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Odyssey: Difference between revisions

From EVE University Wiki
Neville smit (talk | contribs)
Neville smit (talk | contribs)
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Read more about this feature in [http://community.eveonline.com/news/dev-blogs/dual-character-training/ this dev blog].
Read more about this feature in [http://community.eveonline.com/news/dev-blogs/dual-character-training/ this dev blog].


==8 Art Overhaul==
==Art Overhaul==
With Odyssey, the art of certain areas of the game will see some serious facelifts. Along with some love for the Apocalypse hull and the containers of mini-profession sites, CCP started a war against loading bars and outdated transition effects.


With Odyssey the art of certain areas of the game will see some serious facelift. Along with some love for the Apocalypse hull and the containers of mini-profession sites, CCP started a war against loading bars and outdated transition effects.
In addition, there is a general change that will make your camera automatically rotate towards any item selected.
 
In addition to all the changes I will list below, there is a general change that will make your camera automatically rotate towards any item selected.
 
===8.1 Stargates and Jump Effect===


===Stargates and Jump Effect===
Stargates are getting a graphical overhaul, most notably a nice new "energy field" effect that spans in between the actual jump zone, and a lot more blinking lights.
Stargates are getting a graphical overhaul, most notably a nice new "energy field" effect that spans in between the actual jump zone, and a lot more blinking lights.


In an effort to remove the number of loading bars within the game and improve immersion, Odyssey will introduce a spectacular new jump effect. When you initiate jump, the camera will turn to a certain angle towards the stargate. You will then see an animation of flying through a "jump tunnel", on the end of which you can already see the nebula of the destination system. Data will load during this animation and after that is done, you exit the jump tunnel and the camera will seamlessly return to be controllable again.


Amarr System Stargate
[http://www.youtube.com/watch?v=rAOrzQWBifU&feature=player_embedded YouTube video of new jump effect]
 
 
Amarr Constellation Stargate
 
 
Amarr Region Stargate
 
 
Amarr Border Stargate
 
 
Caldari System Stargate
 
 
Caldari Constellation Stargate
 
 
Caldari Region Stargate
 
 
Caldari Border Stargate
 
 
Gallente System Stargate
 
 
Gallente Constellation Stargate
 
 
Gallente Region Stargate
 
 
Gallente Border Stargate


===New Station Buttons / Undocking===
The undock button has moved from the neocom to the station services window, right below the station corporation logo and next to an also new button for entering / leaving the captain's quarter.


Minmatar System Stargate
Minmatar Constellation Stargate
Minmatar Region Stargate
Minmatar Border Stargate
Smuggler Route Stargate
In an effort to remove the number of loading bars within the game and improve immersion, Odyssey will introduce a spectacular new jump effect. When you initiate jump, the camera will turn to a certain angle towards the stargate. You will then see an animation of flying through a "jump tunnel", on the end of which you can already see the nebula of the destination system. Data will load during this animation and after that is done, you exit the jump tunnel and the camera will seamlessly return to be controlable again.
===8.2 New Station Buttons / Undocking===
The undock button has moved from the neocom to the station services window, right below the station corporation logo and next to an also new button for entering / leaving the captain's quarter.
The undocking process is also getting rid of the loading bar. While you wait for assets to load, the undock button will progressively get slightly brighter and flash red in the end.
The undocking process is also getting rid of the loading bar. While you wait for assets to load, the undock button will progressively get slightly brighter and flash red in the end.