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Odyssey: Difference between revisions

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Neville smit (talk | contribs)
Neville smit (talk | contribs)
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This section has been updated (and thus might differ slighty from the original forum posts), according to [https://forums.eveonline.com/default.aspx?g=posts&m=3094690#post3094690 CCP Ytterbium's post here].
This section has been updated (and thus might differ slighty from the original forum posts), according to [https://forums.eveonline.com/default.aspx?g=posts&m=3094690#post3094690 CCP Ytterbium's post here].


Here are the individual ship's bonuses and attributes ([https://forums.eveonline.com/default.aspx?g=posts&t=224248&find=unread Source]):


Harbinger Navy Issue
[[File:Navy_harbinger.jpg|200px|thumb|center|Harbinger Navy Issue]]


* Harbinger Navy Issue
** Amarr Battlecruiser Skill Bonuses: +10% Medium Energy Turret Damage, +7.5% Medium Energy Turret Tracking
** Slot layout: 7H, 5M, 6L, 6 turrets, 0 launchers
** Fittings: 1495 PWG, 410 CPU
** Defense (shields / shield recharge time (s) / armor / hull) : 4500 / 1800s / 7500 / 6750
** Capacitor (amount / recharge rate / cap per second): 3125 / 822 s / 3.8
** Mobility (max velocity / agility / mass / align time): 150 / 0.69 / 13800000 / 13.2 s
** Drones (bandwidth / bay): 50 / 50
** Targeting (max targeting range / scan resolution / max locked targets): 55km / 210 / 6
** Sensor Strength: 21 Radar
** Signature Radius: 270


Drake Navy Issue
[[File:Navy_drake.jpg|200px|thumb|center|Drake Navy Issue]]   


* Drake Navy Issue
** Caldari Battlecruiser Skill Bonuses: +10% to heavy missile and heavy assault missile velocity, +5% bonus to explosion radius of heavy missile and heavy assault missile
** Slot layout: 8H, 6M, 4L, 0 turrets, 8 launchers
** Fittings: 900 PWG, 550 CPU
** Defense (shields / shield recharge time (s) / armor / hull) : 7875 / 1800 / 4875 / 5625
** Capacitor (amount / recharge rate / cap per second): 2500 / 658 s / 3.8
** Mobility (max velocity / agility / mass / align time): 150 / 0.64 / 13329000 / 11.8 s
** Drones (bandwidth / bay): 25 / 25
** Targeting (max targeting range / scan resolution / max locked targets): 60km / 195 / 8
** Sensor Strength: 23 Gravimetric
** Signature Radius: 295


Brutix Navy Issue
[[File:Navy_brutix.jpg|200px|thumb|center|Brutix Navy Issue]] 


* Brutix Navy Issue
** Gallente Battlecruiser Skill Bonuses: +10% Medium Hybrid Turret Damage, +7.5% Medium Hybrid Turret Tracking
** Slot layout: 7H, 4M, 7L, 6 turrets, 0 launchers
** Fittings: 1235 PWG, 455 CPU
** Defense (shields / shield recharge time (s) / armor / hull): 5250 / 1800 / 6750 / 7125
** Capacitor (amount / recharge rate / cap per second): 3000 / 789 s / 3.8
** Mobility (max velocity / agility / mass / align time): 155 / 0.704 / 11875000 / 11.6 s
** Drones (bandwidth / bay): 50 / 50
** Targeting (max targeting range / scan resolution / max locked targets): 55km / 200 / 7
** Sensor Strength: 22 Magnetometric
** Signature Radius: 305


Hurricane Fleet Issue
[[File:Navy_hurricane.jpg|200px|thumb|center|Hurricane Fleet Issue]]


Here are the individual ship's bonuses and attributes (Source):
* Hurricane Fleet Issue
** Minmatar Battlecruiser Skill Bonuses: +5% Medium Projectile Turret Damage, +5% Medium Projectile Rate of Fire
** Slot layout: 8H, 4M, 6L, 6 turrets, 3 launchers
** Fittings: 1350 PWG, 420 CPU
** Defense (shields / shield recharge time (s) / armor / hull): 6375 / 1800 / 6750 / 5250
** Capacitor (amount / recharge rate / cap per second): 2250 / 592 s / 3.8
** Mobility (max velocity / agility / mass / align time): 165 / 0.704 / 12500000 / 12.2 s
** Drones (bandwidth / bay): 30 / 30
** Targeting (max targeting range / scan resolution / max locked targets): 50km / 220 / 6
** Sensor Strength: 20 Ladar
** Signature Radius: 250


    Harbinger Navy Issue
These new navy battlecruisers can be acquired either through direct purchase or the according blueprint, available in LP stores of Factional Warfare as well as regular NPC corporations. ([https://forums.eveonline.com/default.aspx?g=posts&m=3094690#post3094690 Source])


