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** Armor: Impairor, Punisher, Vengeance, Malice, Malediction, Maller, Sacrilege, Mimir, Vangel, Devoter, Phobos, Prophecy, Absolution, Damnation, Loki, Legion, Proteus, Abaddon, Archon, Aeon. | ** Armor: Impairor, Punisher, Vengeance, Malice, Malediction, Maller, Sacrilege, Mimir, Vangel, Devoter, Phobos, Prophecy, Absolution, Damnation, Loki, Legion, Proteus, Abaddon, Archon, Aeon. | ||
== | ==Module Rebalancing / New Modules== | ||
Along with the enourmous amount of ship changes there will be some tweaks to certain module groups. | Along with the enourmous amount of ship changes there will be some tweaks to certain module groups. | ||
=== | ===Weapon Modules=== | ||
* X-L Weapons ([https://forums.eveonline.com/default.aspx?g=posts&t=236757&find=unread Source]): there will be a number of changes to capital weapon systems in an effort for more balance between the different races' dreadnoughts. | |||
** X-L Blasters: -15% tracking, -10km optimal, +10km falloff | |||
** X-L Autocannons: -10% tracking | |||
** X-L Pulses: +6.666% optimal | |||
** Citadel missiles: explosion velocity penalty from siege modules removed | |||
* Large Energy Turrets ([https://forums.eveonline.com/default.aspx?g=posts&t=224896&find=unread Source]): the following changes go hand in hand with the tweaks to Amarr battleships and are supposed to help pilots with lower skillpoints. | |||
* -10% capacitor need for Large Pulse Lasers | |||
* -20% capacitor need for Large Beam Lasers | |||
* -10% powergrid need for Large Beam Lasers | |||
* Cruise Missiles ([https://forums.eveonline.com/default.aspx?g=posts&t=226046&find=unread Source]): Odyssey will bring more damage application and increased missile velocity to cruise missiles, bringing them in line with other weapon systems. | |||
** 5% increased rate of fire for all Cruise Missile Launchers | |||
** 200 added power grid need for all Cruise Missile Launchers | |||
** 4700m/sec base missile velocity for all Cruise Missiles (up from 3750m/sec) | |||
** 14 second base flight time for all Cruise Missiles (down from 20 seconds) | |||
** 25% increase in base damage for all Cruise Missiles | |||
** 10% increase in explosion radius for all Cruise Missiles | |||
Odyssey will bring more damage application and increased missile velocity to cruise missiles, bringing them in line with other weapon systems. | |||
===Remote Sensor Booster=== | |||
The scan resolution bonus of remote sensor boosters were too strong, instalock gatecamps too easy to set up being one of the main resulting issues. Therefore the bonus will be reduced. However, the bonus to targeting range, that used to be static, will now increase slightly according to module meta level. | The scan resolution bonus of remote sensor boosters were too strong, instalock gatecamps too easy to set up being one of the main resulting issues. Therefore the bonus will be reduced. However, the bonus to targeting range, that used to be static, will now increase slightly according to module meta level. | ||
===6.3 | The new numbers are ([https://forums.eveonline.com/default.aspx?g=posts&t=219330&find=unread Source]): | ||
* Remote Sensor Booster I: 28% scan resolution (-5.8) / 33.8% targeting range | |||
* Coadjunct Linked Sensor Array I: 29% scan resolution (-6.4) / 35% targeting range (+1.2) | |||
* Linked Sensor Network: 30% scan resolution (-10.5) / 36% targeting range (+2.2) | |||
* Connected Scanning CPU Uplink: 31% scan resolution (-6.1) / 37% targeting range (+3.2) | |||
* F-23 Reciprocal Sensor Cluster Link: 32% scan resolution (-6.8) / 38% targeting range (+4.2) | |||
* Remote Sensor Booster II: 33% scan resolution (-7.5) / 40.5% targeting range | |||
* 'Boss' Remote Sensor Booster I: 33% scan resolution (-7.5) / 39% targeting range (+5.2) | |||
* 'Entrepreneur' Remote Sensor Booster I: 33% scan resolution (-7.5) / 40.5% targeting range | |||
===Tracking Enhancer=== | |||
The bonuses to falloff and optimal range that tracking enhancers provide in addition to their tracking bonus were too strong and caused wide reaching balance issue, like overly increaded shield tank usage. Therefore these bonuses will be lowered by 1/3. | The bonuses to falloff and optimal range that tracking enhancers provide in addition to their tracking bonus were too strong and caused wide reaching balance issue, like overly increaded shield tank usage. Therefore these bonuses will be lowered by 1/3. | ||
The new numbers are ([https://forums.eveonline.com/default.aspx?g=posts&t=219330&find=unread Source]): | |||
* Azimuth Descalloping Tracking Enhancer: 7.4% falloff (-3.6) / 5.5 3.7% optimal range (-1.8) | |||
* Basic Tracking Enhancer: 6.6% falloff (-3.4) / 5 3.3% optimal range (-1.7) | |||
* Beam Parallax Tracking Program: 8% falloff (-4) / 6 4% optimal range (-2) | |||
* Beta-Nought Tracking Mode: 7% falloff (-3.5) / 5.25 3.5% optimal range (-1.75) | |||
* F-AQ Delay-Line Scan Tracking Subroutines: 7.6% falloff (-3.9) / 5.75 3.8% optimal range (-1.95) | |||
* Tracking Enhancer I: 13.4% falloff (-6.6) / 10 6.7% optimal range (-3.3) | |||
* Sigma-Nought Tracking Mode I: 14% falloff (-7) / 10.5 7% optimal range (-3.5) | |||
* Auto-Gain Control Tracking Enhancer I: 14.6% falloff (-7.4) / 11 7.3% optimal range (-3.7) | |||
* F-aQ Phase Code Tracking Subroutines: 15.4% falloff (-7.6) / 11.5 7.7% optimal range (-3.8) | |||
* Fourier Transform Tracking Program: 16% falloff (-8) / 12 8% optimal range (-4) | |||
* Tracking Enhancer II: 20% falloff (-10) / 15 10% optimal range (-5) | |||
* Domination Tracking Enhancer: 20% falloff (-10) / 15 10% optimal range (-5) | |||
* Republic Fleet Tracking Enhancer: 20% falloff (-10) / 15 10% optimal range (-5) | |||
* Mizuro's Modified Tracking Enhancer: 21% falloff (-10.5) / 15.75 10.5% optimal range (-5.25) | |||
* Hakim's Modified Tracking Enhancer: 22% falloff (-11) / 16.5 11% optimal range (-5.5) | |||
* Gotan's Modified Tracking Enhancer: 23% falloff (-11.5) / 17.25 11.5% optimal range (-5.75) | |||
* Tobias' Modified Tracking Enhancer: 24% falloff (-12) / 18 12% optimal range (-6) | |||
===mall Navy Cap Booster=== | |||
The group of small navy cap boosters will get some new additions, so now there will be a navy version for each size. Some of the existing ones will increase in cost. ([https://forums.eveonline.com/default.aspx?g=posts&t=240521&find=unread Source]) | |||
* Small Navy Cap Booster sizes added (available in every Faction Warfare LP store): | |||
** Navy Cap Booster 25 | |||
** Navy Cap Booster 50 | |||
** Navy Cap Booster 75 | |||
* Small Navy Cap Booster cost changes: | |||
** Navy Cap Booster 100: 250 LP (+150) and 250k ISK (+150k) | |||
** Navy Cap Booster 150: 375 LP (+125) and 375k ISK (+125k) | |||
===Scanning and Exploration Modules=== | |||
There will be some changes to scanning and exploration related modules and items. ([https://forums.eveonline.com/default.aspx?g=posts&t=233600&find=unread Source] / [http://community.eveonline.com/news/dev-blogs/team-super-friends-do-odyssey/ Source]) | |||
* Probes | |||
** Deep Space Probes will be removed. All currently in the game will be changed into core scan probes. | |||
** Survey Probes are now in their own group and have their own launcher (Survey Probe Launcher). | |||
surveylauncher thumb | surveylauncher thumb | ||