlecruisers===