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Kill Rights: Difference between revisions

From EVE University Wiki
Dozyʹ m (talk | contribs)
m added refer to crimewatch; retribution change
What Kill Rights do: logi would be suspect if they don't have an LE against the same parties the person they are helping has an LE with.
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''Player T meets Player A and Player B from the previous engagement. He can now attack Player B legally. Player B can shoot back but Player A can only sit there and watch. If Player A decides to engage Player T, this is considered an illegal attack which will result in Player A getting a GCC and the intervention of Concord if that happens in high-sec.''  
''Player T meets Player A and Player B from the previous engagement. He can now attack Player B legally. Player B can shoot back but Player A can only sit there and watch. If Player A decides to engage Player T, this is considered an illegal attack which will result in Player A getting a GCC and the intervention of Concord if that happens in high-sec.''  


{I am not sure what happens when someone is assisting (e.g. remote repairing) the one using a Kill Right (e.g. remote sensor boosting, remore repairing). As the attack is not illegal, it should not lead to GCC/concord but be only an act of aggression.}
If logi doesn't have a limited engagement with all the parties that the person they are helping has limited engagements with, then the logi will get a suspect flag. Logi could also activate kill rights, then they could assist without being a suspect.  
 
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= How you know you are involved in Kill Rights =
= How you know you are involved in Kill Rights =