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Along with this, if the system has any anomalies or signatures, you will notice icons poping up in space, similar to the brackets of stations or stargates. These icons will not only mark the position of exploration sites, but also indicate your progress of pinpointing them. Anomalies will allways be at 100% signal strength right from the initial scan sweep, just like they do now. Signature results will only tell you the very rough area where they are located but will have 0% signal strength at the start, requiring you to further probe scan them down (see the next section). You can also interact with those icons via a tooltip window that will pop up when you hover over them. | Along with this, if the system has any anomalies or signatures, you will notice icons poping up in space, similar to the brackets of stations or stargates. These icons will not only mark the position of exploration sites, but also indicate your progress of pinpointing them. Anomalies will allways be at 100% signal strength right from the initial scan sweep, just like they do now. Signature results will only tell you the very rough area where they are located but will have 0% signal strength at the start, requiring you to further probe scan them down (see the next section). You can also interact with those icons via a tooltip window that will pop up when you hover over them. | ||
[[File:Discovery_full.jpg|200px|thumb| | [[File:Discovery_full.jpg|200px|thumb|right|Discovery: Full Signal Strength]][[File:Discovery_low.jpg|200px|thumb|right|Discovery: Poor Signal Strength]] | ||
At any time you can hide the Discovery Scanner via the new radial menu for scanning (read more about this in section 9.). | At any time you can hide the Discovery Scanner via the new radial menu for scanning (read more about this in section 9.). | ||
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** If probes were automatically recalled, the formation they were in before will be remembered when you deploy them again. | ** If probes were automatically recalled, the formation they were in before will be remembered when you deploy them again. | ||
[[File:Probeform_spread.jpg|200px|thumb| | [[File:Probeform_spread.jpg|200px|thumb|right|Probe Formation: Spread]] | ||
[[File:Probeform_pin.jpg|200px|thumb| | [[File:Probeform_pin.jpg|200px|thumb|right|Probe Formation: Pinpoint]] | ||
[[File:Scanwin red.jpg|200px|thumb| | [[File:Scanwin red.jpg|200px|thumb|right|Scan Window: Low Strength / While Scanning]] | ||
[[File:scanwin_orange.jpg|200px|thumb| | [[File:scanwin_orange.jpg|200px|thumb|right|Scan Window: Medium Strength / Idle]] | ||
===Signatures and Anomalies=== | ===Signatures and Anomalies=== | ||
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Once you have pinpointed the data or relic signature of your choice, you can warp to it. When you arrive, you will notice a varying number of profession containers on your overview. They use a white cross as their icon. Fly in range (<2,500m) and target one of the profession containers to be able to interact with it. Once you're in range you can use the appropriate analyzing module to start the actual minigame. | Once you have pinpointed the data or relic signature of your choice, you can warp to it. When you arrive, you will notice a varying number of profession containers on your overview. They use a white cross as their icon. Fly in range (<2,500m) and target one of the profession containers to be able to interact with it. Once you're in range you can use the appropriate analyzing module to start the actual minigame. | ||
[[File:Hacking_overview.jpg|200px|thumb| | [[File:Hacking_overview.jpg|200px|thumb|right|Hacking overview]] | ||
'''Step II: Understanding the Hacking Window''' | '''Step II: Understanding the Hacking Window''' | ||
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In the bottom center you will find a number of utility slots. You can fit these slots with utility subsystems found within the minigame. These utilities will benefit you in various ways to help complete the hacking process. Currently, all analyzing modules in all tech variants have 3 of these utility slots. I don't know if there are ways to add more of them as of yet. | In the bottom center you will find a number of utility slots. You can fit these slots with utility subsystems found within the minigame. These utilities will benefit you in various ways to help complete the hacking process. Currently, all analyzing modules in all tech variants have 3 of these utility slots. I don't know if there are ways to add more of them as of yet. | ||
