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Odyssey: Difference between revisions

From EVE University Wiki
Neville smit (talk | contribs)
Neville smit (talk | contribs)
Line 1,277: Line 1,277:
The undocking process is also getting rid of the loading bar. While you wait for assets to load, the undock button will progressively get slightly brighter and flash red in the end.
The undocking process is also getting rid of the loading bar. While you wait for assets to load, the undock button will progressively get slightly brighter and flash red in the end.


stationbuttons thumb
[[File:Stationbuttons.jpg|200px|thumb|center|New Station Buttons]]


===8.3 Ship and Pod Death Animation===
[http://www.youtube.com/watch?feature=player_embedded&v=jqtSjO67ZUo YouTube video of new undock]
 
===Ship and Pod Death Animation===
The transition from ship to pod when your ship explodes and also the whole visualization of getting podded will get revamped. ([https://forums.eveonline.com/default.aspx?g=posts&t=235687 Source])


The transition from ship to pod when your ship explodes and also the whole visualization of getting podded will get revamped. (Source)
The ship death animation transition effect is rather subtle, in essence just getting rid of the loading bar and replacing it with a quick change of camera. However, there is a new text warning that will pop up above your ship HUD when your armor, shield or hull is getting low and when your capsule is being ejected. Both the critical stage of hull and the pod ejection being additionally highlighted with a red backdrop. When your ship blows up you will also see some lines of red "error messages" from your board computer.  
The ship death animation transition effect is rather subtle, in essence just getting rid of the loading bar and replacing it with a quick change of camera. However, there is a new text warning that will pop up above your ship HUD when your armor, shield or hull is getting low and when your capsule is being ejected. Both the critical stage of hull and the pod ejection being additionally highlighted with a red backdrop. When your ship blows up you will also see some lines of red "error messages" from your board computer.  
When your pod dies, the camera will zoom in through the explosion focusing your dead clone's body. On the bottom left of your screen will be a few lines of information on the clone transfer process. When your client is ready, you will then just switch to the station your clone is set to.
When your pod dies, the camera will zoom in through the explosion focusing your dead clone's body. On the bottom left of your screen will be a few lines of information on the clone transfer process. When your client is ready, you will then just switch to the station your clone is set to.


===8.4 Exploration Sites===
[http://www.youtube.com/watch?v=fyvAh6a6HEw&feature=player_embedded YouTube video of New Ship and Pod Death Animation]


===Exploration Sites===
Along with all the other changes to the exploration mini professions, which you can read more about in section 1., there will be new art for containers of data (former radar / hacking) as well as relic (former magnetometric / archeology) sites.
Along with all the other changes to the exploration mini professions, which you can read more about in section 1., there will be new art for containers of data (former radar / hacking) as well as relic (former magnetometric / archeology) sites.


[[File:Container_data.jpg|200px|thumb|center|Data Site Container]]


Data Site Container
[[File:Container_relic.jpg|200px|thumb|center|Relic Site Container]]
 
 
Relic Site Container
 
===8.5 Apocalypse Model===
 
The Apocalypse and all variants of it recieve a model overhaul. It's basically getting a bit beafier and is looking simply fantastic.
 
 
Apocalypse
 
 
Apocalypse Navy Issue
 
 
Paladin
 
 
Apocalypse Imperial Issue


It looks like the Paladin might get a seperate model before Odyssey goes live, though (Source). I will update this when I know more.
===Apocalypse Model===
The Apocalypse and all variants of it recieve a model overhaul. It's basically getting a bit beefier and is looking simply fantastic.


Additionally, EoM Deathlord NPCs, who are using the same model, will also be affected by this. You can find screenshots of them here and here, captured by player Funzinnu BT.
[[File:Apoc.jpg|200px|thumb|center|Apocalypse]]


===8.6 Daredevil Retexturing===
It looks like the Paladin might get a separate model before Odyssey goes live ([https://forums.eveonline.com/default.aspx?g=posts&m=3086229#post3086229 Source]).


The Daredevil will get a new, more Serpentis like texture.
Additionally, EoM Deathlord NPCs, who are using the same model, will also be affected by this. You can find screenshots of them [http://i.imgur.com/sFEcYjY.jpg here] and [http://i.imgur.com/eK70Ag8.jpg here], captured by player Funzinnu BT.


daredevil thumb
===Daredevil Retexturing===
The Daredevil will get a new, more Serpentis texture.


===8.7 Blueprint Icons===
[[File:Daredevil.jpg|200px|thumb|center|Daredevil]]


===Blueprint Icons===
Blueprint icons will look a lot more shiny after Odyssey, thanks to an improvement to the tools used for icon creation. (Source)
Blueprint icons will look a lot more shiny after Odyssey, thanks to an improvement to the tools used for icon creation. (Source)


bpicons thumb
[[File:Bpicons.jpg|200px|thumb|center|New Blueprint Icons]]


===8.8 New Login Video===
===New Login Video===
The new trailer, that was released on Fanfest, EVE Online: Origins, will be the new intro video played ingame upon your first login. It explains the basic backstory of EVE.


The new trailer, that was released on Fanfest, EVE Online: Origins, will be the new intro video played ingame upon your first login. It explains the basic backstory of EVE.
[http://www.youtube.com/watch?v=FZPCiqBLPM8&feature=player_embedded EVE Origins video]


==9 UI: Radial Menu==
==9 UI: Radial Menu==