    Amarr Battlecruiser Skill Bonuses:
    +10% Medium Energy Turret Damage
    +7.5% Medium Energy Turret Tracking
    Slot layout: 7H, 5M, 6L, 6 turrets, 0 launchers
    Fittings: 1495 PWG, 410 CPU
    Defense (shields / shield recharge time (s) / armor / hull) : 4500 / 1800s / 7500 / 6750
    Capacitor (amount / recharge rate / cap per second): 3125 / 822 s / 3.8
    Mobility (max velocity / agility / mass / align time): 150 / 0.69 / 13800000 / 13.2 s
    Drones (bandwidth / bay): 50 / 50
    Targeting (max targeting range / scan resolution / max locked targets): 55km / 210 / 6
    Sensor Strength: 21 Radar
    Signature Radius: 270
   
    Drake Navy Issue
    Caldari Battlecruiser Skill Bonuses:
    +10% to heavy missile and heavy assault missile velocity
    +5% bonus to explosion radius of heavy missile and heavy assault missile
    Slot layout: 8H, 6M, 4L, 0 turrets, 8 launchers
    Fittings: 900 PWG, 550 CPU
    Defense (shields / shield recharge time (s) / armor / hull) : 7875 / 1800 / 4875 / 5625
    Capacitor (amount / recharge rate / cap per second): 2500 / 658 s / 3.8
    Mobility (max velocity / agility / mass / align time): 150 / 0.64 / 13329000 / 11.8 s
    Drones (bandwidth / bay): 25 / 25
    Targeting (max targeting range / scan resolution / max locked targets): 60km / 195 / 8
    Sensor Strength: 23 Gravimetric
    Signature Radius: 295
   
    Brutix Navy Issue
    Gallente Battlecruiser Skill Bonuses:
    +10% Medium Hybrid Turret Damage
    +7.5% Medium Hybrid Turret Tracking
    Slot layout: 7H, 4M, 7L, 6 turrets, 0 launchers
    Fittings: 1235 PWG, 455 CPU
    Defense (shields / shield recharge time (s) / armor / hull): 5250 / 1800 / 6750 / 7125
    Capacitor (amount / recharge rate / cap per second): 3000 / 789 s / 3.8
    Mobility (max velocity / agility / mass / align time): 155 / 0.704 / 11875000 / 11.6 s
    Drones (bandwidth / bay): 50 / 50
    Targeting (max targeting range / scan resolution / max locked targets): 55km / 200 / 7
    Sensor Strength: 22 Magnetometric
    Signature Radius: 305
   
    Hurricane Fleet Issue
    Minmatar Battlecruiser Skill Bonuses:
    +5% Medium Projectile Turret Damage
    +5% Medium Projectile Rate of Fire
    Slot layout: 8H, 4M, 6L, 6 turrets, 3 launchers
    Fittings: 1350 PWG, 420 CPU
    Defense (shields / shield recharge time (s) / armor / hull): 6375 / 1800 / 6750 / 5250
    Capacitor (amount / recharge rate / cap per second): 2250 / 592 s / 3.8
    Mobility (max velocity / agility / mass / align time): 165 / 0.704 / 12500000 / 12.2 s
    Drones (bandwidth / bay): 30 / 30
    Targeting (max targeting range / scan resolution / max locked targets): 50km / 220 / 6
    Sensor Strength: 20 Ladar
    Signature Radius: 250
These new navy battlecruisers can be acquired either through direct purchase or the according blueprint, available in LP stores of Factional Warfare as well as regular NPC corporations. (Source)
Here are the details on pricing:
Here are the details on pricing:
 
** Regular corporation LP stores, blueprint offer: 200,000 LPs plus 100 million ISK for 1 run blueprint copy (BPC)
    Regular corporation LP stores, blueprint offer: 200,000 LPs plus 100 million ISK for 1 run blueprint copy (BPC)
** Regular corporation LP stores, built ship offer: 250,000 LPs plus 1x built tech1 Battlecruiser plus two Cruiser sized Nexus Chips
    Regular corporation LP stores, built ship offer: 250,000 LPs plus 1x built tech1 Battlecruiser plus two Cruiser sized Nexus Chips
** Faction Warfare Loyalty Point stores, blueprint offer: for 100,000 LPs plus 10m ISK for 1 run BPC
 
** Faction Warfare Loyalty Point Stores, built ship offer: 100,000 LPs plus 1x built tech1 Battlecruiser plus two Cruiser sized Nexus Chips
    FW Loyalty Point stores, blueprint offer: for 100,000 LPs plus 10m ISK for 1 run BPC
    FW Loyalty Point Stores, built ship offer: 100,000 LPs plus 1x built tech1 Battlecruiser plus two Cruiser sized Nexus Chips


===5.5 T1 Cruiser===
===5.5 T1 Cruiser===