[[File:Hacking_window_start.jpg|200px|thumb| | [[File:Hacking_window_start.jpg|200px|thumb|right|Hacking Window: Start]] | ||
[[File:Hacking_window_progress.jpg|200px|thumb| | [[File:Hacking_window_progress.jpg|200px|thumb|right|Hacking Window: Progress]] | ||
'''Step III: How Hacking works''' | '''Step III: How Hacking works''' | ||
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Also, for every failed hacking attempt, the number of mini-containers a specific profession container will release will increase. The overall loot however will stay the same, thus making it harder for you to collect the same amount of items. | Also, for every failed hacking attempt, the number of mini-containers a specific profession container will release will increase. The overall loot however will stay the same, thus making it harder for you to collect the same amount of items. | ||
[[File:Hacking_minicont.jpg|200px|thumb| | [[File:Hacking_minicont.jpg|200px|thumb|right|Mini-Containers: Initial Release]] | ||
[[File:Hacking_minicont_busy.jpg|200px|thumb| | [[File:Hacking_minicont_busy.jpg|200px|thumb|right|Mini-Containers: Busy]] | ||
[[File:Hacking_minicont_retrieved.jpg|200px|thumb| | [[File:Hacking_minicont_retrieved.jpg|200px|thumb|right|Mini-Containers: Loot Notice]] | ||
[http://youtu.be/gNbGU07GgOo?t=6m22s YouTube video of hacking example] | [http://youtu.be/gNbGU07GgOo?t=6m22s YouTube video of hacking example] | ||
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There will be a new station service, unique to DED and CONCORD stations in low sec - the security office. There are 45 of these stations and you can highlight them on your ingame starmap (World Map Control -> Star Map -> Stars -> Services -> Security Offices). Using this service will prompt you with a new window. In this window you can drag a slider across a security status bar from -10 to 0. The tags and ISK (there will be an additional ISK fee) cost will adjust according to your current status and the status you dragged the slider to. If you have the required items you can then press the "Exchange Tags" button and your sec status will get updated. | There will be a new station service, unique to DED and CONCORD stations in low sec - the security office. There are 45 of these stations and you can highlight them on your ingame starmap (World Map Control -> Star Map -> Stars -> Services -> Security Offices). Using this service will prompt you with a new window. In this window you can drag a slider across a security status bar from -10 to 0. The tags and ISK (there will be an additional ISK fee) cost will adjust according to your current status and the status you dragged the slider to. If you have the required items you can then press the "Exchange Tags" button and your sec status will get updated. | ||
[[File:Security_office.jpg|200px|thumb| | [[File:Security_office.jpg|200px|thumb|right|Security Office]] | ||
As you can see from the screenshot above, each tag type can only be used in a specific band of sec status. Each tag gives a bonus of 0.5 sec status and they are distributed like this: | As you can see from the screenshot above, each tag type can only be used in a specific band of sec status. Each tag gives a bonus of 0.5 sec status and they are distributed like this: | ||
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Here are the individual ship's bonuses and attributes ([https://forums.eveonline.com/default.aspx?g=posts&t=224248&find=unread Source]): | Here are the individual ship's bonuses and attributes ([https://forums.eveonline.com/default.aspx?g=posts&t=224248&find=unread Source]): | ||
[[File:Navy_harbinger.jpg|200px|thumb| | [[File:Navy_harbinger.jpg|200px|thumb|right|Harbinger Navy Issue]] | ||
* Harbinger Navy Issue | * Harbinger Navy Issue | ||
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** Signature Radius: 270 | ** Signature Radius: 270 | ||
[[File:Navy_drake.jpg|200px|thumb| | [[File:Navy_drake.jpg|200px|thumb|right|Drake Navy Issue]] | ||
* Drake Navy Issue | * Drake Navy Issue | ||
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** Signature Radius: 295 | ** Signature Radius: 295 | ||
[[File:Navy_brutix.jpg|200px|thumb| | [[File:Navy_brutix.jpg|200px|thumb|right|Brutix Navy Issue]] | ||
* Brutix Navy Issue | * Brutix Navy Issue | ||
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** Signature Radius: 305 | ** Signature Radius: 305 | ||
[[File:Navy_hurricane.jpg|200px|thumb| | [[File:Navy_hurricane.jpg|200px|thumb|right|Hurricane Fleet Issue]] | ||
* Hurricane Fleet Issue | * Hurricane Fleet Issue | ||
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** There are a three new mid slot modules in the new group "Scanning Upgrades". They are the "Scan Acquisition Array", the "Scan Pinpointing Array" and the "Scan Rangefinding Array". | ** There are a three new mid slot modules in the new group "Scanning Upgrades". They are the "Scan Acquisition Array", the "Scan Pinpointing Array" and the "Scan Rangefinding Array". | ||
[[File:Scan_acqui.jpg|200px|thumb| | [[File:Scan_acqui.jpg|200px|thumb|right|Scan Acquisition Array]] | ||
[[File:Scan_pin.jpg|200px|thumb| | [[File:Scan_pin.jpg|200px|thumb|right|Scan Pinpointing Array]] | ||
[[File:Scan_range.jpg|200px|thumb| | [[File:Scan_range.jpg|200px|thumb|right|Scan Rangefinding Array]] | ||
===Capital Rigs=== | ===Capital Rigs=== | ||
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The costs of setting up a medical clone will be lowered by 30% across the board, to change how this affects player behavior. ([https://forums.eveonline.com/default.aspx?g=posts&t=235816&find=unread Source]) | The costs of setting up a medical clone will be lowered by 30% across the board, to change how this affects player behavior. ([https://forums.eveonline.com/default.aspx?g=posts&t=235816&find=unread Source]) | ||
[[File:Clonecost.jpg|200px|thumb| | [[File:Clonecost.jpg|200px|thumb|right|New Medical Clone Costs]] | ||
===Dual Character Training=== | ===Dual Character Training=== | ||
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* When your Dual Character Training time expires, the character with the most skill points will be considered your main and that one's skill queue will continue automatically, while the other will be stopped. Also, Dual Character Training time can not be stacked (yet). | * When your Dual Character Training time expires, the character with the most skill points will be considered your main and that one's skill queue will continue automatically, while the other will be stopped. Also, Dual Character Training time can not be stacked (yet). | ||
[[File:RightClickDualCharacterTraining.jpg|200px|thumb| | [[File:RightClickDualCharacterTraining.jpg|200px|thumb|right|Activating Dual Character Training]] | ||
Read more about this feature in [http://community.eveonline.com/news/dev-blogs/dual-character-training/ this dev blog]. | Read more about this feature in [http://community.eveonline.com/news/dev-blogs/dual-character-training/ this dev blog]. | ||
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The undocking process is also getting rid of the loading bar. While you wait for assets to load, the undock button will progressively get slightly brighter and flash red in the end. | The undocking process is also getting rid of the loading bar. While you wait for assets to load, the undock button will progressively get slightly brighter and flash red in the end. | ||
[[File:Stationbuttons.jpg|200px|thumb| | [[File:Stationbuttons.jpg|200px|thumb|right|New Station Buttons]] | ||
[http://www.youtube.com/watch?feature=player_embedded&v=jqtSjO67ZUo YouTube video of new undock] | [http://www.youtube.com/watch?feature=player_embedded&v=jqtSjO67ZUo YouTube video of new undock] | ||
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Along with all the other changes to the exploration mini professions, which you can read more about in section 1., there will be new art for containers of data (former radar / hacking) as well as relic (former magnetometric / archeology) sites. | Along with all the other changes to the exploration mini professions, which you can read more about in section 1., there will be new art for containers of data (former radar / hacking) as well as relic (former magnetometric / archeology) sites. | ||
[[File:Container_data.jpg|200px|thumb| | [[File:Container_data.jpg|200px|thumb|right|Data Site Container]] | ||
[[File:Container_relic.jpg|200px|thumb| | [[File:Container_relic.jpg|200px|thumb|right|Relic Site Container]] | ||
===Apocalypse Model=== | ===Apocalypse Model=== | ||
The Apocalypse and all variants of it recieve a model overhaul. It's basically getting a bit beefier and is looking simply fantastic. | The Apocalypse and all variants of it recieve a model overhaul. It's basically getting a bit beefier and is looking simply fantastic. | ||
[[File:Apoc.jpg|200px|thumb| | [[File:Apoc.jpg|200px|thumb|right|Apocalypse]] | ||
It looks like the Paladin might get a separate model before Odyssey goes live ([https://forums.eveonline.com/default.aspx?g=posts&m=3086229#post3086229 Source]). | It looks like the Paladin might get a separate model before Odyssey goes live ([https://forums.eveonline.com/default.aspx?g=posts&m=3086229#post3086229 Source]). | ||
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The Daredevil will get a new, more Serpentis texture. | The Daredevil will get a new, more Serpentis texture. | ||
[[File:Daredevil.jpg|200px|thumb| | [[File:Daredevil.jpg|200px|thumb|right|Daredevil]] | ||
===Blueprint Icons=== | ===Blueprint Icons=== | ||
Blueprint icons will look a lot more shiny after Odyssey, thanks to an improvement to the tools used for icon creation. (Source) | Blueprint icons will look a lot more shiny after Odyssey, thanks to an improvement to the tools used for icon creation. (Source) | ||
[[File:Bpicons.jpg|200px|thumb| | [[File:Bpicons.jpg|200px|thumb|right|New Blueprint Icons]] | ||
===New Login Video=== | ===New Login Video=== | ||
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In an effort to move away from everything being accessed through multilevel right click drop down menus with 20+ entries, Team Pony Express digged up the old radial menu and gave it a huge overhaul - graphically as well as functionally. | In an effort to move away from everything being accessed through multilevel right click drop down menus with 20+ entries, Team Pony Express digged up the old radial menu and gave it a huge overhaul - graphically as well as functionally. | ||
[[File:Radialmenu.jpg|200px|thumb| | [[File:Radialmenu.jpg|200px|thumb|right|Radial Menu (Station)]] | ||
The new radial menu will pop up when you hold down the left mouse button on any item for a short moment, be it a bracket in space, an item on the overview or one of your locked targets. With left click still pressed you can then release upon the option of your choice. Some of them, like orbit, react dynamically (in this case varying orbiting range) to your cursor position relative to the center of the menu. | The new radial menu will pop up when you hold down the left mouse button on any item for a short moment, be it a bracket in space, an item on the overview or one of your locked targets. With left click still pressed you can then release upon the option of your choice. Some of them, like orbit, react dynamically (in this case varying orbiting range) to your cursor position relative to the center of the menu. | ||
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Also, there will be an individual small radial menu for the scanning button, at the left side of your ship's HUD. The left (9 o'clock) option will take you the probe scanning window, the right one (3 o'clock) to the directional scanning window and the bottom one (6 o'clock) to the moon survey window. With the top option (12 o'clock) you can toggle whether you want the Discovery Scanner overlay to be displayed or not (learn more about the Discovery Scanner in section 1.1.). | Also, there will be an individual small radial menu for the scanning button, at the left side of your ship's HUD. The left (9 o'clock) option will take you the probe scanning window, the right one (3 o'clock) to the directional scanning window and the bottom one (6 o'clock) to the moon survey window. With the top option (12 o'clock) you can toggle whether you want the Discovery Scanner overlay to be displayed or not (learn more about the Discovery Scanner in section 1.1.). | ||
[[File:Scanradial.jpg|200px|thumb| | [[File:Scanradial.jpg|200px|thumb|right|Scanner Radial Menu]] | ||
=="Little Things" aka The Rest== | =="Little Things" aka The Rest== | ||
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* Hotkeys for Tagging: You can now bind hotkeys for overview item tagging operations. | * Hotkeys for Tagging: You can now bind hotkeys for overview item tagging operations. | ||
[[File:Tagging_hotkeys.jpg|200px|thumb| | [[File:Tagging_hotkeys.jpg|200px|thumb|right|Tagging Hotkeys]] | ||
* District Satellites on Default Overviews: district satellites will be displayed in the following default overview profiles after Odyssey. ([https://forums.eveonline.com/default.aspx?g=posts&m=3101297#post3101297 Source]) | * District Satellites on Default Overviews: district satellites will be displayed in the following default overview profiles after Odyssey. ([https://forums.eveonline.com/default.aspx?g=posts&m=3101297#post3101297 Source]) | ||